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  • dborosev
    Participant

    See my other 2 threads on this. I worked around most of them. And I turned off object highlighting anyways as I don’t like being so hand-held in the game.
    Ralf mentioned he forgot to add the SBS feature to the menu, so maybe it’ll be there next release?

    bhaal66
    Participant

    Hello dborosev,

    I dont know about virtual desktop, but I used SBS with nvidia 3dvision and it looks quite good and there is way more depth, also it worked really good with Tomb Raider and vorpx. Maybe it´s more a problem of virtual desktop?!
    Also with Z-Normal 3d there are a few problems, like objects seeming to float in the air when you use enhanced vision.

    dborosev
    Participant

    Hey,
    I used to use that through virtual desktop software. But it looks quite bad for some reason due to how DE is doing their SBS. However, I’ve found that the profile Ralf added using Z-Normal 3D looks VERY good, almost as good as Geometry, so I’ve been using that. I guess the game is just well suited to this method with all its hard angles.
    I highly recommend it, and this is coming from a Geometry 3D snob.
    Make sure you use a wider FOV also. Looks great, and you can crank up the graphics options to boot.

    bhaal66
    Participant

    Hello,

    does anyone know how to enable stereoscopic 3d-mode via SBS in virtual screen mode. I think I could do that with Tomb Raider, but with deus ex the option “content type: SBS” doesnt show up in the vorpx-menu.

    #126877
    Oliiiiive
    Participant

    Hi Ralph,
    I’ve got the same problem with these 2 games , there is no 3d effect when i activate Z-Buffer, it’s flat.
    The FOv tweaking works really well in DXMD , thanks for that .
    I hope you’ll reactivate the SBS 3D option for the game in your next hotfix.

    #126622
    Ralf
    Keymaster

    That’s a bug. I actually added a new SBS game mode for DXMD, but apparently that is not active in the release version for whatever reason. Next update…

    #126619
    dborosev
    Participant

    The rise of tomb raider profile has an option in the Vorpx settings for using the sbs, but the mankind divided one does not, thats why I ask.
    I thought maybe you missed adding an option to the DE:MD menu.
    I use that in Tomb raider through vorpX and it works well.

    (PS: the built-in SBS mode is pretty crappy in Mankind Divided for some reason, horrible pixelation, at least when run with virtual desktop. Maybe vorpx would be better?)

    #126618
    Ralf
    Keymaster

    Wouldn’t make much sense since the game has its own SBS 3D mode.

    #126614
    dborosev
    Participant

    Thanks for the profile, huge improvement over trying to get the built in 3D to work!
    Curious though, doesn’t look like a G3D option, is there a way to get it to work, or get it working with the built in SBS?
    If not, no worries, but thought I’d ask. (Very playable the way it is, thanks!)

    #126119
    Sphere
    Participant

    When doing the initial setup, you need to set it to SBS. This is the type of Stereoscopic method.
    Then when you run the application, go to gaming from that page, wait for a box that has a list of apps to run to show up, and then you can go ahead and add the game. I personally just added the shortcut of Guild Wars 2 from the desktop to TriDef 3D, as that was the easiest, and it did say you can do that.
    Then launch the game from that list of available games for TriDef 3D. Go through the launcher until the game is running.
    Either in VorpX or Virtual Desktop, set the VR platform to use SBS, or Half SBS, depending on what you are trying to do.

    Happy gaming. If it’s more complicated then that, you are doing it wrong. Guild Wars 2 is a supported title for TriDef 3D.

    #125576
    FriskyNoodle
    Participant

    3D is possible. I made it possible with depth buffer access in reshade through a custom shader by blueskyknight for SBS 3D

    I havent been able to use 0.6 runtime for Oculus (in extended mode) with headtracking as of yet because of opentrack detects the oculus when its in direct mode, not extended. Which is strange it can’t. I dont care that much if there is a latency issue, it isnt a fast paced game, so it wouldnt be to terrible for the sake of added immersion that you can turn your head while being hunted down, or just in the game in general. I played the first hour with 3D depth alone and no HT, it was still a great level of immersion inside the headset. Ill work on it more when I have time and hopefully come up with a solid method. (As of now might only work with people using Devkits and runtime switcher.)

    #125481
    FriskyNoodle
    Participant

    So I managed to get Reshade to inject into depth buffer using SuperDeppth3D.fx by BlueSkyKnight and got side by side with lens distortion and actual 3D depth! IT WORKS Now Im trying to use 0.6 runtime for extended mode, but also get opentrack to detect my HMD but it wont detect because 1. its in extended mode 2. because it doesnt have support for 0.6 runtime. I did try forcing extended mode on oculus 1.4 runtime, but to do this, the OSVR service needs to be stopped, and since its stopped opentrack with 1.4 runtime WILL not detect HMD (I tried forcing extended mode while the service was turned on also) oculus and display driver kept crashing and restarting until my PC bluescreened, so thats no bueno. I also attempted to just run the game in SBS3D with reshade, then combine the images with virtual desktop’s SBS 3D option, it looks like shit that way and it lags but I would theoretically have headtracking since Oculus is in direct mode and opentrack detects my HMD. Now I just need to find some way to get a good balance of extended mode, headtracking, and 3D depth through reshade. If I find a method, ill update my post here.

    andybak
    Participant

    Apologies if this has been covered before but I had a search and couldn’t find a clear answer.

    This comment: https://www.reddit.com/r/Vive/comments/5q0inc/how_many_of_you_are_still_waiting_for_so_were/dcvsfjz/

    1. An EDID edit on the driver to get interlaced 3D rather than Red/Green
    2. Post processing the interleaved 3D to give SBS 3D

    explains a technique to get some games to output SBS 3D via a series of hacks.

    Ralf – how much is this relevant to VorpX. Is it not the case that any game that can output NVidia 3D Vision Red/Green could be hooked into to give Geometry 3D?

    I’m fairly sure you’ve looked into this but I just wondered if there was scope for a generic G3D process that might involve less manual work from your side.

    #125127
    thesugi
    Participant

    hi! i’ve just register after read you’re comment on cinema mod. you made me so close to buy vorpx cause everythings i’ve see on the net is a mix bag of happy and disappointed people. so basically , u use cinema to play in 3-d the game like sbs ( trine ) and it’s great. say yes , and i’ll be a vorpx user. i just want to play mirror’s edge in vr and lot of game in 3-d ( witcher 2 , crysis 2-3 ) with my rift cv-1 and i want to know if it’s hard to configure . anyway thx for reading and my bad for my english ;)

    #124933
    dborosev
    Participant

    Hey Ralf,
    Yeah Ive tried that, having it cranked up to 2048×1440. But it only helps a bit. There is something else going on, and I’ve seen other complaints about it as well. Perhaps something with its built in sbs mode.
    Almost looks like it’s rendering shading differently with each eye along areas of object edges. One eye shaded and the other not. Hard to tell.
    Also, The fov is only adjustable to a certain amount, which is not enough in my opinion.
    Anyway have a look. I’ll wait for the official profile and see how you make out. Hopefully it’s fixable.
    Cheers!

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