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  • #222905

    In reply to: Thief 4 (2014) Problem

    Ralf
    Keymaster

    You just make it harder for yourself that way. I mean, I perfectly get the love for tinkering with stuff, one could say that very same mindeset brought me here. But if I had to choose one single thing where I’d say ‘just leave it alone’, it’s this. vorpX can automatically adjust the FOV to 100% perfectly match the headset FOV considering each and every setting you may have adjusted that affects FOV. You can’t guess better. Maybe with the rare exception of three or four cases where the computation itself contains a guess factor due to some game oddity. This is not one of them though.

    So whenever vorpX can compute the FOV, let it do its thing. There’s still a lot to tinker with even if you don’t touch the things you REALLY don’t have to touch. :)

    #222904

    In reply to: Thief 4 (2014) Problem

    fubar
    Participant

    I don’t think 120 is too much in this game, game settings let you go up to 110 and it wasn’t enough, going down from 110 only made things worse, more distorted and more zoomed in.

    I’d prefer not to have to mess with it manually in the registry as it requires a game restart every time and it takes a while so It’d be extremely tedious but if there’s no other choice I’ll try going higher and see if it improves things.

    #222902

    In reply to: Thief 4 (2014) Problem

    fubar
    Participant

    I have a similar problem with the FOV not being right. There’s a good amount of distortion as I move my head around. Nothing super crazy but way more than in other vorpx games I tried.

    I can confirm vorpx is setting the 4:3 resolution and it is changing the registry variable ‘FOVCorrection’. Seems like maybe it’s setting it wrong. It sets it to 29892 in decimal which means it adds around 30 degrees to the 90 baseline.

    Or is it just the best it can get and it’s impossible to get no distortions in this game?

    #222897
    Boblekobold
    Participant

    With Bioshock 2, I personnally got much higher FPS (90/max) with the original than with the Remastered with G3D enabled.

    (And 3D looked better / more comfortable in the original. In fact I used Z3D in Minerva’s Den Remastered. I played the DLC with the Remastered because I didn’t have the Original Minerva’s Den and I really prefered the experience with the original game and 6dof G3D. I also missed the spear gun physics. In the remastered, it doesn’t pin the ennemies to the wall, they don’t even move…)

    I have an RTX4090, so better than an RTX5070ti.

    So no, I don’t think there is anything wrong. Just the RTX5090 is probably insanely powerful.

    Anyway, the original is still more beautiful and better in a lot of ways (at least for the second game).

    #222896
    Ralf
    Keymaster

    The game was incidentally retested fefore the last public release. Works fine.

    Maybe something has changed on your machine since you tried it last time that now gets in the way. Look espacially for the usual: overlays, GPU tools, chat apps etc. Everything that can hook into games can cause a conflict.

    #222891
    fubar
    Participant

    I played the first remastered recently and easily got 5000×4000 at 90FPS G3D on a 5090, could probably go higher so performance is pretty good, should be able to get it to run ok even on a 5070ti. Something must be wrong on your end.

    #222890
    haints
    Participant

    Titanfall 2 is also now crashing immediately for me too when trying to run it with vorpx. Runs fine without vorpx. Something changed.

    #222889
    Ralf
    Keymaster

    Issues like this almost certainly are caused by something else also hooking into games and thus causing a conflict. You can either try to find the offending app or wait a while until the ‘Attaching to…’ dialog starts to offer some trouble shoot options, among them installing a hook helper into the game folder, which often can deal with the issue without having to find the root cause.

    The better way however is of course finding the offending app. More information on the matter in general and what kind of apps to watch out for in regard to potential hooking conflicts in the trouble shooting guide on top of this sub forum.

    #222885

    In reply to: Quest 3 low anchor

    Ralf
    Keymaster

    Did you even try to max out the ImageZoom before complaining again and again about the same non-existing “issue” despite people patiently explaining the matter to you several times now? Unless capped on purpose like in Cyberpunk the max on your Quest 3 is 1.285. Aspect Ratio mode has te be ‘Pixel 1:1’ (the default).

    What you are complaining about is a fairly useful feature that (at the expense of black bars) lets you play games in FullVR mode which don’t allow their FOV to be set high enough to match your headset’s FOV. You can however fully utilize your Quest 3 screen in games that allow their FOV to be set high enough by maxing out the Image Zoom. Unless it incidentally happens to be capped on purpose like in Cyberpunk, which has an actual bug at ultra high FOV. Thus vorpX caps the ImageZoom at a slightly-lower-than-your-Quest-3 FOV in this particular case (and a handful more).

    Hope that was comprehensible this time. Sorry if not. More details in the help.

    Sidenote: If not the case already make sure to use Meta Quest Link as your VR runtime to rule out the theoretical possibility of some custom VR runtime reporting crap about headset capabilities to apps. Never heard of something like that, but who knows.

    #222883

    In reply to: Image zoom setting

    Ralf
    Keymaster

    When you lower the image zoom setting, you get black bars above and below the image. That’s how the zoom works. Alternatively you can instead set an ambience colored background after clicking on ‘More FullVR settings’ in the menu if you prefer that.

    The black area below the image is a bit larger than above since VR headsets use an asymmetric view frustum where more pixels are shown below the eye than above to have more precious pixels where it counts. A neat optimization that factors in human vision, which focuses more on things below your eyes than above in the sky. Since the the game was rendered with its usual symmectric frustum, you end up with more space below than above the image when you zoom out.

    In addition to that:

    If you want to utilize the full screen of your Quest3, set the image zoom to the max. Unless capped on purpose to deal with game quirks (like in Cyberpunk) that will ensure the screen is used fully. To make sure profiles and potnetial setup instructions for user profiles are universally correct, per default everything is setup the same way on each headset, reflecting roughly the original Oculus Rift FOV. You can however adjust that to your liking, unless – again – the zoom is capped on purpose to deal with game quirks.

    Caveat: As Boblekobold pointed out in the other thread, you will have to adjust the game FOV accordingly in games where vorpX doesn’t do that automatically.

    More detailed information about how FOV and ImageZoom are two sides of the same coin can be found in the vorpX help.

    Domyos
    Participant

    The infamous black bar at the bottom for Quest 3 users in full VR. I can only imagine how enjoyable VorpX must be for those who don’t have this bar; unfortunately, for many of us, it’s not feasible. I admit that VorpX has so far kept me busy on Saturday mornings searching for a solution with a friend who has been using VorpX for many years with a Valve Index, and thanks to him, I don’t regret my investment. After struggling and struggling again, scouring all sorts of videos and tutorials, tweaking settings and tinkering with every kind of thing, we’re still hopeful. Ralf, would you be so kind as to look into this? ;) ;)

    #222870
    alien
    Participant

    Hey, so I recently upgraded to a 5070TI – Been wanting to play Bioshock 1&2 Remastered on G3D. Thing is no matter which resolution I put the game on, some scenes depending where I look, game dips below 60 fps – even 50 fps.

    I have a Quest 3 – 5070TI paired with a i7 12700K – 64GB RAM – installed on nvme – so I thought I’d be getting a stable 90fps but no. I usually play Z3D games at 4096×3072 resolution – but w these 2 remasters, even if I set the res 1600×1680 ; I get the same fps as 4096×3072. Tried all kinds of resolutions, same effect. I don’t understand.. any help? Using OPEN XR Virtual Desktop – tried w link cable too but that has the same fps drops.

    #222865

    In reply to: Metro Exodus dx11 G3D

    Ralf
    Keymaster

    Please check wehether you maybe accidentally disabled automatic settings in the config app. With the original Metro Exodus vorpX will set up everything automatically. Having automatic settings enabled is important for many official profiles to ensure you don’t need to tinker to get things working.

    #222864

    In reply to: Metro Exodus dx11 G3D

    J0hnnieW4lker
    Participant

    I want to play in G3D, so any DX12 profiles do not work for me. I have tried both versions of the game: the standard edition and the Enhanced Edition, which only supports DX12. In both cases I get the same issue: vorpX starts hooking, the “loading vorpX” message appears, then a black game window briefly opens and closes and nothing else happens. As I said, I’m not interested in DX12 Z3D at all, I just can’t stand it and want to play the standard in G3D.

    duke54
    Participant

    Welcome to the Vorpx club, my friend.

    I play all my games in VR using UEVR for Unreal Engine, UUVR with Rai Pal for Unity games (when it works), and Vorpx for everything else :)

    Are you familiar with Rai Pal? It’s an interface for installing UUVR(Universal Unity VR) which turns on the native VR in Unity games, but there’s a lot of settings to adjust to get it to work, and it doesn’t always work right anyway :(

    However, it’s a very convenient way to find the game engine for a game, because when it scans and lists your games it has a column that shows the game engine version.

    Have fun rediscovering your backlog of games in Vorpx!

Viewing 15 results - 16 through 30 (of 12,454 total)

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