It does, and I don’t remember seeing an option to map the controller options like that and I’ve tried various times of turning the rift and hoping to see something change in the game settings or in the vorpx menu, though perhaps I was doing it wrong. Regardless, I do have head tracking now in most games, trying to get head tracking in Test Drive Unlimited 2 and Flight Simulator X but haven’t been successful with them yet.
I’ve had no troubles with Dirt 3 or Borderlands Pre-Sequel, took a bit to get Skyrim and F1 2012/14 to work but they work now.
Skyrim works definitely pretty well in Geometry 3D and looks gorgeous this way, but it’s also a prime example why Z-Buffer 3D, which is twice as fast (even a bit more in Skyrim), can be the better alternative in VR, even if both options are availale. At least in games that are not designed for VR.
Except maybe on extremely low graphics settings it will be impossible to reach 75fps outside in Skyrim with G3D, regardless how fast your PC is. So to reach comfortable 75fps Z-Buffer 3D may very well be the better choice, especially in longer sessions. Unless you are totally immune to any kind of simulator sickness a high framerate can be more important than perfect S3D, which is only one of many depth cues your brain uses to create a sense of depth.
Interesting read in this regard: http://en.wikipedia.org/wiki/Depth_perception
I guess I should give skyrim a try…
Games that work for me are:
Borderlands Pre-Sequel
Dirt 3
F1 2012
F1 2014
GTAIV – haven’t gotten head tracking yet
Skyrim
Flight Sim X, though it opens on a different monitor and haven’t gotten head tracking, I do have 3D.
Though, except for Borderlands and Skyrim, I use Opentrack for head tracking.
Tried windowed and full screen, the x86 and x64 version of the occulus service, admin and none admin vorpx and farcry. I even tried using uplay removed versions of the executables, but nothing has worked :(
As I said, vorpx works great in outlast and skyrim, just zero luck in farcry 4 so far. Going to try a different machine next as this has to be an environmental issue.
Any chance that you have a gamepad connected and activated? In Skyeim (and other Bethesda games) enabling a gamepad disables the mouse. If that is the case, please disable the gamepad in the Skyrim options.
Since vorpX has a built in gamepad emulation, you will still be able to play with your gamepad.
Well, really everything that ‘worked’ now is not operational for me.
After update, no 3D and no positional movement, Skyrim now not works, the mouse doesn´t move. In general i can´t move mouse in any game. As there is no movement and i can´t move the mouse i don´t know if after pushing ok button something would work…..
Am I loosing anything? must i reconfigure anything?
Auto update didn´t work and i installed from the original websetup on the old installation.
Please, can anybody give me hand?
Did you follow the hints on startup in regard to setting the FOV to 120°. This is extremely important! Correctly set up, Skyrim is one the games that are pretty close to a native experience.
At last I have it, what was wrong was that I didn’t realise that you could adjust the IPD by pressing scrolling through to a second page after pressing del key in game. I had to set it right down to 57. Have to say though that Skyrim leaves me distinctly underwhelmed, not a patch on native support games. It’s like looking through one of those little 3D viewers we used to have as kids. I don’t really see any point in running games on the DK2 if nothing is added as opposed to running on a normal monitor. Just my opinion but many thanks to Ralf for all his hard work.
Forgot to add, I have now got an image of skyrim on the DK2 but it is a double image, I have disabled Nvidia etc….
This is what I am doing,
DK2 all updated and connected, desk scene working fine along with Elite, Alien and War thunder, HL2. No problems and enjoying those games. DK2 set to extended mode.
When using Vorpx thius is what I do:-
Double click the Vorpx icon and it appears in my bar. I go to the vorpx config and set to use system settings.
I have one single monitor and the dk 2 connected. If I now run a game, Skyrim for instance, it appears on my monitor split into two, I have both the DK2 and the game set as 1920*1080. All good so far. I close that down.
I then right click on the screen and go to windows screen resolution and set and set the Dk2 as my primary monitor, with this all of the icons disappear from my main monitor and the desktop appears on my DK2. Now I have to try and find the icon for skyrim in my dk2 to start a game but all I can see is a small portion of my desk top? I have tried using shift+win=left/right arrow but nothing happens. I know I’m doing something wrong as the software obviously works for so many other people.
I literally did everything in the trouble shooting guide step by step just now, but the problem still persists.
The problem is exactly like what blueicevirus described, and seemed to be the case in your description (If a game does not show two similar images side by side but instead is displayed like on a normal monitor).
I’d also like to add that not all games are having this issue. As far as i know:
The DK2 config demo works fine
The Truscany demo from Oculus Share works fine
The Miku Entertainment demo from Oculus Share works fine
The minecoaster demo from Oculus Share works fine
The AAAAAaaaaaaAAAAAaaaaaaaAAAAculus demo from Oculus Share IS HAVING THIS ISSUE, although it works fine under direct HMD mode. I’ve not tested this before i ran skyrim, so i’m not sure if it was having the problem before.
The minecrift game from Oculus Share is HAVING THIS ISSUE, although it worked fine before i ran skyrim. Minecrift doesn’t have a direct HMD mode so i couldn’t conduct more tests on it.
The Ocean Rift game from Oculus Share works fine
These are games i’ve tested so far.
//updated
I ran skyrim again, and found out that, to my surprise, it does not give me double vision.
However, after quitting skyrim, i still get double vision on the desktop, and the same with any other game.
Now that i think about it, skyrim did require me to calibrate by pressing space + shift.
I’m certain that skyrim must have changed some settings, but i don’t know which, or how to change it back.
Hello,
I installed vorpx earlier and set the configurations according to the documentation. It was fine, but the next time i put on my DK2, i’m having a double vision problem (not just in games. All time. Even the extended desktop is double visioned as well. The same with every game). I do not remember the exact time that the problem first occurred. It could be the moment which i ended skyrim and took off my DK2, or it could be when i started minecraft (i started the game on the main monitor, dragged it into Dk2, and by the time i put on my DK2 to play the game, there was the problem already). I have tried to set the display mode to HMD, and there won’t be any problem. However, once i switch it back to extend mode, i get the same double vision. My configurations are as below: (In extended mode)
http://puu.sh/dpsT2/870811d0a7.jpg
http://puu.sh/dpsWM/a5e88f8b35.png
http://puu.sh/dpsYS/1d170e9244.jpg
Please help me!
Do you by any chance have a gamepad connected? If so, please make sure to disable it in the game options. Skyrim (and other games) disable the mouse when a gamepad is used.
Since vorpX emulates the mouse, you need to have working mouse input, otherwise there is no head tracking.
You can still use a gamepad despite disabling it in the game options. vorpX has a built in gamepad handling for such cases.