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  • #220566

    In reply to: Black Mesa

    Ralf
    Keymaster

    If you happen to be on 24.1.0 please go back to the last regular vorpX build or vice versa.

    Also for cinema/immersive screen mode you may have to disable automatic weapon handling on the DirectVR page of the menu. This feature currently garbles the image at camera FOVs lower than what vorpX sets in FullVR mode. Will be addressed in the next update.

    #220565

    Topic: Black Mesa

    Khaleev
    Participant

    Hello everyone,
    I have some issues with Black Mesa official profile in DirectVR. G3D isn’t working with game menu and launch screen, some flooded zone water effect and shadows seems broken.
    There is also an issue with guns and hand out of scale (gigantic) i tried to use the hiding weapon option but it seems to doesn’t work as intended (only working on the shotgun).

    When i switch to play in Cinema mod with G3D hands and weapons are way too stretched!

    #220418
    matteo39
    Participant

    how to disable directvr, in gta5, and run the game in normal mode with z-normal?

    Ralf
    Keymaster

    Playing Black Mesa with a ‘normal’ monitor FOV currently messes up the image due the DirectVR weapon handling, which moves the weapon out of sight in VR mode. At lower-than-VR-FOV it currently totally messes up the image though. Has been taken care of for the next build already, for now please switch to ‘Generic HMD’ temporarily and turn off automatic weapon handling on the DirectVR page of the menu. Then switch back to ‘Generic 3D Display’.

    That aside:

    Like the message that gets displayed on each launch in SBS3D mode says, vorpX is made for VR primarily. SBS 3D was added on request and is not officially supoprted. Any potential expert settings are purely VR related, there aren’t any expert settingd for SBS 3D mode.

    Ralf
    Keymaster

    vorpX v21.3.5/Witcher 3 Classic should work with the first person mod since in that case vorpX doesn’t install a Witcher mod by itself.

    24.1.0 however probably won’t work with camara mods since it comes with it’s own camera mod for auto-FOV and DirectVR 3D.

    You might get lucky with 24.1.0 and the Witcher 3 Script Merger, but since both the vorpX mod and the first person mod affect the camera that probably won’t work as expected.

    Ralf
    Keymaster

    Please check whether it works without the first person mod.

    If it does, the first person mod is incompatible with the mod vorpX installs for DirectVR.

    If if doesn’t, you have some other issue.

    #220046
    Ralf
    Keymaster

    Turns out the latest game patch broke the connection mod scripts for DirectVR FOV adjustment and DirectVR 3D (modifies the actual game camera for 3D instead of ‘normal’ G3D/Z3D). Luckily since a while stuff like this can be updated independently from main vorpX.

    Next time you launch the game with vorpX active you should receive a message about some missing/updated profile components. This message may appear twice in some cases. Make sure to do click ‘Yes’ when this message comes up.

    IMPORTANT: vorpX 24.1.0 and the latest Witcher 3 version are required!

    #219957
    Sfenj1
    Participant

    Hi

    I own vorpx now for a longer time.first i used it with my rtx3080 gaming laptop. after some time i made a pc build with a rtx4090. now on both devices i have some random crashes. especially in direct vr games its worse. sometimes i can play for one or two hours without any issues and sometimes it crashes every 5 minutes. i try a lot of different combination of settings and tricks but i can’t figure out why. i also have try to conntact the vorpx support but it seems to be not existing anymore.. so maybe somone in the forum can help me. below u will see my specs and the end of the log file where it crashed.

    _ Operating System _______________________________________________________

    Name: Microsoft Windows 11 Pro
    Version: 10.0.22631
    Architecture: 64-Bit
    Build Number: 22631
    Boot Device: \Device\HarddiskVolume1

    _ Folders ________________________________________________________________

    System : C:\Windows\system32
    Documents: C:\Users\Pando\Documents
    Local AppData: C:\Users\Pando\AppData\Local
    Common AppData: C:\ProgramData
    vorpX Install: C:\Program Files (x86)\Animation Labs\vorpX\
    vorpX MainData: C:\ProgramData\Animation Labs\vorpX\

    _ CPU ____________________________________________________________________

    Name: Intel(R) Core(TM) i9-14900K
    Cores: 24

    _ Memory _________________________________________________________________

    Name: Physikalischer Speicher
    Capacity: 32768.00 MB

    Name: Physikalischer Speicher
    Capacity: 32768.00 MB

    _ GPU ____________________________________________________________________

    Name: Virtual Desktop Monitor
    Device ID: VideoController1
    Adapter DAC Type:
    Driver Files:
    Driver Version: 10.54.50.446
    Video Processor:
    Video Architecture: 5
    Video Memory Type: 2
    Name: NVIDIA GeForce RTX 4090
    Device ID: VideoController2
    Adapter RAM: 4095.00 MB
    Adapter DAC Type: Integrated RAMDAC
    Driver Files: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll
    Driver Version: 32.0.15.5612
    Video Processor: NVIDIA GeForce RTX 4090
    Video Architecture: 5
    Video Memory Type: 2

    INF: ********************************************************************

    INF: App: Attaching to fcprimal.exe, pid:29284 (64bit)
    INF: App: cmd: “C:\Program Files (x86)\Steam\steamapps\common\Far Cry Primal\bin\FCPrimal.exe” -uplay_steam_mode
    INF: App: vorpX version: vorpX 21.3.5, build time: Jul 29 2023 | 15:43:03
    INF: App: max. supported profile version: 21.2.1
    INF: MemScanManager: Created
    INF: App: Authoring mode: 1
    INF: ProgSettings: Versions: system: 0.0.0, user: 21.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set.
    INF: HookBase: Installing base init hooks single-threaded
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    WRN: HookBase: Overlay already loaded on hook init: gameoverlayrenderer64.dll
    INF: DXGIBase: Installing Main Hook
    INF: D3D11Base: Installing Main Hook
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: vorpControl: Starting process life thread: proc id: 29284, hook count: 2
    WRN: AudioHelper: No known VR playback device found.
    INF: vorpControl: Exiting process life thread: FCPrimal.exe, 43304
    INF: DXGIBase: CreateDXGIFactory1
    INF: DXGIBase: Installing DXGI factory method hooks.
    INF: DXGIBase: Installing DXGI factory2 method hooks.
    INF: D3D11Base: CreateDevice
    INF: App: Performing Hooked Init, thread id 46556
    INF: App: Profile GUID: 9E1423C9-F16A-4F32-BA36-02A795708548 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: true
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.799994
    INF: VorpSetting: Input/iMouseWheelShift: 0
    INF: VorpSetting: Input/iMouseWheelAlt: 0
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/iHookStyleDX12: 0
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll##EOSOVH-Win32-Shipping.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll##EOSOVH-Win64-Shipping.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: true
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, Pimax)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777774
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S|Oculus Virtual Audio Device
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/bVrApiMotionSmoothing: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/bHtUseAxisMultipliers: false
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: 1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: 1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: 1.000000
    WRN: AudioHelper: No known VR playback device found.
    INF: UIManager: Initialized
    INF: Keyboard: Init
    INF: InputManager: Initialized
    INF: MemScanManager: Initialized
    INF: HookBase: Installing hooked init hooks single-threaded
    INF: XInputBase: Checking loaded XInput versions.
    INF: XInputBase: Checking Main Hook
    INF: XInputBase: Hooking xinput9_1_0.dll
    INF: DirectInputBase: Checking Main DirectInput Hook
    INF: DirectInputBase: DirectInput not detected, hooking delayed
    INF: DirectInputBase: Checking Main DirectInput8 Hook
    INF: DirectInputBase: DirectInput 8 detected.
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: MouseKeyboardBase: Installing Main Hook
    INF: OpenTrackHelper: Init
    INF: SoundManager: Initialized, audio mode: 0
    INF: App: Hooked Init success, thread id 46556
    INF: App: Graphics API changed: DX11
    INF: ProgSettings: Versions: system: 0.0.0, user: 21.2.1
    INF: G3DSettings: Loading settings (18.2.0)
    INF: ProgSetting User: General/sVersion: 21.2.1
    INF: ProgSetting User: Image/iImageRenderQuality: 0
    INF: ProgSetting User: Image/fImageZoom: 1.000000
    INF: ProgSetting User: Image/fUiScale: 0.355000
    INF: ProgSetting User: Image/fUiScaleHorizontal: 0.725000
    INF: ProgSetting User: Image/fUiStereoOffset: 0.950000
    INF: ProgSetting User: Image/bEdgePeekLockVertically: true
    INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.400000
    INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 1.000000
    INF: ProgSetting User: Image/iEdgePeekBackground: 0
    INF: ProgSetting User: Image/fTextureDetailEnhance: 1.000000
    INF: ProgSetting User: Image/iImageBackground: 0
    INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
    INF: ProgSetting User: Image/iAspectRatioCorrection: 2
    INF: ProgSetting User: Image/fImageSharpnessV2: 1.800000
    INF: ProgSetting User: Image/fImageGameGamma: 0.650000
    INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
    INF: ProgSetting User: Image/iImageInputGeometryType: 0
    INF: ProgSetting User: Image/iImageInputStereoType: 0
    INF: ProgSetting User: Image/bImageInputStereoFlip: false
    INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
    INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
    INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
    INF: ProgSetting User: Image/iGameDisplayMode: 1
    INF: ProgSetting User: Image/iVirtualScreenScene: 100
    INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenScale: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
    INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
    INF: ProgSetting User: Image/iVirtualScreenAspect: 0
    INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
    INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
    INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenScale: 1.000000
    INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
    INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
    INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
    INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
    INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
    INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
    INF: ProgSetting User: Image/bVirtualScreenMode: false
    INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
    INF: ProgSetting User: Image/bEdgePeekDisableStereo: false
    INF: ProgSetting User: Input/bHtEnable: true
    INF: ProgSetting User: Input/bHtRollEnable: true
    INF: ProgSetting User: Input/fHtSensitivity: 1.300000
    INF: ProgSetting User: Input/bHtInvertX: false
    INF: ProgSetting User: Input/bHtInvertY: false
    INF: ProgSetting User: Input/bHtPosTrackingEnable: false
    INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
    INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
    INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
    INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
    INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
    INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
    INF: ProgSetting User: Input/iHtCrouchKey: 162
    INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
    INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
    INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
    INF: ProgSetting User: Input/iHtJumpKey: 32
    INF: ProgSetting User: Input/bHtOtEnable: false
    INF: ProgSetting User: Input/bHtOtSupportsPosition: true
    INF: ProgSetting User: Input/bHtOtSupportsRoll: true
    INF: ProgSetting User: Input/bHtOtDisableMouseYawPitch: true
    INF: ProgSetting User: DirectVR/bDvrEnable: true
    INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
    INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
    INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
    INF: ProgSetting User: DirectVR/bDvrLockLookPitch: false
    INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
    INF: ProgSetting User: DirectVR/bDvrUseCache: true
    INF: ProgSetting User: GameHelper/bGhChangeSettings: false
    INF: ProgSetting User: GameHelper/bGhChangeResolution: false
    INF: ProgSetting User: GameHelper/bGhChangeFov: true
    INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
    INF: ProgSetting User: WeaponHandling/iWhdMode: 1
    INF: ProgSetting User: WeaponHandling/iWhdTimeout: 8
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosX: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosY: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosZ: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakSeparation: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakScale: 1.000000
    INF: ProgSetting User: WeaponHandling/sWhdKeysVisible:
    INF: ProgSetting User: WeaponHandling/sWhdKeysADS:
    INF: ProgSetting User: WeaponHandling/sWhdXiButtonsVisible:
    INF: ProgSetting User: WeaponHandling/sWhdXiButtonsADS:
    INF: ProgSetting User: Input/bMouseDisableAcceleration: false
    INF: ProgSetting User: Input/bMouseHandleCursor: true
    INF: ProgSetting User: Input/bMouseForceVorpCursor: false
    INF: ProgSetting User: Input/bKeyBlockAlt: true
    INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
    INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
    INF: ProgSetting User: Input/iXiOverride: 0
    INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
    INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
    INF: ProgSetting User: Input/bXiOverridePartRightStick: true
    INF: ProgSetting User: Input/bXiOverridePartButtons: false
    INF: ProgSetting User: Input/iXiHtControllerNum: 0
    INF: ProgSetting User: Input/iXiHtMode: 0
    INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.000000
    INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
    INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
    INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.500000
    INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.100000
    INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
    INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
    INF: ProgSetting User: Input/iGpadWalkRunKey: 160
    INF: ProgSetting User: Input/bGpadWalkRunInvert: false
    INF: ProgSetting User: Input/bGpadWalkRunIsToggle: false
    INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonMode: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 1.000000
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
    INF: ProgSetting User: Input/iGpadKeycode0: 69
    INF: ProgSetting User: Input/iGpadKeycode1: 70
    INF: ProgSetting User: Input/iGpadKeycode2: 82
    INF: ProgSetting User: Input/iGpadKeycode3: 32
    INF: ProgSetting User: Input/iGpadKeycode4: 71
    INF: ProgSetting User: Input/iGpadKeycode5: 77
    INF: ProgSetting User: Input/iGpadKeycode6: 2
    INF: ProgSetting User: Input/iGpadKeycode7: 1
    INF: ProgSetting User: Input/iGpadKeycode8: 38
    INF: ProgSetting User: Input/iGpadKeycode9: 40
    INF: ProgSetting User: Input/iGpadKeycode10: 37
    INF: ProgSetting User: Input/iGpadKeycode11: 39
    INF: ProgSetting User: Input/iGpadKeycode12: 67
    INF: ProgSetting User: Input/iGpadKeycode13: 81
    INF: ProgSetting User: Input/iGpadKeycode14: 27
    INF: ProgSetting User: Input/iGpadKeycode15: 9
    INF: ProgSetting User: Input/iVhkKeycode0: 27
    INF: ProgSetting User: Input/sVhkVisText0: ESC
    INF: ProgSetting User: Input/iVhkKeycode1: 116
    INF: ProgSetting User: Input/sVhkVisText1: QSave
    INF: ProgSetting User: Input/iVhkKeycode2: 120
    INF: ProgSetting User: Input/sVhkVisText2: QLoad
    INF: ProgSetting User: Input/iVhkKeycode3: 77
    INF: ProgSetting User: Input/sVhkVisText3: M
    INF: ProgSetting User: Input/iVhkKeycode4: 49
    INF: ProgSetting User: Input/sVhkVisText4: 1
    INF: ProgSetting User: Input/iVhkKeycode5: 50
    INF: ProgSetting User: Input/sVhkVisText5: 2
    INF: ProgSetting User: Input/iVhkKeycode6: 51
    INF: ProgSetting User: Input/sVhkVisText6: 3
    INF: ProgSetting User: Input/iVhkKeycode7: 73
    INF: ProgSetting User: Input/sVhkVisText7: I
    INF: ProgSetting User: Input/iVhkKeycode8: 52
    INF: ProgSetting User: Input/sVhkVisText8: 4
    INF: ProgSetting User: Input/iVhkKeycode9: 53
    INF: ProgSetting User: Input/sVhkVisText9: 5
    INF: ProgSetting User: Input/iVhkKeycode10: 54
    INF: ProgSetting User: Input/sVhkVisText10: 6
    INF: ProgSetting User: Input/iVhkKeycode11: 0
    INF: ProgSetting User: Input/sVhkVisText11:
    INF: ProgSetting User: Input/iVhkKeycode12: 55
    INF: ProgSetting User: Input/sVhkVisText12: 7
    INF: ProgSetting User: Input/iVhkKeycode13: 56
    INF: ProgSetting User: Input/sVhkVisText13: 8
    INF: ProgSetting User: Input/iVhkKeycode14: 57
    INF: ProgSetting User: Input/sVhkVisText14: 9
    INF: ProgSetting User: Input/iVhkKeycode15: 48
    INF: ProgSetting User: Input/sVhkVisText15: 0
    INF: ProgSetting User: Input/iVrhcControllerMode: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
    INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
    INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
    INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
    INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
    INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
    INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
    INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.600000
    INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.150000
    INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
    INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
    INF: ProgSetting User: Input/iVrhcControllerVisType: 1
    INF: ProgSetting User: Input/iVrcKeycode0: 1
    INF: ProgSetting User: Input/iVrcKeycode1: 2
    INF: ProgSetting User: Input/iVrcKeycode2: 87
    INF: ProgSetting User: Input/iVrcKeycode3: 83
    INF: ProgSetting User: Input/iVrcKeycode4: 65
    INF: ProgSetting User: Input/iVrcKeycode5: 68
    INF: ProgSetting User: Input/iVrcKeycode6: 69
    INF: ProgSetting User: Input/iVrcKeycode7: 67
    INF: ProgSetting User: Input/iVrcKeycode8: 82
    INF: ProgSetting User: Input/iVrcKeycode9: 70
    INF: ProgSetting User: Input/iVrcKeycode10: 71
    INF: ProgSetting User: Input/iVrcKeycode11: 32
    INF: ProgSetting User: Input/iVrcKeycode12: 27
    INF: ProgSetting User: Input/iVrcKeycode13: 9
    INF: ProgSetting User: Input/iVrcKeycode14: 160
    INF: ProgSetting User: Input/iVrcKeycode15: 162
    INF: ProgSetting User: Input/iVrcKeycode16: 38
    INF: ProgSetting User: Input/iVrcKeycode17: 40
    INF: ProgSetting User: Input/iVrcKeycode18: 37
    INF: ProgSetting User: Input/iVrcKeycode19: 39
    INF: ProgSetting User: Input/iVrcKeycode20: 136
    INF: ProgSetting User: Input/iVrcKeycode21: 137
    INF: ProgSetting User: Input/iVrcKeycode22: 49
    INF: ProgSetting User: Input/iVrcKeycode23: 50
    INF: ProgSetting User: Input/iVrcKeycode24: 51
    INF: ProgSetting User: Input/iVrcKeycode25: 52
    INF: ProgSetting User: Input/iVrcKeycode26: 69
    INF: ProgSetting User: Input/iVrcKeycode27: 81
    INF: ProgSetting User: Input/iVrcKeycode28: 82
    INF: ProgSetting User: Input/iVrcKeycode29: 32
    INF: ProgSetting User: Input/iVrcKeycode30: 0
    INF: ProgSetting User: Input/iVrcKeycode31: 0
    INF: ProgSetting User: Input/iVrcKeycode32: 0
    INF: ProgSetting User: Input/iVrcKeycode33: 0
    INF: ProgSetting User: Input/iVrcKeycode34: 0
    INF: ProgSetting User: Input/iVrcKeycode35: 0
    INF: ProgSetting User: D3D11/i3DCreateMethod: 3
    INF: ProgSetting User: D3D11/fSeparationNormal: 1.500000
    INF: ProgSetting User: D3D11/fFocOffsetNormal: 0.030000
    INF: ProgSetting User: D3D11/fSeparationComplex: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetComplex: 0.000000
    INF: ProgSetting User: D3D11/bUseDOFComplex: true
    INF: ProgSetting User: D3D11/fZMultF: 0.500000
    INF: ProgSetting User: D3D11/fSeparationG3D: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetG3D: 0.000000
    INF: ProgSetting User: D3D11/fG3DFovEnhance: 0.000000
    INF: ProgSetting User: D3D11/fG3DCamHeightModifier: 0.000000
    INF: ProgSetting User: D3D11/iG3DMainEye: 0
    INF: ProgSetting User: D3D11/fPlayerModelOffsetY: 0.000000
    INF: ProgSetting User: D3D11/fPlayerModelOffsetZ: 0.000000
    INF: ProgSetting User: D3D11/iG3DShadowTreatment: 3
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: Oculus Oculus Quest2 (tracker: oculus)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
    INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win64\vpenvr_api.dll
    INF: OpenVRDevice: Render target size: 3120×3120
    INF: OpenVRDevice: Render target AR: 1.000000
    INF: OpenVRDevice: Desired game AR: 1.000000
    INF: OpenVRDevice: Desired framerate: 90.000000
    INF: OpenVRDevice: FOV: 103.982010
    INF: OpenVRDevice: IPD: 63.230000
    INF: OpenVRDevice: Zoom multiplier: 0.868231
    INF: ExtraSetting: EnvImageMap/:
    INF: ExtraSetting: /: 1.000000
    INF: ExtraSetting: MouseDisableAxisY/: false
    INF: ExtraSetting: VrhcSwapHands/: false
    INF: ExtraSetting: GhResolutionQuality/: 6
    INF: ExtraSetting: DmThreadSyncMode/: 0
    INF: ExtraSetting: DmFluidSyncMode/: 3
    INF: ExtraSetting: DmFluidSyncFpsCapMode/: 0
    WRN: D3D11Base: No DeviceContext created, not hooking device
    INF: D3D11Base: CreateDevice
    WRN: D3D11Base: Microsoft Basic Render Driver detected, returning early.
    INF: D3D11Base: CreateDevice
    INF: DXGIBase: Installing DXGI device hooks.
    INF: DXGIBase: Installing device method hooks.
    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    INF: D3D11Base: FeatureLevel: D3D_FEATURE_LEVEL_11_0
    INF: D3D11Manager: Instance created
    INF: ShaderParser created: FarCryPrimal (3)
    INF: DXGIBase: CreateSwapChain
    INF: DXGISwapChainHelper: Installing swapchain method hooks.
    INF: DXGISwapChainHelper: Installing swapchain1 method hooks.
    INF: DXGISwapChainHelper: Installing swapchain3 method hooks.
    INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
    INF: DXGISwapChainHelper: SwapChain method hooks removed.
    INF: D3D11Manager: Initializing device (frame: 0)
    INF: Display Adapter Description: NVIDIA GeForce RTX 4090
    INF: Nvidia Driver Version: 55612, r556_09
    INF: Available GPU Memory: 24142MB
    INF: D3D11Manager: Buffer Resolution: 3840×2160, Format: DXGI_FORMAT_R8G8B8A8_UNORM, MSAA: false
    INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
    INF: D3D11BufferGrabber initialized. Grab mode: 1, Sync mode: 1
    INF: D3D11ShaderManager: shaders created
    INF: D3D11GameRenderer: Initialized
    INF: UIRendererDX11: Initialized
    INF: ProgState: UpdatePostFrame first time.
    INF: HookBase: Installing first frame hooks single-threaded
    INF: XInputBase: Checking loaded XInput versions.
    INF: DirectInputBase: Checking Main DirectInput Hook
    INF: DirectInputBase: DirectInput not detected, hooking delayed
    INF: ProgState: First Time Init 1
    INF: OpenVRDirectModeManager: base init, mode: extra thread
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size reduced (unecessarily large): 3888×3888 > 3072×3072
    INF: DirectModeManager: headset render target size final: 3072×3072
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (3072×3072). Multisampling off.
    INF: OpenVRInputHandler: Initializing controller 1 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 2 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: MemScanManger: cache readiness: r:f p:f f:f
    INF: SettingsUI: Init
    INF: vorpScan: Starting to scan host: fcprimal.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: fcprimal.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: Exiting.
    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0xFFFFFFFFFFFFFFFF
    ERR: App: TopCrashHandler: module: FCPrimal.exe, offset: 0x3AE05F7
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from fcprimal.exe
    INF: Main: Graceful Exit
    INF: UIManager: Released
    INF: GamepadManager: Released
    INF: Keyboard: Release
    INF: InputManager: Released
    INF: SoundManager: Released
    INF: D3D11Base: Removing Main Hook
    INF: XInputBase: Removing Main Hook
    INF: DirectInputBase: Removing Main Hook
    INF: MouseKeyboardBase: Removing Main Hook
    INF: HookBase: Removing system hooks
    INF: HookBase: Removing mouse hook
    INF: OpenTrackHelper: Release
    INF: VRControllerManager: controller deleted (0)
    INF: VRControllerManager: controller deleted (1)
    INF: OpenVR ControllerManager: Released
    INF: OpenVRDirectModeManager: Releasing
    INF: TrackerOpenVR: Release
    INF: OpenVRDirectModeManager: Released
    INF: TrackerOpenVR: Release
    INF: OpenVRDevice: Released
    INF: ResourceManager: Released
    INF: MemScanManager: Released
    INF: MemScanManager: Destroyed
    INF: GameHelper: Destroyed
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: vorpControl: Exiting process life thread: FCPrimal.exe, 29284

    #219757

    In reply to: Cyberpunk Photo Mode?

    bravekat
    Participant

    It been a while since I’ve played CP2077. If I remember correctly, switching to Z-Adaptive Cinema mode from DirectVR Full VR seemed to work. I was using the stand alone CP2077 VorpX version. Turning 3D off completely in photo mode might work as well?

    I experienced the same type of memory leak type crashing in photo mode using DirectVR Full VR. Photo mode would work start very laggy progressively getting more laggy and laggy until freezing.

    #219746
    gtuf1
    Participant

    Ralf, I’d been wanting to give this a try but had been holding off until I started watching the series and you’ve outdone yourself with the DirectVR in this game. Truly beautiful. I’m not using the latest VorpX, but 23.1.5 I think and it’s just great. Should I upgrade? Will in make a difference? I primarily play using the controllers in Gamepad mode.

    #219719
    cc_rock
    Participant

    Hi all,
    I am not completely new to VorpX, I used it in the past with an Oculus Rift (a few years ago, so most likely quite a few versions ago), and I remember Dear Esther working particularly well, with almost perfect Direct VR, positional head tracking too.

    I tried again now with a Quest 3 through Virtual Desktop (I read that it should work if I select Steam VR mode).. the game launches and it is hooked by vorpX, but it works terribly.. flickering, no positional tracking, head turning works but I can see black areas when I turn my head and the rendering that “catches up” later and gets in front of me with some delay, if you know what I mean..
    I am on Windows 11 so I read Ralf’s message about performance issues with DX9 games (not sure if DE falls into this category) on Windows 11 and so I tried upgrading to vorpx 24.1.0, but nothing changed.

    I tried re-scanning directVR but it seemed to have made things even worse.. what am I doing wrong? Any suggestions?

    #219712
    Ralf
    Keymaster

    Hmmm. First please try to reset the profile to default in the vorpX menu. All you should have to do for KCD is running the DirectVR scanner for FOV and 1:1 low latency head tracking, plus potentially adjusting the resolution in the vorpX menu.

    If the issue still occurs after resetting the profile and running the DirectVR scanner, make sure that vorpX is set to native Oculus mode or OpenXR, not SteamVR. Shouldn’t really matter, but worth a shot. If that still doesn’t help, try to disconnect the PlayStation gamepad.

    #219661
    Greyhaim
    Participant

    Thanks for coming back to me Boblekobold.

    Still not sorted but close! I haven’t had this with other games im playing such as Starfield or Stalker Anomaly, just with Fallout 4.
    I am playing the Fallout Anomaly mod pack and it all looks really good apart from this scope thing. I have tried with as many FalloutPrefs, custom etc to match up FOV’s and done the directVR scans in game but nothing works.
    I then downloaded the 24.1.0 vorpx beta today, fired the game up and did a DirectVR scan and it worked! Scopes were working as they should and zooming in. Paused the game, it then went really blurry and crashed when i tried to reload. Now getting in game and doing the scan doesn’t change anything and scopes not working again.
    The FOV does stutter around in game so i think it might be one of the mods causing problems but with 816 mods i have not idea which one!

    #219649
    Boblekobold
    Participant

    @Greyhaim :
    I guess you could not use DirectVR and check “Don’t Optimize game settings”.
    Then you set a very high 4:3 resolution (for Quest 3 or Reverb G2) in game (use VorpX Beta and virtual monitor to enable any resolution you need).
    I usually use 3840×2880 or at least 2880×2160 on my Reverb G2.
    Try to set ClarityFX to full (and adjust sharpness).
    Unzoom full VR.

    Then raise FOV (google “change fallout 4 fov”)

    Try 120 and adjust it until you have the right scale (remember the value, it will be approximatively the same in every game).

    Adjust headtracking sensitivity.

    Ogrescar
    Participant

    DirectVR never works correctly with Skyrim SE, at least not for me, but I use version 1.5.97. The fov scan almost always works, but the rotation always fails, even when the scan result is successful. Probably because of my 1100+ mods though, including 3 direct11 hooks and a directinput hook, so I’m lucky that vorpx even works.

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