I agree it works like a charm, especially with Pascal. I am getting 90FPS with detail on medium or high, Geometry, and super sampled resolution. Head tracking and positional tracking on. I am talking about the best Vorpx games like Dishonored, Shadow Warrior, Aliens: Colonial Marines, Bioshock Infinite, Outlast, Dead Space 3. To me, they run about perfect now apart from minor glitches. To be honest i also like Z3D in games like Alan Wake, but of course Geometry is the best mode because of the positional tracking. I suggest to further improve the interface of the software and the documentation about each option to make it just a bit more user friendly.
This software really kicks ass, it just needs a bit of practice to make it work at its full potential. I got nearly native results with a bunch of amazing game (i wrote a small list on another thread). I am collecting VR games on Steam so i made quite a lot of experience with VorpX as well and i can tell that beside these ones, which i consider the more performant, there’s many many others that may have few glitches or minor incompatibilities but still worth to be played in VR with Vorpx because they are 100% more engaging than the monitor in any case. This is the most honest review i can do after 2 months practicing with Vorpx and many many games. I cut&paste the list of my favourites here:
My list of favourites:
Dishonored
Outlast
Mirror’s Edge
Bioshiock Infinite
Aliens: Colonial Marines
Shadow Warrior
The Darkness 2
Dear Esther *
Life is Strange *
Dead Space 3 *
Max Payne 3 *
* Unlock prosiontal tracking form advanced options
These are my favourite perfomance wise. I would add also:
Alan Wake, which doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.
If you have a good pc and are interested on 2 or 3 games above you shouldn’t hesitate because, once learned how it works, you definitely won’t be disappointed in my opinion.
My list of favourites:
Dishonored
Outlast
Mirror’s Edge
Aliens: Colonial Marines
Shadow Warrior
The Darkness 2
Dear Esther *
Life is Strange *
Dead Space 3 *
Max Payne 3 *
* Unlock prosiontal tracking form advanced options
These are my favourite perfomance wise. I would add also:
Alan Wake, who doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.
All these games works great with 970 and Vive at 1920×1400 with medium detail setting or so.
Is there a known issue with Shadow Warrior 2013 as to why the game comes up and works fine in with VorpX but there is no 3D Reconstruction?
Sharing what is turning out to be a very impressive experience running Shadow Warrior 2013 with VorpX.
Took me a while to tweak the settings at first, but I’ve used a bit of everything in order to achieve a pretty good FOV/scale impression.
I’ve used a 1.20 separation factor, a slight tad of forced 3D FOV, game’s FOV itself is set to 100, “r_shadows 0” command used in console.
Wish this one had the option to ignore the mouse-y axis, but one thing at a time, this is pretty excellent!
This runs well enough that I started a VR let’s play series on this game.
3D Video (This link forces YouTube Flash player with max available quality and has 3D options in the settings):
http://www.interleave-vr.com/youtube-proper-player.php?v=Bzfay3OjWco
2D/Mac/Mobile Video:
Note that I capture the mirror image (not the original) from which I subsequently filter out the warp and chromatic aberration in post for the videos. Gives for a sharper image, and removing the warp makes the 3D video much better.
For image warp one can use Premiere, Vegas or VirtualDub; here’s the trick I use: https://www.youtube.com/watch?v=h7gXvFgd2H4