Ditto on appreciation. With this new release I am overwhelmed with great AAA quality VR games to play. I am currently occupied using Vorpx on Enderal mod for Skyrim but will now have to hurry up and finish that in a couple hundred hours so i can start on all these others. Good thing I am retired.
And they complain over on the Oculus and Vive boards how there aren’t any available AAA quality VR games while ignorantly complaining about Vorpx being hard to use?. I’ll never understand it.
Please don’t make Mass Effect Andromeda Vorpx compatible for at least a while or I will be a few hundred more hours behind !
Thanks Ralph!
Try this mod. It’ll edit your bones automatically.
http://www.nexusmods.com/skyrim/mods/26764/?
The vids crap sorry. Way too long and still doesn’t solve the issue lol you have to set your in-gane FOV to something like 120 or greater. Then the view pulls back and your not as zoomed in making them “smaller”. The scale DOES NOT change just the view get pulled back and opened up. The issue people have is you can have your FOV set to 120 and yet your hands are still zoomed in, simply re-set you FOV back to 120 and it will zoom out your hands. The scale of the hands can only be changed with mods like race menu. You can adjust the weight down to slim them up but if you want “shorter” arms/fingers you’ll have to edit bones. The new version I think you have to compile your own sliders to be used with it. Could be why some options are missing. I was going to dig into it but pulling the FOV back to 120ish is good enough. Also the hands FOV resets from time to time and may require resetting multiple time during game play. Even if the FOV doesn’t seem to change the hands can re zoom so just reset FOV. Also try to remember that the people in Skyrim aren’t exactly realistic so if the hands and arms are a lot bigger then yours just go work out IRL ;)
The HUD is scalable like in Skyrim and Borderlands.
Ty so much for the good news Ralf. This has been killing me as i was a huge fan for years and 6 was looking bleak but revelations showed promise. but holding off till vr because ya… its not the same if u played it 2d first. So pumped. And pray but will forgive that the menus are something like skyrim or borderlands. that would be epic where u dont need screen peak but right now i will settle with geometry and head tracking.
I haven’t tried Skyrim SE, only the original Skyrim.
Hi have u checked ur .ini and prefs.ini settings? I found recently a additional pref .ini in a folder named Skyrim in my skyrim data directory.
Further u can make the .ini files read only after changing the resolution in ur inis.. ENB enblocal.ini can do this, too.
Maybe some mods are overwriting those.
I am having a similar (but it doesn’t seem exact) problem with SkyrimSE. Starting Vorpx, starting SkyrimSE from inside Steam (“Play”) – the Launcher comes up. Press “Play” on the Launcher…Launcher exits and then restarts. I never get to the game when using Vorpx. Works in 2D (normal mode) fine. I’m running the latest SkyrimSE (steam updates automatically) and Oculus (also updates automatically).
Any chance your problem has returned?
I have an r9 290, i54670k and 8gb of ram.
I’m interested in buying Vorpx but as there is no demo and I don’t think refunds are possible I’m not sure what the performance would be like.
Does anyone have any experience with a similar set up in games like Skyrim and Portal? Can you hit 90fps nearly 100% of the time?
So, I tried Skyrim again today for the first time in ages, and now it’s magically working. I wonder whether it was a problem with the 1.11 Oculus software?
Few words about FPS lock/unlock in Skyrim.
Open Skyrim.ini
Add this line under [Display]
bLockFramerate=0
Has nothing to do with VSync or performance though.
Since different games require different settings, I’m wondering which VorpX settings are saved for each game, and which are not. If I have head tracking off for the GTA V mod, but on for Skyrim, will VorpX save these settings per game? What about the game pad layouts? Can they be saved by game? I ask because I’m currently configuring these games with my Virtuix Omni treadmill.
This is a little ambitious, but would it be possible to map swings and attacks to actual movement of the touch controllers? Bonus points if there was a way that crosshair placement could be based on the touch controller position rather than locked into the center of the FOV.
Yeah I’ve noticed this myself, its well worth the investment if FPS is an issue within Skyrim/Fallout4
Hi guys/Ralf
I’m playing skyrim with my touch controllers and getting the 3D visual of them, but is there someway to turn this feature off? Its breaking my immersion pretty hard.
thanks