Hi! I have bad experience with kat walk mini. It does not have any keyboard mode whatsoever and we are stuck with their software that sucks. There is , as far as i know, no way to run kat vr without going though their kat vr software. I have kind of complained about it but with no result. The same issue will probably be with their kat loco hardware solution, unless they make it work independently from their software and unless they nake their keyboard mode work as standalone.
Please let’s keep in touch and maybe complain together with them so we can get a better product for the high price we paid. Thanks
I have been so upset to katvr mini that i have been lookikg myself in locomotion methods for both vr and not vr. I have come up with my own DIY method for walking in games , using hardwarea dn software from different vendors and combining them together
I can use this diy locomotion method for any non vr pc game and non vr console game. I can use it in vr, only for those games that have controller / keyboard input enabled (for example skyrim)
I can use the katvr platform, if i want, in conjunction with my diy shoes, but i prefer to have some sort of roomscale feeling and walk and run in place too, when i want, i can do that with my shoes and sensors
Head tracking is working in Full VR now, I just find it hard to see any menus, despite playing around with the HUD stuff in the vorpx menu.
In Skyrim my hands look enormous too, so I’ll just keep fiddling I think. Yes, running a good channel 5Ghz and not having any streaming issues that way.
If I zoom out too much as mentioned before, I’ll obviously see the window the VR is running in.
Anyway good to chat, but I better get some sleep :)
Thanks. Quite odd though that you have head tracking in cinema/immersive screen mode, but not in FullVR mode. I can’t really imagine any reason for that, doubly so for a game like Skyrim with DirectVR head tracking.
One more thing (unrelated to your tracking issue): you should make sure that your Quest is connected via 5GHz WiFi. Unless you have a way to force that it makes sense to temporarily disable 2.4GHz in your router to be sure the 5GHz band is used. 5GHz WiFi has a massively lower and more stable network latency, which helps a lot in multiple ways. Not only with vorpX, but with ALVR in general.
The field of view (“zoomed in”) is correct after successfully running the DirectVR scan in Skyrim. vorpX automatically handles that for many games, for others you may have to do it yourself one way or the other. The Essential Hints Guide in the help lists all options.
In regard to performance please also check the help (‘Performance Optimization’). I could only repeat here what you find there. In short: playing vorpX with Geometry 3D is far more demanding than playing a game on your monitor, so you either have to reduce graphics fidelity or switch to Z3D mode which is less demanding.
When I turned head tracking on, it works ok in Cinema mode, and also Immersive Mode.
When Skyrim loads up, is it meant to be really zoomed in? I try using shift and mouse wheel to adjust the zoom, but then of course I see the window boundaries.
I have tried DirectVR (Alt L) when in the game. The sword and shield etc just seems really big, but if I turn down the zoom I can see the window, as opposed to the full VR experience.
Having performance issues too, where I don’t have those when running other native apps (have tried non Geometry as well). Will continue to try and work it out.
Only the game executable is supposed to be hooked.
Please first check whether tracking is working in cinema mode. If it does, you know that everything works in general and you may just have to adjust the head tracking sensitivity (for games with mouse based head tracking) or run the DirectVR scanner if supported. That’s the case for Skyrim.
If head tracking also doesn’t work in cinema mode, something is truly wrong. In that case please try a full factory reset (config app > trouble shooting) and then only set vorpX to SteamVR mode afterwards without changing any other settings.
Many VorpX profiles are set to Cinema Modes on default. To switch over to Full VR mode (i guess thats what you want) press the Hotkey for the VorpX ingame menu (which is usually DEL) and navigate to the Main Settings Page. There choose “Full VR Mode”.
(You can reconfigure the hotkey for the ingame Menu in the VorpX config app).
If your screen is moving with your head make shure Headtracking is enabled.
Note: most supported 1st and 3rd person games dont, but some games require Cinema Mode for a use with headtracking, but Skyrim definately should work in Full VR Mode.
I picked vorpx up recently and have been playing around with it. Elsewhere in the forums someone talks about the VR not looking right and just showing a virtual screen that moves with the head tracking. That is happening to me too, even in Skyrim which is meant to natively work. I’ve also tried Alien Isolation, with the same results, or it crashes before it loads.
I won’t deny my setup is not the norm – running a 1060 GTX Nvidia card with Virtual Desktop on a Oculus Quest. I have provided exclusions for the virtual desktop app to stop voprx injecting into those, and instead inject into the game. Using SteamVR to load the games. I am also running vorpx as admin, as I have to run VD as admin as well.
Does anyone have perhaps a set of steps I should try? I’ve referred to all the starting help. Thanks for the assistance, much appreciated.
My main use for VR is sitting at a desk with keyboard/mouse.
I will probably try some VR games (especially rollercoasters),
but in general, I intend to play non-VR PC games, new or old, but old is fine.
Currently, I am playing Enderal (mod for Skyrim) and after, I will play
Borderland 2 which I bought on steam sale recently. Just giving you an idea of what I play.
What is your opinion on the importance of field-of-view?
I was thinking that a very high FOV would be very good for gaming.
But then your comment on the HP Reverb seems to disagree with that.
You wrote “and the best device for simulators / 180 movies / Vorpx / 3d playing”
The specs for the Reverb are 114 deg FOV.
The specs for the Pimax 5k are 170 deg FOV.
Is 170 deg FOV better for playing non-VR PC games?
Or 100-120 is good enough?
Or is FOV not so important?
Also, I read about the controversy regarding Pimax 5k vs 8k,
and it reminded me that pixel quality is more important than pixel quantity.
The specs say the HP Reverb has a high pixel quantity, but what do we know about
the pixel quality? What if the image quality on the Reverb is less than other VR sets? How would I know this? I guess I have to read the reviews.
I am leaning towards the Pimax 5k purely for FOV reasons.
But if FOV is not so important, then I am open to other VR headsets.
Do you think a high FOV is a much better gaming experience?
Probably the best Pinball game for PC ever. Huge ammount of (pay and demo) tables available, Fallout 4, Skyrim, Alien Isolation, Walking Dead, Star Wars and many others. Looking awesone with VorpX.
– optimized for Cinema Modes
– Lower 3D Strength when viewing table very close
– Profile available at the cloud
Gonna put this to as blunt as possible…
I bought VorpX in 2015 for $40.
Best $40 I ever spent….here I am playing Metro Exodus in 2019.
Meanwhile I bought 2d pancake Skyrim for $60 in 2011 and payed $60 again for the VR version of it last year.
Either you can sit and ponder spending $40 waiting on game devs to make VR versions of your favorite AAA PC titles or you can buy VorpX and get the closest to native VR experience out of such titles.
Do the math bro……
u might try the injector version , but no avail. Skyrim and the injector works fine.Skyrim se wont. So hassle boris ….
Get the generic injector v009 and try your luck But in game i do have the problem that the 3d effect disappear, but havent tested it with immersive screen or cimema mode..
Vorpx is absolutely amazing. First time in Skyrim Vorpx VR and I was like “I’m in Skyrim!”
However vr makes me nauseous quickly.
I don’t know if it’s possible, but adding anti nausea features to vorpx so they can be applied to any game would be a real gift to many people.
I was thinking things like:
-d-pad/keyboard 45 degree snap turn
-sprint/rotate vignette (circular black mask that appears / disappears and limits view when the environment moves a lot)
-head sway disable
-teleport feature
I think things like this could make vorpx more enjoyable for a lot of people, and it’d make a great thing even better!
After much experimentation I was able to get S.t.a.l.k.e.r. Shadow of Chernobyl working very well in my Pimax 8k, since I have been a fan of this game for some time playing flat i felt yesterday it was, for me a gaming dream come true. Once GEO 3d was working with a suitable format and acceptable frame rates with head tracking smooth as real life turning. Scaling was awesome and I would rank it up there with SkyrimVR or Fallout 4VR in that regard. I really enjoyed just looking at the ground terrain, buildings details etc.,(never realized there where so many hills in the game). I would recommend trying this using vorpx if your interested in fps with mystery and atmoshere and story, since we are very limited at the present time in that area of VR content. Thanks VorpX!
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