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Nov 2, 2021 at 8:07pm #207084
In reply to: Cyberpunk 2077
steph12Participantback in 2016 fullvr mode was G3D with headtracking, 6dof, automated fov with directvr scan, looks like things changed.
full VR mode cant be with Z3D when you dont have 6dof.
there are plenty of full VR enabled game, like skyrim, fallout 3, bioshock 1,2, infinite and many more but i have hard time understand why some games are listed as full Vr mode while they arent, i know for sure cp2077 is not, as defined since 2016 was fullVr mode was and is supposed to be.
Oct 25, 2021 at 11:36am #206946In reply to: vorpX 21.3.5 Available Now
RalfKeymaster@ moarveer:
The highest Clarity setting enables the texture detail hack AMD recommends developers to implement in addition to the actual upscaling/sharpening. How much of an effect that has depends on the game and also the resolution. You’ll typically see the highest benefit at low to medium resolutions (e.g. 1600p). If you happen to have Fallout 4 installed, that’s a good test candidate: With Clarity at ‘Full’ tree branches in the distance become more detailed, that’s fairly easy to spot. In Bioshock Infinite I found the effect to be less noticable on trees, but you should be able to spot it e.g. on masonry textures, more generelly textures with finer structures, at medium distance. That’s the typical effect you’ll see most of the time when switching from ‘Medium’ to ‘Full’: enhanced texture detail at medium distance.
Unless it creates noticable texture shimmering, choose ‘Full’. Depending on the factors mentioned above the effect may be subtle, but the option always does something – provided it is available for a game (i.e. the ‘Texture Detail Enhancement’ slider isn’t greyed out).
@ dellrifter:
Unfortunately there is no Z3D authoring UI that is ready for primetime. In the DX9 days some devs used all kinds of strange encoding methods for depth in RGB textures do deal with depth buffer access restrictions, I tried to capture them all. Most of that is obsolete since DX10, so in theory I could clean up the Z3D authoring and make it more accessible, but currently I have a huge list of things with higher priority.
There are about half a dozen DX12 Z3D profiles now (Cyberpunk 2077, Read Dead Redemption 2, Horizon: Zero Dawn, Resident Evil 8, Deathloop, F1 2021, Death Stranding, Grounded). They should cover the most common ways depth is handled in DX12. If you try them all for an unkown game and don’t succeed, an authoring UI wouldn’t give you a much higher chance of success either.
Oct 24, 2021 at 5:31pm #206919In reply to: vorpX 21.3.5 Available Now
moarveerParticipantSo first, Bioshock Infinite can now be set up to high sharpness without crashing. I really couldn’t notice any big difference since the game was already pretty sharp, but it looked smoother performance wise, i don’t know if that makes any sense, nothing could make it stutter, playing with geo3d, ultra resolution in config settings and ultra quality in game options with 2080ti. Where I did notice the big improvement in sharpness was when in DLC 2 you go back to Columbia, I played the main game before the FSR sharpness update and it’s quite clear how much better it looks in comparison, but also performs a lot better, no matter that the scene was pretty packed, it was really smooth.
Also Borderlands 3 now works great, I reset the profile to factory default and FOV was fine without touching anything, also after DirectVR scan the tracking is top notch, perfectly smooth. I tried geo3d and it was playable, but I simply prefer higher res with z3d, setting resolution to ultra, sharpness to high and the game was perfectly smooth and looked great, really what a difference DirectVR tracking makes, the only issue is that it can take several tries until it succeeds.
So great work, thanks for the update Ralf!
Oct 19, 2021 at 12:19am #206815
RalfKeymasterSomething is weird with Bioshock 2 DX9. I can’t replicate any crashes anymore here, but if it still doesn’t work for you, the remaster is the way to go. I have spent dozens of hours looking into this issue over the years, nothing left to recommend than using the remaster if the DX9 version still is crashy for you.
Oct 17, 2021 at 6:24pm #206798
CrazyDolphinParticipantUpdate:
– Bioshock 2:Vanilla continues to be a pain in the tuckus (repeatedly crashing at random times).
– I downloaded Bioshock 2 Remastered, plain in desktop first, then applied the default VorpX profile. The game wouldn’t reliably hook, so I had to use ‘Hook Helper’ to get the game to boot up.Results of playing the Remastered game so far:
– One one crash in 3 hours of playing (yay!).
– The graphics are not as good as the vanilla version, and the scale is a bit off (my weapons are larger and I feel like I’m short in the game. I did increase my height via VorpX.
– Going to the next level in the game causes me to redo DirectVR (which can take a couple of times).I do miss the cleaner graphics and more accurate scale of my character in the Vanilla version, but at least the game reliably operates, for myself, in the Remastered version.
If anybody does have any hints on how I can make the Vanilla version work more reliably, please let me know.
Oct 14, 2021 at 11:09am #206745In reply to: What are your TOP VorpX experiences?
moarveerParticipantFor Bioshock 2 I suggest you try vanilla Bioshock 2, it works pretty well and way more stable, fantastic game with Vorpx.
Bioshock Infinite is mindblowing with Vorpx, but you better be immune to VR sickness, since the air rails gameplay will put it to the test.
Another great game for me is Kingdom Come Deliverance, it works with geo3d but it looks great even with z3d.
Dishonored is one of those games that I wanted to play with Vorpx, but it looks terrible with geo3d and performs really bad last time I checked, at some point I’ll try again now with FSR.
Oct 13, 2021 at 12:35am #206723In reply to: What are your TOP VorpX experiences?
Savant1984ParticipantDefinitely Bioshock 1 remastered & Infinite (2 I always found really unstable in VorpX and the Dishonored series.
The Arkham games are great, but I had motion issues with all the grappling (and I generally have a stomach of steel for VR).
Oct 5, 2021 at 3:38pm #206604In reply to: vorpX 21.3.5 Available Now
onetooParticipantI tried Bioshock Infinite. There is a noticeable improvement in sharpness, reflections, and detail with FSR set to medium @ 3200×2400. Setting FSR to High causes a game crash. I also set sharpening to 1.20 which is adequate, but going too high also causes a crash. If the menu and Hud clarity could be improved, the game would be perfect.
Sep 24, 2021 at 6:48pm #206413In reply to: What are your TOP VorpX experiences?
luka2099ParticipantHard Reset
bioshock infinite
titanfall 2
Necromunda hired gun
Vermintide 2
Resident evil 2,3,5,6 with first person mod , 7 and 8
Legendary
Prey 2006 and Pray 2017
Halo Master Colection
Doom 2016
QUake 4
Outlast 2
Duke Nuke Forever
Earth From another Sun
Metro series
Far Cray Primal
Space Hulk Death Wing
Dream Cycle
A sTory about my Unlce
and more more mooooooreSep 23, 2021 at 9:12am #206395In reply to: What are your TOP VorpX experiences?
RJK_ParticipantThese are my favorites so far:
Fallout 4
Avatar
Hellgate London
Titan Quest with Camera Mod
Torchlight 2
Tombraider 2013
Game of Thrones
Bioshock 3
Outcast Second Contact
Dungeon Siege 3
Remember Me
Silverfall
Turok 2008Sep 6, 2021 at 4:29am #206071In reply to: Best game for VORPX?
luka2099Participant<font style=”vertical-align: inherit;”><font style=”vertical-align: inherit;”>Ho appena dato una corsa a Titanfall 2 ed è fantastico.</font></font>
<font style=”vertical-align: inherit;”><font style=”vertical-align: inherit;”>Ripeto, questo non lo capisco. </font><font style=”vertical-align: inherit;”>A meno che questo profilo non sia stato corretto dall’ultima volta che l’ho provato, sono sconcertato dagli elogi che sta ricevendo. </font><font style=”vertical-align: inherit;”>Non vedi quello che vedo io? </font><font style=”vertical-align: inherit;”>Se guardi l’arma che hai in mano, non è esattamente alla stessa profondità del terreno sotto di essa? </font><font style=”vertical-align: inherit;”>In altre parole, appare solo come un oggetto 2D piatto? </font><font style=”vertical-align: inherit;”>Com’è “fantastico?”</font></font>
<font style=”vertical-align: inherit;”><font style=”vertical-align: inherit;”>Cosa mi manca qui?</font></font>
well, we are not all sommeliers of virtual reality, I believe that 75% of the “fantastic” judgment refers to the game itself. Then you know, vorpx has its limits. When I use it I don’t look at trifles, such as the imperfect depth of the gun with respect to the floor. Of course it doesn’t perform as well as with Bioshock infinite, but it remains one of the experiences with Vorpx! IMO
Sep 6, 2021 at 3:11am #206068In reply to: Best game for VORPX?
haintsParticipantYou can start with bioshock infinite, titanfall 2, bulletstorm full clip, resodent evil 7, resident evil 2 and 3 wot forst person mod.
Titanfall 2?
The official Titanfall 2 Vorpx profile is completely broken. By which I mean there is zero depth perception between your weapon and the background environment. Look at the ground and your weapon is a flat 2D object with the same depth as the ground. I can’t believe anyone would consider this playable, much less recommend it.
Bioshock Infinite, on the other hand, is indeed an excellent representation of what Vorpx can do at its best.
Sep 1, 2021 at 8:00pm #205988
moarveerParticipantFingers crossed, thanks Ralf for at least giving it a look.
Quite off topic but talking about performance, I’m almost at the end of Bioshock Infinite with Vorpx using Virtual Desktop and Quest 2, god that game looks incredible in VR, and Asynchronous Spacewarp on VD gives sooo much better performance on Vorpx over Oculus Airlink, I’m running at 4k res in the game and smooth as silk on a 2080ti, and it’s incredibly sharp.
Aug 29, 2021 at 8:17am #205913In reply to: Best game for VORPX?
luka2099ParticipantYou can start with bioshock infinite, titanfall 2, bulletstorm full clip, resodent evil 7, resident evil 2 and 3 wot forst person mod.
Jul 11, 2021 at 8:45pm #205188
RalfKeymasterWorks for me with a G2. I recall a similar issue with an earlier version of the WMR OpenXR runtime while developing the OpenXR vorpX support that was related to render target sizes. Maybe that’s back somehow. That should affect any game though.
If you happen to have the WMR OpenXR developer tools installed please make sure to reset everything to default in the developer tools.
The only other thing I could potentially imagine is that there maybe is some tracking calibration issue, although that should also affect any game. Might still be worth a shot to repeat the WMR headset setup.
BTW: The vorpX profiles for the original DX9 Bioshock 1/2 versions provide better DirectVR support incl. positional tracking via DirectVR. IMO that easily beats the slightly higher res textures you get with the remasters.
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