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  • #188109
    Ralf
    Keymaster

    Please disable antialising in the game options and in your graphics driver control panel if you have forced it there. Ultra low Bioshock FPS are caused by antialising.

    I’m not 100% sure currently whether enabling AA ingame works, so you might want to try that, but forcing AA through the graphics driver definitely doesn’t for some odd reason.

    #187785
    Jarilo
    Participant

    This now includes Bioshock Infinite as well, random crashing to desktop.

    #187563
    hemingwaysghost
    Participant

    It hooks into Bioshock but the view is completely off. You can only see half the loading screen and then in the game it is quite distorted. If you move forward it travels at like a 45 degree angle and everything sort of stretches out instead of moving smoothly. Like maybe it’s only projecting through one “eye” or something. Hard to describe but it does sort of seem like maybe only half the image is being projected.

    #187398
    hemingwaysghost
    Participant

    To add a little detail… it looks almost as if half the screen is missing or maybe that it’s only projecting to one eye. The movement is off too. When I press forward on the touch joystick it moves diagonally. I’ve tried reinstalling VorpX and bioshock. Fallout 3 is fine and New Vegas is now working.

    #187206
    Ralf
    Keymaster

    If there was a Windows 7 issue, I would have been roasted already since releasing the last version. Also despite its dwindling user base it’s still tested here on a semi regular basis here. There definitely is no Windows 7 issue.

    For the DirectVR FOV in Bioshock Infinite to be correct make sure to set the game’s FOV slider (graphics options) to the rightmost position. There should be a message about that when you start the game.

    The cursor location in Bioshock Infinite is only correct in EdgePeek mode. That has always been the case.

    Also please do a factory reset in the config app to ensure everything is set to default.

    In regard to your hooking/crash issues first try to enable/disable alternative hooking in the config app. Only use the alternative method if the normal method does not work for a game. It’s not better, just different.

    if that does not help, check for potential hooking conflicts on your PC. The trouble shooting guide in the help lists a bunch of potential candidates.

    #187205
    EpicDimension
    Participant

    (maybe I’m reposting this, I can’t see it published, sorry)

    Can I get a downgrade please ? I think Windows 7 compatibility is broken from 19.2.0, if there were any option to Rollback … I can give it a try and tell you from when it’s broken. I think downgrading profiles also, can be a problem.

    I was thinking this was a problem with HL2, but after many many tries, no game in my computer is working as expected right now. The majority of them crash on launch, in everyone else i can’t see anything at all.

    But i get a clue, that can be helpful for you Ralf. Every game i can launch without crashing is rendering at the wrong resolution. First of all, every hud or menu is streched to a portion of the screen. I mean the monitor, there is no image at the hmd at all, but …

    I managed to enter the game in bioshock infinite, but every menu was broken (wrong cursor location), streched as always, and in-game … i was able to adjust DirectVR, and everything (3D) was zoomed. So I check it and: vorpx was rendering just that portion of the screen to the headset.

    So I think VorpX is just retrieving the wrong resolution, or something similiar. This can have something to do with these entries of the changelog:

    * New headset render target size calculation slightly modified.
    * D3D9 Z3D pipeline init was incomplete (vorpX 18.1.5 regression).
    * Z3D did not work anymore in various games when loading pre 19.1.0 profiles.
    * D3D9 Z3D HUD scaling was not working anymore in some games despite the feature being available.

    Please, give me some solution. I paid for this.
    As others said, i cannot recommend it knowing
    that it can just stop working someday because
    in windows 10 everything seems easy to the
    developer. At least release some kind
    of Legacy version when you get
    aware of the problem, if
    you are not going to
    work in a fix for
    archieve retro-
    compatibility.

    Thanks.

    #186505

    In reply to: Bioshock series

    Grocs
    Participant

    I played the original Bioshock in dx9 mode last night for about an hour with Vorpx, and didn’t experience any CTDs.

    Are you playing the originals, or the remastered ones. I’ve also tried Bioshock Remastered and have some weird glitches with Vorpx in that one. The messages do say play the original in Vorpx, and it is much better.

    #186504

    In reply to: Vorpx Review

    Grocs
    Participant

    No I haven’t tried a Rift S as yet.

    Just for the record, the Quest, VD and Vorpx does work in VR mode. I don’t always play in that mode, but since you had asked I played some original Bioshock. Using the Direct VR scanning option with custom resolutions works well.

    For most older games I still prefer normal 3D on my TV, but very impressive to see them in VR as well.

    #186471

    In reply to: Vorpx Review

    clewe
    Participant

    Hi Grocs,

    Thanks for your insights, found the article. Reshade and depth3d are things I’ve struggled with. I don’t expect it to look as beautiful as vorpx in Bioshock Infinite for example but sadly I couldn’t tell – once it seems to require a headset with ‘sbs ability’, f.e. the Quest or Rift CV1 with two different displays. In your review you are pointing out, that these tools are working on a 3D TV – maybe I was wrong in my first attempt. Side by side isn’t required? Like in VropX with ‘real’ 3D with z buffering and beyond? I will try this when I will be near my Rift S in a couple of days.

    And for the wireless aspect – well… Wireless cinema on OLED might be worth a try I guess… :)

    Edit// may I ask what type of GPU you are using? And your native resolution onscreen?

    #186418
    pentad
    Participant

    Hi Ralf,

    Thank you for getting back to me. Here is a more detailed outline of the issues I am having. I have limited the games I’m trying to Black Mesa, HL2 and BioShock Infinite. These games are older and I felt should play pretty well with my hardware.

    1. Whenever I call up the VorpX menu in game (pressing Del) the menu is rotated about 95 degrees on screen. Also, if I do Edge Peek the screen will also rotate about 95 degrees. This happens with all the games I’m trying.

    If I turn off Edge Peek the game will return to normal but no matter what the VorpX in game menu is always rotated 95 degrees.

    2. So, with every game we are going to use VorpX on, should we strive for the following settings:

    -4:3
    -1280 x 960 or 1600 x 1200
    -FOV around 120

    3. At times it seems confusing because you have the games’ setting, then Steam VR will try to make changes and then VorpX on top of all of that.

    4. In HL2 I am never able to enable VR mode. Is this separate from VorpX and more an Oculus/Vive deal?

    Thanks,
    Mark

    #186333
    Ralf
    Keymaster

    Under normal circumstances WMR headsets like your Odyssey+ should work just well as any other headset with SteamVR support.

    Could you describe a bit more detailed what your problems were in each game? Can’t really say much without knowing the actual problem unfortunately. Especially games with full DirectVR support like HL2, Bioshock Infinite, Skyrim are more or less plug and play, except maybe for choosing a different game resolution for better image quality.

    Just in case: please make sure to read any potential hints that are shown in the top left corner of the game window and/or in the headset.

    #186244
    Ralf
    Keymaster

    That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.

    Aliens: Colonial Marines
    Bioshock
    Bioshock Remastered
    Bioshock 2
    Bioshock 2 Remastered
    Bioshock Infinite
    Black Mesa Source
    Borderlands
    Borderlands GOTY Enhanced
    Borderlands 2
    Borderlands: The Pre-Sequel
    Bulletstorm: Full Clip Edition
    Conan Exiles
    Deadfall Adventures
    Conarium
    Contagion
    Crysis 3
    Dark Messiah of Might & Magic
    Dear Esther (Source)
    Dishonored
    Duke Nukem Forever
    Deus Ex: Human Revolution
    Elder Scrolls: Oblivion
    Elder Scrolls Skyrim
    Elder Scrolls Skyrim SE
    Fallout 3
    Fallout 4
    Fallout 76
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Blood Dragon
    Far Cry Primal
    Get Even
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    The Hunter: Call of the Wild
    Kingdome Come Deliverance
    Left 4 Dead 2
    Metro 2033
    Metro 2033 Redux
    Metro Exodus
    Metro Last Light
    Metro Last Light Redux
    Mirror’s Edge
    Portal
    Portal 2
    Quake III
    Quake 4
    Return to Castle Wolfenstein
    The Stanley Parable
    Star Trek Voyager: Elite Force
    The Turing Test
    Unreal Tournament 3
    Vampire: The Masquerade – Bloodlines
    The Vanishing of Ethan Carter
    Zeno Clash

    #186141

    In reply to: Stuttering/judder

    Cicciobbastardo
    Participant

    nope ,tried now bioshock infinite without afterburner same result,ghosting when moving with fluid sync,stuttering with asw.No antivirus installed.Thanks steph for trying to help

    #185902
    Multinacho8
    Participant

    Bioshock: Infinite. Has to be the flagship title of vorpX at this point.

    #185303
    VRHeini
    Participant

    That’s too bad. I hope this will be solved soon. FO76 is so addictive in VR and g3d.

    Sadly I’m not able to perceive any 3d depth in z3d either. If I switch all 4 modes fast (including “no 3d”), there is no difference at all. It’s plain flat 2D for me.

    Also tried other games (Bioshock, all parts and versions) and it runs beautifully in g3d and z3d.

Viewing 15 results - 241 through 255 (of 721 total)

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