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Is there any way currently to load a peripheral vr accessory into vorpx, similarly to how you do it for steamVR? To be able to use peripherals such as ForceTube, Leap motion modules or Cybershoes in vorpx?
I’d be keen and eager to buy if there is a way to inject the commands to launch these peripherals in the vorpx settings profile.
Cheers!
Firstly I wanted to say thank you for providing the VR industry such a great program, that is the best at what it does compared to others that have tried, and for continually monitoring these forums and for interacting with your customers and posters on this forum regularly, I really do appreciate that.
I’m not sure if this is a lot to ask for or not, but Skyrim Together has just released with a standalone client and I was wondering if it was possible to have it intergrated into VorpX or if anyone is willing to do a FOV profile for it?
https://skyrim-together.com/Additionally, Cybershoes has a software which works inside SteamVR to adjust settings, and a standalone app which can adjust settings outside of SteamVR, (their CEO contact is at mail@cybershoes.io)
I believe a game like Skyrim Together with Vorpx support might really do well to boost Vorpx sales, Cybershoes sales and public awareness of Skyrim Together (which Bethesda do not mind existing)
Overall, I believe the intergration of the above two may be a great boon to the VR industry, if it catches on and is that enjoyable in any similar way WoW was.
So that is why I’m asking for these requests.
Thanks for your time and consideration towards these ideas.https://youtu.be/OSzNYyrm6_Y
(I’m not a fan of this reviewer in general, I think he can often be biased, but I don’t fault him for spreading awareness about this setup and I agree with the title of his video so I’ve provided it so you can see what I’m referring to.)If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the WildTitanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force>observer_ is a cyberpunk horror game made by the creators of the Layers of Fear. While it is not a known game, it has very high reviews, it is a hidden gem. You could add -vr at launch settings and it would work for the Rift, but they “fixed” this with a patch. It is a Unreal Engine 4 game, so would it work with vorpX? There are many people in its official steam forums who want VR support for this game, but the developers are silent. It is a great atmospheric game, so I think it would be great if it was one of the official supported games from vorpX. There is also a %50 discount on Steam right now.
Dear Ralf,
It would be great to be able to move away from keyboard/mouse input whilst still playing games in VorpX.
I know Vive and other controllers (hopefully knuckles) work in Vorpx, but when they do the keyboard is disabled. An idea to be able to use more buttons or actions with the controllers would be to use gesture mapping from the vive controllers or caught using a leap motion device and then translate that gesture to a keybound movement or action.
The link below is for gesture translation software to keyboard input for the kinect, no doubt this wouldn’t work for Leap motion controllers. https://github.com/gavD/Kinect-gesture-keyboard-controller
I’m not sure how this would work in Vorpx with Leap motion or if it’s even compatible.
If you could give me any advice on how this type of tracking could be achieved in VorpX using Leap motion it would be appreciated.
Also, could you please look into adding support for the Cybershoes, which already works in SteamVR, as a locomotion solution.
They have a kickstarter which has been funded and which is still live
https://www.kickstarter.com/projects/cybershoes/cybershoes-step-into-vr/descriptionSummary: E.Y.E Divine Cybermancy works really great out the box if you run on HL2 profile as it’s a source engine game. Being a quiky euro-Deus Ex like game, it very atmospheric with large gothic architecture and entrancing visual design.
Direct VR works for rotation but not FOV and Positional (fails on those two).
I felt camera height needed adjustment up slightly and FOV, of course must be manually adjusted. I my testing so far, very little in effect glitches.
I meant to just test it but ended playing for two hours and I haven’t even finished optimizing it. Once I’m done, I’ll upload the profile for easy of use.
PROVISIONAL Rating: Excellent (Highest being PERFECT) – Martin
