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  • #188236
    dellrifter22
    Participant

    Sniper Ghost Warrior 2 (G3D/Z3D)

    This one suffers from a bit of big gun syndrome, but what matters is looking through the scope feels good and the world fov is great. Bullet cams scale is more correct in this one. Night vision is pretty sweet too.

    Make sure to run the game in DX9 mode, 16:9, with FOV of 91 by editing the following lines of system.cfg found in:
    steamapps\common\SniperGhostWarrior2… system.cfg

    r_Driver=DX9
    r_Fullscreen=1
    r_Width=2560
    r_Height=1440
    cl_fov=91
    r_drawnearfov=91
    r_MotionBlur=0

    *Toggle shadows with vorpX Shadow Treatment

    #188234
    dellrifter22
    Participant

    This has been a fun trilogy project the last couple months, and I think they are ready to share. Much like these games get better upon each installment, their vorpX compatibility does also. Still, I enjoyed playing them all and believe they each have good VR experiences to offer. You can find them quite cheap on sale these days also.

    Three new profiles now on the cloud. Enjoy.

    Sniper Ghost Warrior (G3D)

    Something about the jungle setting and ability to pick up assault rifles might make me prefer this one to SGW2. Native FOV was extremely low and remains a bit low still even after extreme FOV Enhancement. Still a good fullVR 3D experience if you can tolerate some culling near top and bottom and have the shadows disabled.

    – use a 16:9 resolution (2560×1440) any other ratio can cause glitches

    *Don’t trust the red aim dot to be exact at long ranges, toggle Z3D hotkey for critical shots
    *Disable raindrop effect with vorpX Shadow Treatment if distracting

    #186793
    slydk1982
    Participant

    Yea, I just remembered after I posted :) To me it was just a better name I think :)
    But I tried to get Shadow warrior redux to work. But its exe file is called sw.exe, just like shadow warrior from 2013. And I can´t rename its exe file, coz then it won´t load :(
    I don´t own the other games, so I can´t check if they work.
    But could they run in some way, I buy them in a second :)

    #186783
    slydk1982
    Participant

    Hi Ralf :)

    I was thinking if it was possible to get some of the build engine to work with vorpx?? Mostly the redux or remaster versions.
    I was thinking of Shadow Warrior Redux, Blood fresh supply and the new Ion Maiden.
    I know you once made Blood work, what profile did you use to make it hook??
    Most of these games use Opengl or dx11.
    Do you maybe have some suggestions on what game profiles I should try to use??
    G3d is not a must, z3d would be just fine :)

    #185947
    rtoast
    Participant

    Currently playing Shadow Warrior (the reboot that Flying Wild Hog did)

    Played through Titanfall 2 previously and it was great. Not sure whats next though i could go straight to shadow warrior 2 but i kinda wanna take a break with something different in between

    rtoast
    Participant

    I just picked up shadow warrior and shadow warrior 2. Im playing through the first one so i haven’t tried 2 yet, but the first one I’d say is comparable to Titanfall 2.

    Other games worth checking out I’ve played through Far Cry 4 which worked great (some minor FOV issues during certain gameplay circumstances like getting into vehicles or using the grappling hook but still totally playable)

    Serious Sam 3: BFE looks near native.

    Also, on a side note unrelated to Vorpx, check out Dying Light, the devs themselves enabled VR support but unofficially, you just have to tweak so config settings and its basically native VR. Same with Alien Isolation, and theres a really great DOOM3 VR mod that enables full VR with motion clntrols and everything, but you need the DOOM 3 BFG edition to use the mod if i remember correctly.

    Also, check out the new Prey (the old one too for that matter), I just finished that game its fantastic but the vorpx update that added support for it came out like a week after i finished the game so I haven’t tried it in VR yet

    Edit: oh yea and Dishonored if you haven’t played that, it and its DLC have really good Vorpx support. No vorpx for the sequel yet so I’ve been holding off on playing it in the hopes it gets support in an update

    #185207
    moarveer
    Participant

    Well FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.

    However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.

    The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.

    However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.

    Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.

    In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.

    However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.

    So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.

    Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.

    That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.

    So for me, I’d put it like this:
    1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
    2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
    3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
    4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
    5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
    6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.

    #183883
    slydk1982
    Participant

    I want to know if the profile for SW2 is better now?
    Last time I tried it, it didnt run well.. Nearly unplayable. I found a guide for it, but having programs running in the background to set the screen right, is just a bit annoying.

    #183881
    slydk1982
    Participant

    That would be so cool, Ralf :) I would prefer a full vr profile for this one :)
    But if you are looking into old build engine games, what about Shadow warrior redux?? And maybe Duke Nukem 3D world tour?? But there is a Eduke32 vr, so its not that importent, only for the new 5th episode :)
    But if we could play Blood and Shadow Warrior in vr, it would be amazing!!!!

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    #175205
    dellrifter22
    Participant

    Sniper Ghost Warrior 3 (G3D)

    CryEngine game providing decent G3D play, with only minor shadow and nightsky glitches. Look for it on sale – grabbed it for $12 last week on steam. Kinda fun, like a Farcry/GhostRecon hybrid.

    Profile now available on the cloud.

    – use 4:3 resolution (1600×1200)
    – slide FOV to max in game settings
    – set shadows to “Low”
    – set to hardest difficulty if you wish to customize HUD elements

    #174985
    RJK_
    Participant

    Prince of Persia 1/2/3 (G3D)

    Ive renamed the profile for Sands of Time to Prince of Persia 1/2/3 which now covers
    – Sands of Time
    – Warrior Within
    – The Two Trones

    All games have the same problem that text like in tutorials is relatively out of depth. You can either use mono while playing the tutorials, lower 3D strength or use Edgepeek or temporarily cinema mode.

    I choosed a medium depth for the profile, please gain/lower 3D strength seperately for each game because each game is rendered slighty different.

    All games look very nice when using resolutions above 2500.
    The first two games need to be patched with UNIWS (for higher resolutions then 1600×1200), the 3rd game has more options to choose from.
    – Turn off/lower FOG and Shadows in Sands of Time
    – Profile availiable from the cloud

    Warrior Within

    The Two Thrones

    #172121
    analogboy
    Participant

    Just tried playing The Darkness 2 in immersive screen mode based off the official profile and Geometry 3D is absolute screwed on my system. I’ve played multiple games (Bishock Infinite, Dishonoured, Shadow Warrior, ect) and none of them have displayed this behavior. It just looks like a jangled mess of polygons, almost like I’m looking through walls or something, and both eyes are different. Other modes work fine but really hoping to get Geo3D working. Any ideas?

    Also, anyone have any FOV fixes? I tried some widescreen hack but I think it’s outdated and no longer works.

    #166620
    vansun888
    Participant

    can vorpx support Shadow Warrior 2 Bounty Hunt DLC ?

    #166192
    deathorb
    Participant

    Yeah forget that sequel I will just play the first one, I hope that Prey is in Geometry 3D!!! Also please play Sanctum 2 – it’s excellent!

    I heard Shadow warrior 2 works with Vorpx and also seems a good game…
    How about mass effect 3? It should be half polished by now with all the updates?!?
    It’s a shame that I played all the best games prior to getting my Pimax (half life, deus ex, portal, etc.)

    Anyway I hope Fallout 4 will keep me going after Dishonored!

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