Archives

Homepage Forums Search Search Results for 'cyber'

Viewing 15 results - 1,021 through 1,035 (of 1,062 total)
  • Author
    Search Results
  • #188397

    In reply to: Games Wish List

    Ralf
    Keymaster

    Red dead redemption
    Cyberpunk 2077

    Too niche. ;)

    #188394

    In reply to: Games Wish List

    dborosev
    Participant

    Red dead redemption
    Cyberpunk 2077

    dellrifter22
    Participant

    I’m starting to fear it may be very possible Cyberpunk will indeed require dx12. If it ever actually comes out that is…

    Two big new titles Gears 5 and the New Call of Duty are now requiring dx12. Apparently Microsoft will provide a way to port dx12 to windows 7 (to widen the compatibility margin), but it will be 12 all the same. I fear this may be the trend for AAA games going forward into the new generation.

    From what I understand, bringing 12 to vorpX will be no easy task and take considerable time, and there haven’t been enough titles to justify it. It might soon be time to start thinking about it though, and hopefully we’ll have heard about possibilities a year from now.

    In the mean time, I guess we start praying that next gen games get delayed while we enjoy the vast library we already have :)

    dborosev
    Participant

    Cyberpunk 2077 might be the game that gives Ralf the big enough reason he’s been looking for.

    rustysalter
    Participant

    Is it in the works at all? From my understanding newer games like Cyberpunk 2077 would be awesome in VR but they might be incompatible with Vorpx due to not being DX11 titles?

    #187486

    In reply to: Games Wish List

    GeneticResearch
    Participant

    Star Citizen and upcomming games Cyberpunk 2077 and Watch Dogs 3

    #187160
    rustysalter
    Participant

    Thanks for the update and continued support Ralf, any chance we can expect a Vorpx 20.0 in the future with official support for popular peripheral locomotion accessories like Kat Loco, 3dRudder, or Cybershoes, support for Index controllers and support for Leap Motion hand tracking or eye tracking modules if they become included in popular future VR 2.0 bundles?

    I could see Vorpx becoming very big and way more popular in the future as vr matures with these additions!

    Ralf
    Keymaster

    Index controller support will be added as soon as I have an Index. Should arrive tomorrow, so you can expect an update with Index controller support soon.

    Directly supporting less popular hardware like Cybershoes or similar accessories is a more difficult topic, I would assume though that such hardware probably comes with its own gamepad/keyboard mapping software.

    rustysalter
    Participant

    Is there/will there be Valve index support in the future ? I’m not neccessarily talking about finger tracking support (although I wouldn’t be against it!) Just wanting to know if controller button inputs (it has 20-22 vs console controllers 17) will be mappable?

    Also is it possible to get various foot tracking input bound to WASD for directional movement and WA-WD-AS-SD for strafing?

    The days of playing our favourite old games in seated 3DOF VR may soon be over with this implemented! Even if foot trackingh support comes later, we can always move with joysticks, although that can be very nausea inducing. Not really much different to locomotion with a keyboard and in Vorpx.

    #185264
    jjensson
    Participant

    Could you post a link to this interview, please?

    EDIT: Found it – www hitc com/en-gb/2019/05/24/cd-projekt-red-cyberpunk-2077-vr-support/

    dborosev
    Participant

    “We render our graphics in 3D anyway – of course, the screen itself is flat, but if someone owns a 3D adapter and a pair of VR glasses, they can enjoy rudimentary VR,” said Kiciński.

    This sounds really really promising for a VorpX implemtation. :)))))

    I’m thinking something Tomb Raider like, where it uses the built in 3D. Being a cinema mode lover myself, this would make my minimum requirements.

    #184943

    In reply to: Cyberpunk 2077

    jjensson
    Participant

    Ha! I came here to write a new topic with the title “Ralf, are you excited for Cyberpunk 2077?” – but i see, i’m not the first on the hype train. :)

    TW3 is my GGOAT (greatest game of all time), and i tried it in Z3D and it works very very well. I figured that since CP2077 uses a new version of the same engine, it should be easy to make it run in vorpX.

    Regarding the API: AFAIK the ray-tracing setting is optional, so i doubt that it will be DX12 only. CDPR, like any business, wants to maximize install base and profits, so i’m quite sure they will include a DX11 path as a minimum.

    Ofc, DX12 vorpX support would be a nice thing to have, for compatibility with new games.

    #184923

    In reply to: Cyberpunk 2077

    Borvath
    Participant

    I wonder that Witcher 3 being third person and Cyberpunk being first person will create some kind of incompatibility between profiles.

    #184911

    In reply to: Cyberpunk 2077

    Borvath
    Participant

    Since Cyberpunk was announced to have Raytracing, it has a chance to be DX12 (or Vulkan) only, which VorpX doesn’t support. Though this is unlikely, it will probably have DX11 support and a similar engine to Witcher 3, which VorpX do support. But if it is DX12 or Vulkan only, this would be a huge incentive for VorpX to add support for one of them.

    #184910
    dborosev
    Participant

    I’m only about a year too early, but lets get the hype ball rollin. If vorpX supports Cyberpunk 2077 when it comes out, I might as well have died and gone to heaven. No pressure.

    But seriously, you must keep us notified Ralf if you find out any engine details or such which might point to a “maybe” or a “definitely not” as it get closer. With your usual disclaimer of course. ;)

Viewing 15 results - 1,021 through 1,035 (of 1,062 total)

Spread the word. Share this post!