Looks like I’m seeing a different shadow view rendered for each eye when in geometry mode. Anyone know of a fix?
I also got the in-VR error message “Sorry, we’re having trouble loading vorpControl.exe” etc. No error message in windows ofc.
However, if I just close that Oculus home VR/store-thing, and leave vorpControl.exe *32 and vorpControl64.dat running (task manager), and then start a game, in my case I’ve only tried Fallout 4 so far, it seems to work. Poorly though. In all 3D modes, and especially 3D geometry.
I did run the Game settings optimizer from VorpX Config btw, for Fallout 4. The VR visuals is pretty good in geometry mode, just saying. But performance is just useless. Too bad really.
I don’t know what exactly the FPS is, as EVGA precision (v. 3.0.1) can’t display the FPS counter in FO4. I guess it’s 10-15-ish, give or take. Usually (non-VR) it’s butter smooth.
Using Oculus Rift DK2, latest runtime 1.3 (0.1.3.1.10809 as reported by Bilago’s VR manager, since I couldn’t figure out where I find this info from Oculus home).
And Windows 7 ultimate 64-bit, GTX 970 with nVidia driver 364.72.
Also, that Oculus home thing starts when I quit vorpX. Also when I start vorpX, but then that error message pops up after a while.
Now I won’t rule out that I’ve managed to mess something up while installing a runtime switcher, since I discovered that runtime 0.7 somehow didn’t get installed properly (missed the OculusConfigUtil.exe), so I had to reinstall that, twice, and then reinstall the newest 1.3.something. But it seems to work now. Except with the vorpX performance being very bad.
I’m finding the new Vorpx along with the CV1 generally doesn’t work with most games in the supported games list. I’d be fine with this as long as it worked with Fallout 4. With Fallout 4, all I see in the headset is the “can’t load vorpxcontrol.exe..” message. Is anyone else having trouble getting Fallout 4 to hook with the CV1?
Thanks to Ralf. With the new version you can easily copy Borderlands, Deadfall profiles and link it to the exe files. No problems so far with Steam versions.
Possible for you to upload the profiles that you make to the cloud? Would be most appreciated!
Thanks to Ralf. With the new version you can easily copy Borderlands, Deadfall profiles and link it to the exe files. No problems so far with Steam versions.
I can not get VorpX to load anything. I was just get a black screen. Fully updated drivers, VorpX is latest version. Not sure what else to try…. I just purchased VorpX wanting to use it for Witcher 3 and Fallout 4.
Now I see Oculus Home… when i launch a game, I get the screen for loading, then the game launches on my desktop and Vorpx just crashes. When I mouse over the VorpX icon it disappears.
First let me say thank you to Ralf for all you do. I am a long time lurker and long time owner. The experiences I have had due to VorpX allowing me to play some of my favorite games in VR is astonishing. My current favorites are Planetside 2, Fallout 4, ESO (it will work again I know it), Skyrim (of course), Dishonored, and the Metro series. Currently I am trying to get DayZ working and I thought I would try my luck and creating a new profile based on the ArmaII profile. When I attempt to link the .exe to the profile I get this message:
DayZ.exe is already assigned to the below profile(s):
DayZ Standalone
You can only assign programs that are not already assigned.
I have looked but I cannot find a DayZ Standalone profile.
I’m sure I’m doing something wrong and am hoping you can point me in the right direction. However if you are currently working on ESO DX11 please do not stop, I can wait. :)
Thanks again. I don’t feel you get enough positive feedback here or on Reddit so I just wanted you to know I appreciate all you do.
Certainly not in Fallout 4. Keep in mind that vorpX not only renders in 3D, which alone is more demanding than rendering to the monitor, there is also a second rendering process going on in parallel that renders the game to the headset, which also costs computation time.
You will never see the same performance with vorpX that you get when just do good old monitor gaming.
Not sure about Oblivion, have to look at it. Fallout 4 however is very demanding. Too demanding for most PCs to play it comfortably in Geometry 3D, which renders everything twice. It’s highly recommended to switch the 3D-Reconstruction in the vorpX menu to Z-Normal in Fallout 4 and lower graphics settings in the game options to medium.
I was trying to get vorpx to work on Fallout 4, but when I am on the main screen I am averaging about 42 game fps according to the Alt+f statistics that vorpx provides. But when I run the game outside of the rift I average well over 2100 fps on the main screen. I have everything optimized from the config file and have tried changing and lowering the resolution but I just cannot seem to get it to go above the 40 range. I can tell the fps is low because it makes you deathly ill very fast from the jagged head movement. I have tried changing the geometry to z-adaptive but the fps remains the exact same. I tried saving the settings and restarting and it has not helped.
I also tried it with oblivion and I cannot get oblivion to go above around 50fps ingame while in vorpx, but then I get around 410 fps ingame without the rift and tried changing the modes as mentioned before as well.
Both games are 100% vanilla, fresh install.
Using Vorpx 16.1.2. Oculus SK 1.3.1
Specs:
GPU : GTX 980
CPU : i7-3930k overclocked to 4.5ghz
Mem : 64gb
OS : Win 10 64bit
Ok …. I tried Fallout 4. It started in VorpX, but crashed before fully loading (but I think that was savegame related). Perhaps it’s an issue with WoW. I’ll look into a bit more.
Get an error message when starting fall out 4 on vorpx:
“Sorry we are having trouble loading Vorpxcontrol.exe……….. you may need to close vorpxcontrol.exe and try again”
Using the latest version of vorpx with latest oculus runtime
Yeah fair enough, I agree with you about Fallout 4 being better in z adaptive. Its a better trade off in the end.
Skyrim has taken a noticeable jump in quality now to my eye. The scale never seemed quite right before but now everything sits very well together. Much smoother also.
For serious Fallout 4 playing over a longer time I would highly recommend to switch to Z-Buffer 3D. Runs a lot smoother that Geometry 3D.
Some people don’t like Z3D, hence G3D is now the default. But in my honest opinion, games as demanding as Fallout 4 are way better played with a slightly flatter Stereo 3D than with a low frame rate around 30fps. Your mileage may vary, of course.
Works way better now!
Works better than Fallout 4 now in my opinion.