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Viewing 15 results - 766 through 780 (of 2,057 total)
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  • #126977
    nieda113
    Participant

    @Ralph today the new update kicked in and as of a sudden after two minutes of gameplay (skyrim)i felt dizzy and my stomach turned inside out.. that i hadnt expierienced with earlier releases any idea?

    peace out!

    chukovskiy
    Participant

    Turns out that VorpX overrides “iShadowMapResolution” (SkyrimPrefs.ini) value to 1024 every time the game launches, resulting in extremely poor shadows.
    With VorpX disabled I can easily set any value and see good shadows ingame.

    This is pretty annoying since ENB injector doesn’t work with Win10 so ENB shadows are inaccessible aswell. Skyrim SE, on the other hand, is too low on FPS.

    Please fix this issue.

    #126851
    Andrewcd
    Participant

    i’d like to thank ralf, man direct vr is something else, i feel as if we lose a little tiny bit of quality?? but it feels way more immersive, like your actually there now, i tried only skyrim for a small time, i’ll go in a try l4d2 also

    #126811
    prinyo
    Participant

    When the new setting is On I get a very big drift during the dialogue. When the setting is Off it behaves a bit differently from the way it did before the update.

    What is the difference between the positional tracking with the new option Positional tracking On and Off?

    #126764
    AerowynX
    Participant

    I believe I’m using Immersive First Person with Skyrim, and it works fine. But it seems to be incompatible with DirectVR, so you have to pick one or the other.

    Never seemed to have a problem with L4D2, but I never found a way to increase the 3D FOV to a level where the game world looked right.

    i found with directvr you gotta go into third person do the scan then go back into first person

    #126760
    MarkG
    Participant

    I believe I’m using Immersive First Person with Skyrim, and it works fine. But it seems to be incompatible with DirectVR, so you have to pick one or the other.

    Never seemed to have a problem with L4D2, but I never found a way to increase the 3D FOV to a level where the game world looked right.

    #126755
    AerowynX
    Participant

    I have an idea how potentially hide weapons/hands in *some* games. That would include Skyrim and the other Bethesda games. For now it’s just an idea, so I can’t promise anything yet. Keep your fingers crossed.

    I found fix for skyrim in i put in the game hints section.. but others like portal 2 and left for dead 2 and contagion I couldn’t find any fix.. well in portal 2 you can make the gun completely invisible with a console command which works fine.. tbh anything you could do to try and resolve it as to me it’s the biggest issue with many games in VorpX

    #126750
    Ralf
    Keymaster

    I have an idea how potentially hide weapons/hands in *some* games. That would include Skyrim and the other Bethesda games. For now it’s just an idea, so I can’t promise anything yet. Keep your fingers crossed.

    #126747
    AerowynX
    Participant

    OK this has been driving me crazy but finally fixed it.. first off I had to remove steams cloud backup thing then delete all my old saves and skyrims ini.. then i had to re-import the skyrim profile from cloud backup.. then i installed this mod http://www.nexusmods.com/skyrim/mods/49036/? and skse. Then after getting in game and making new character once you get your first weapon go into third person view and do the directVR scan. Then go back into first person view and you should be all set. I found if you do the scan in first person with this mod headtracking gets all screwed up.. The scaling seems off when doing the scan in third person so adjust the 3d strength after the scan

    AerowynX
    Participant

    The thing is probably u altered the settings in racemenu by accident. Normaly a fresh install dosent need any change in the setting in bodyslide.My advice new install ( make a steam repair ) and start the game. No mods installed . Then check if ur problem is there, still.

    this is a clean install i tried first no mods and hands are massive.. this is not just a skyrim issue this issue exists in all source engine and creation engine games with VorpX

    #126724
    AerowynX
    Participant

    Apparently, the hand models in many games are rendered in a different FOV.
    There is a “hand FOV” setting (or something) but it doesn’t work quite right.
    For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
    Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
    But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.

    i can’t find any mods for skyrim that work.. immersive camera kinda does but it completely jacks up headtracking making it unplayable.. the mods that let you rescale size of limbs don’t have any effect on first person.. people keep saying you can mod it to look good but not a single person has actually shown me a way they just link other peoples post that “claim” it’s fixed but when i try their “fix” it doesn’t work

    Nighteyes
    Participant

    Hi guys,

    I recently bought the oculus rift and vorpX, that I am trying on Skyrim SE. first, I’d like congratulate vorpX for the work because my first experience went pretty smoothly. The game is already beautiful, but I however require some assistance to make it even better regarding the 3D. Here is my configuration (i can add more info if needed, or https://www.steg-electronics.ch/fr/article/Exzellenz-20-20192452.aspx, in french):
    – i7 6700K
    -16Go Ram
    – GTX 1060

    -First, the resolution, I tried many things, I read on this forum that best possible resolution for the oculus was: 1920×1440, is it still the case? Does that mean that above that it will not change anything about the display in the headset?

    -second, the 3D: without headset/oculus/voprX, I have no problem to run the game with several texture mods/ultra graphics, etc. I am caped at the maximum 60fps.

    With headset/oculus/voprX, with no 3D or the reconstruction (not geometry mode) at resolution 1920×1440, i am always at 45 fps (which seems to be a cap as well).

    However with the reconstruction setting Z normal and Z adaptative, any close in object/NPC have their edges tripled/doubled, with white pixels blinking at the edges. Especially the hair of NPC are a mess. I could solve that by setting 3D strength to 0 (not very useful), or by setting the sharped amount to 0, but if I do so, faraway structures look blurry. Any advice?

    Finally, geometry mode works very great with the recommended resolution 1280*1024 (45fps), but drops at 20-30 fps at 1920×1440, I would prefer to use the latter, otherwise the face of the npc are blurry if they are standing more than 1 meter from me. What is limiting my fps with the 1920×1440 resolution? My ram? graphic card? I tried monitoring the memory usage during the display, but it never go higher than 50%, so I don’t know where the limitation comes from. I would also mention that, beside resolution, other paramters doesnt seems to impact much my fps

    cheers

    #126705
    Syndroid
    Participant

    Apparently, the hand models in many games are rendered in a different FOV.
    There is a “hand FOV” setting (or something) but it doesn’t work quite right.
    For Skyrim and Source Engine games, you coud fix it by using mods, but I don’t know of any.
    Most Unreal engine games I’ve tested so far look fine. (Bioshock, Mirroes Edge, Duke Nukem F, Bulletstorm.)
    But yeah, those huge hand models are kind of a dealbreaker for me. Black Mesa would be perfect without this issue.

    #126695
    AerowynX
    Participant

    so it doesn’t seem to effect every single game but a lot it goes.. FOV has no effect, playing the 3D strength doesn’t fix it. Mods in games like skyrim don’t see to make any difference.. the last 3 I tried all had this issue skyrim, Contagion and Portal 2. The hands/guns are so massive they take basically the entire screen when aiming.. you can adjust them out of view a bit but they are still monstrous.. doesn’t see like there is anything you can do to resolve this.. in portal 2 you can actually make the weapon model invisible which is a workaround i guess

    AerowynX
    Participant

    Try this mod. It’ll edit your bones automatically.

    http://www.nexusmods.com/skyrim/mods/26764/?

    tried this did nothing.. i have tried every camera mod.. i tried the racemenu thing and nothing seems to fix this.. if anyone actually found a fix please let me know

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