For one vorpX now always tries to disable it regardless of what a game wants to do, then you can always override it in your graphics driver control panel, and even if none of that should be enough for Skyrim, which I can’t remember right now, vorpX changes the according ini setting with the Game Settings Optimizer.
I guess I will just bring back the no-mirror option with the next vorpX version. As it turns out not having it causes just as much confusion as having it.
not playing skyrim im saying its affecting all games in general going thro vorpx , trust ralp got 3k worth of pc ranking about 78th in world in unity vally bench i know what talking about i am not knocking vorpx it is flawless i can even maintain upto 90 fps on gta5 with my pc using monitor matching headset if have an old 60hz monitor please try for self it affecting your program i was just wondering if there a workaround instead of buying a new tv
Doesn’t skyrim always have vsync on?
If you can’t reach 45ps, reduce graphics settings and/or remove performance degrading mods. You won’t have a smooth experience until you reach 45fps (you can check your frame rate with ALT+F). There is no perfomance difference in Skyrim between the old and the new vorpX version, this game is tested on a regular basis. As said before, on Vive it’s even slightly faster than before.
Did you apply the Game Settings Optimizer settings in the vorpX config app? Skyrim is one of the regular test cases here and I can assure you that in runs smoothly at 45fps (and full 90fps in interiors on a fast machine) on a 60Hz monitor with vopX 17.1 with the mirror window shown. It also has the exact same performance as before (on Vive even slightly better).
VSync off also allows higher frame rates on monitors with 60Hz. It also works on your normal monitor.
It is true, but certainly not for Skyrim. Despite I have seen multiple old threads about “VSynced Skyrim needs FPS lock or things go crazy”, I never managed to see anything above 60 on my monitor playing Skyrim. I even set highest possible settings to be able to see horizontal distortions that are specific for VSync-off mode. And they were present. Windowed or fullscreen mode – doesn’t matter. Other games shows their 100+ without VSync. Maybe it’s a game-special driver issue or the game itself, but I can’t do anything about it.
Hi
I have both versions installed (steam) and they are vanilla, no mods whatsoever and fresh installs.
Skyrim did on first run with Vorpx set up properly, after the beginning of the game where the dragon appears and you are first able to run. I ran direct VR upon entering the tower. Everything worked and head tracking was on. Great.
However, upon coming back to the game later and having to run direct VR again, it constantly fails and nothing works. I have tried a new game and reinstalling as well as deleting the files in documents. Still seems to be having the same issue.
SE does this from the start, it never allowed me to get it working. However the failure is different. It doesn’t report a problem, changes the FOV etc just the head tracking isn’t working.
Does anyone have any ideas what may be the problem?
My system is a DK2 Oculus. MSI GT72 2QE – 980M.
Thanks.
hello,
it’s not possible actually to read books in either skyrim and enderal, writting is misplaced, like superposed, pages are all stacked up on each others.
any help would be much appreciated.
Help! I’m having a lot of game breaking problems with the Character Menu for all versions of Skyrim I have tried. Every time I use it it zooms out slightly and it won’t zoom back in. It causes terrible distortion like a reverse fisheye effect and the only way I found to fix it is to reload my previous save. Please help me out. I can’t find info on this anywhere.
Nevermind I figured it out. I had to put the 3d fov adjustment thing in the in-game vorpX menu in the main settings page back to default so that the red text warning about possible glitches disappeared. I did the same for the height adjustment but I’m not sure if that had anything to do with the issue. Loving vorpX now. Hope this helps someone.
– Pete
I can’t really compare now and before since there’s no way to launch an older VorpX version. For feelings, (even heavy visually modded) Skyrim was playable and now (with zero mods) it definitely isn’t.
1280*1024: no VR – 60 fps. VR with no 3D – 60 fps. VR with G3D – 15 fps.
3240*2160 (NVIDIA oversampling): no VR – 30+ fps.
That just doesn’t seem to work “as intended”. Something is going wrong somewhere. Wondering what and where exactly.
VSync is disabled in Nvidia CP and in SkyrimPrefs.ini.
GTX 970 / i7 4790k / 16 gb RAM
Thanks for fast replies by the way.
Help! I’m having a lot of game breaking problems with the Character Menu for all versions of Skyrim I have tried. Every time I use it it zooms out slightly and it won’t zoom back in. It causes terrible distortion like a reverse fisheye effect and the only way I found to fix it is to reload my previous save. Please help me out. I can’t find info on this anywhere.
Hi,
I’m trying to get things optimized for playing skyrim in VR. On of the most critical steps I hear for most any game optimization is using the 1280×1024 custom resolution so you don’t need advanced FOV fixes and the graphics cards aren’t wasting mega power.
Unfortunately when I try to add the custom resolution to my main display using AMD Radeon Settings I get the following probably well known error:
“The custom resolution settings are not compatible with this display. Reconfigure your settings and try again.”
Any ideas on how to make it work? Thanks in advance!
Great update!
“Skyrim” had issues with flickering “shadows”, which turned out to be the Nvidia driver ambient occlusion setting (turn it off to solve the issue).
There are only some minor discrepancies when moving / rotating your head. While looking straight (to the horizon) it’s perfect, but it has some problems while looking up / down and turning the head, or when moving the head and rotating up / down. I have no problems with it, but sensitive people may get motion sick from it. Fine-tuning could probably solve the issues completely.
PS: Oh, I forgot one issue with the HTC Vive:
There is still a black band visible below the image. So it doesn’t translate right, the renderer output does not use the full display and is not centered right.
Hi ralf, thanks for the explanation for the skyrim HUD.
Finally this update with directVR is great and tweaking it offers more possibilities than before.
Therefore, I have two little issues indue to this:
– In skyrim, the perks screen stay black, so you don’t see the branchs of the perks trees ( in fact thay are behind the black square.)
– the lines of the books seems to superpose so the reading is impossible. ( still in skyrim )
And could we get later an option to desactivate the seeing of the touchs please?
Thanks
Hi,
Does anyone know this issue? (which didn’t exist in the previous version for me, I think it was 17.1.1, when it still worked).
– start SteamVR
– start VorpX
– start Skyrim
Skyrim loads only on the PC display, I see the black box where normally the VorpX Popup is seen, but that’s it. It does not load to the HMD and when moving the mouse on the PC, it moves jerkily, as if I only had 5 FPS or as if the PC is really busy computing other things.
Anyone?
p.s. Ralf, thank you for making this great program, when it ran with 17.1.1 Skyrim was very, very cool.