I have ftw3 1080ti and pimax 4k
I had the pimax tweaked for optimal focus and this set is great. I play deus ex mankind divided almost on ultra and it delivers 55-60 fps on 1920X1080 render X2.5 and steamvr X2.5 too…incredible hi def set and the ghosting is barely noticeable in game..
I’ve tried renaming Unreal.exe to DeusEx.exe without any success. My version is Unreal Gold non-Steam version.
When I launch the .exe, it plays normally. Should I select “Direct3D support” the first time I run the game?
VorPX works with “the Stanley Parable” and “Duke Nukem Forever” for me so far.
Update:
Definitely some foul play going on here. I’ve renamed Unreal.exe executable to DeusEx.exe, and VorpX now works in Unreal, without any crashes. :|
Hi,
I’ve just bought VorpX specifically to try Unreal 1 in VR, as I have read several reports that people got it working in VorpX with Patch 227.
After I ran the game, VorpX would not attach to the executable. I have tried to create specific profile for the game, but it said that the executable is already used in a different profile – Unreal.
I have searched for profile called Unreal, but have not found any. After some digging, I’ve found out VorpX contains many hidden profiles to intentionally prevent people from playing certain games.
I am completely perplexed by this decision, as:
A, There are reports from people that actually had the game running in VorpX, before it was actively disabled by hidden profile.
B, There are other games running on the exact same engine, which are supported – Deus Ex for example.
Therefore I am feeling blatantly cheated, as I’ve just thrown out money for VorpX out of the window, to not only find out that game I want to play does not work, but that it does not work because it was made so on purpose.
Is there any way I could get a refund at least? My order at the point of writing this message is about half an hour old.
Thank you
Yeah forget that sequel I will just play the first one, I hope that Prey is in Geometry 3D!!! Also please play Sanctum 2 – it’s excellent!
I heard Shadow warrior 2 works with Vorpx and also seems a good game…
How about mass effect 3? It should be half polished by now with all the updates?!?
It’s a shame that I played all the best games prior to getting my Pimax (half life, deus ex, portal, etc.)
Anyway I hope Fallout 4 will keep me going after Dishonored!
The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.
In no particular order:
Bioshock 1 (original version in DX9 mode)
Bioshock 2 (original version in DX9 mode)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is best for VorpX)
Fallout 3
Fallout New Vegas
Fallout 4
Dishonored
Half-Life 2 (incl. Ep. 1+2)
The Stanley Parable
Dear Esther (Source engine version)
Portal
Portal 2
Black Mesa
Deus Ex: Human Revolution
Left 4 Dead 2
Mirror’s Edge
Aliens Colonial Marines
Duke Nukem Forever
Quake III
Star Trek Voyager Elite Force
Return to Castle Wolfenstein [2001]
My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.
In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.
Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.
Important side note: whenever possible play standing with Touch controllers or Vive wands!
One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.
Thanks for the response!
A month with a 1080ti and no VR Skyrim! That’s torture.
Indeed it is!
Your summary is almost right… everything works as intended apart from the scan. It is worth pointing out that the problem is in all games, not just Skyrim so that should rule out issues with SKSE, etc (although I am running vanilla Skyrim). I use Fallout 4 as a good example as this is a fresh install and the scan worked for me previously there. So at worst I can play with head tracking as mouse emulation.
I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).
Correct
I also assume that non-VorpX VR titles are working without issue.
Correct
Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.
It does, yes.
On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?
I get the ‘Recenter tracking…’ message. I don’t get “DirectVR supported, Partially cached” in any games (Bioshock 2, Fallout 4, Skyrim, Dishonored, Deus Ex)
Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?
When I press the Delete key the menu pops up with, as you say, the Virtual Cinema option at the top. The only buttons I get are “Alter FOV” (this just attempts to open the Skyrim console and enter “fov 110” – I only have this button in certain games and “Recenter Tracking (Alt + Space)”. There is no ‘Direct VR scan Alt+L’ button. It is worth pointing out I used to have this as of Vorpx version 17.1. As of 17.2.1 it has disappeared…
The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.
For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…
The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)
Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.
Here’s a pic of my new rig, most people seem to get a kick out of it :)



1) RE7
2) Fallout 4
3) Skyrim
4) Dishonored
5) Mass effect 3
6) Deus Ex Mankind Divided
Wishlist:
– Mass Effect Andromeda
– Assassins Creed 4, 5, 6
– Dishonored 2
with mass effect 2, no halo effect, it is all ok….. only with mass effect 1 and deus ex human revolution with geometry 3d with 1.00 to depth…
when i put on geometry 3d, there is a halo (ghosting) effect in the game: with the z-normal does not occur. how to solve? tnk
Yeah, that would be pretty cool. So Ralf, could you please add the SBS feature as you mentioned before. I think many people really like the deus ex games, so it sure wouldn´t be a waste of time. :)
Hello,
does anyone know how to enable stereoscopic 3d-mode via SBS in virtual screen mode. I think I could do that with Tomb Raider, but with deus ex the option “content type: SBS” doesnt show up in the vorpx-menu.
4th (minor)Bug:
One more weird glitch I’ve noticed on launching the game. If VorpX driver is running, sometimes Steam will give me an error like “Error updating Deus Ex mankind divided, unknown error”.
The game is up to date, and I can work around it by exiting vorpX, launching the game to the small start menu in windows, then running VorpX and continuing.
I suspect it has to do with the game start menu it loads first?
Noticed a bug in DE:MD where if you use certain augments (ie. smart vision), then when you return to normal vision, selection boxes around 3d objects in the world lose their 3D-ness, and appear as a flat 2D overlay in your vision. This in in z-normal mode.
This can be replicated right at the start of the game.