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  • #166311
    xJimmehx
    Participant

    I would like to know this as well.

    I have tried for several days to get XIV to work in VR with many different software and have yet to get anything better than a simple (and sometimes weird looking) SBS 3D view of the game in Vorpx desktop viewer or Big screen beta.

    #166265

    In reply to: Graphic settings

    nieda113
    Participant

    hi ur talking about that depht shaders? Here the author has intriduced that feature along with those super depth shaders. That work on CV1 but no need to have voprx alongside. However these reshade effects worg SBS or topp, bottom down. But that actually not to compare with G3D, its just a flat z buffer like image or the compatibility, convergence mode from Nvidia…

    #165870
    Alemkar
    Participant

    Hi Ralf ,danke für die Antwort erstmal

    The Thing is ,the double images what i see and am talking about ,they are caused by this displaymodes sbs or over and under.;-) The 3d is not full syncronized ,it looks like if somebody is crosseyed

    With an alternative videoplayer like “deovr” i have sometimes the same double images but in their menu is an option to setoff the 3dimage and reset it and then the double images are syncronized correctly

    In trine ,i tried every 3doption ,the bug is every time there ,maybe caused by an update gameswise?

    McBodge
    Participant

    I often use the Virtual Cinema mode. I’m enjoying using it with SBS in “Rise of the Tomb Raider” (I can select it from the VorpX in-game menu). But I cannot select it in “Crysis 3” (i believe Geometry 3D has too many glitches, especially with glass). How can I enable it?

    #128262

    In reply to: Outlast 2

    CryZENx
    Participant

    i managed to make the 3d geometry work, you just need to get the Depth access,
    what programm you need is reshade https://reshade.me/ and https://github.com/BlueSkyDefender/Depth3D

    only what you need is the depth access or it wont really work with the 3D,
    if you can’t manage to get the depth access then use my ini file and put it where the .exe file is https://drive.google.com/open?id=0B6UEgEz-ERXxbWd3TUNxSzh3S3c

    https://www2.pic-upload.de/img/33135992/Outlast22017-05-0812-39-49-72.jpg

    what im using with my HTC vive is Virtual Desktop and active SBS and thats it !

    if you want to follow more of my Unreal Engine 4 stuff then you really need to check out my youtube channel :)

    CryZENx~

    #127529
    prinyo
    Participant

    I uninstalled MEA after the trial so I can’t test what works and what not.

    Since I posted first about Tridef here I want to say that I don’t see it as a product in the same category as VorpX. One of them is specifically useful with 3D TV sets, the other one is VR specific. And while I have no intention in discussing Tridef here, there is something I wanted to say about VR theather mode vs 3D TV.

    I feel I (and other users that own and use 3D TV sets) have a different idea of what we value in VoprX the most. For me it is the DirectVR and the way VorpX turns an old flat game into a VR experience. I actually started seriously replaying Skyrim and FO3/NV (TTW) in the past weeks because they feel now like completely different games. And the heavily modded Skyrim playthru I’m doing now is one of the 3 best experiences I ever had in VR.

    I completely ignore the existence of the Theater mode. The resolution of the current HMDs, the SDE, the sweets spot issues, the general inconveniences coming from wearing the headset for hours, make me prefer the big 3D TV. In the next few years – until the screens, the graphic hardware, the optics in the VR headsets improve a lot, playing on a 3D TV will be a vastly superior experience to any form of VR theater mode. (I don’t know if providing a 3D SBS stream to a monitor/TV is something that was ever considered as an option for VorpX.)

    As as result of all this I consider all the time spent into making a game playable in theater mode in VR to be wasted. As opposed to making a game be able to be experienced and played as a VR experience. It is slower and harder to do I guess, but it is worth it. Just my 2 cents.

    #127358
    budwheizzah
    Participant

    In an effort to help convince Ralph to make this feature optional – heck even to allow us to put a logo of our own, I too have begun applying my own version of a VorpX indication in my videos. I’ve recently produced one video with the 2D mirror which contains the watermark, and had to modify my title generating app to remove the VorpX logo on my end, because otherwise I had two VorpX watermarks in the shot.

    2D: https://www.youtube.com/watch?v=TLQxFVD3KII
    3D (Raw VR): https://www.youtube.com/watch?v=ev3IbPgKxz8
    3D (HSBS): https://www.youtube.com/watch?v=h-RTRjI0tD0

    As for VorpX cross promotion, please feel free to reach out to us via email to organize something more efficient. A monthly game giveaway based on a VorpX YouTube video contest would probably yield a lot more immediate attention to the product than an enforced watermark.

    Hope this gets resolved.

    bhaal66
    Participant

    @NipOC

    You´re right, I only used SBS with vorpx.
    For 3dvision I used 3DMigoto by helifax. If youre interested, you could look here:
    https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/

    NipOc
    Participant

    @bhaal66
    how do you use sbs with 3dvision?

    bhaal66
    Participant

    Yeah, that would be pretty cool. So Ralf, could you please add the SBS feature as you mentioned before. I think many people really like the deus ex games, so it sure wouldn´t be a waste of time. :)

    dborosev
    Participant

    See my other 2 threads on this. I worked around most of them. And I turned off object highlighting anyways as I don’t like being so hand-held in the game.
    Ralf mentioned he forgot to add the SBS feature to the menu, so maybe it’ll be there next release?

    bhaal66
    Participant

    Hello dborosev,

    I dont know about virtual desktop, but I used SBS with nvidia 3dvision and it looks quite good and there is way more depth, also it worked really good with Tomb Raider and vorpx. Maybe it´s more a problem of virtual desktop?!
    Also with Z-Normal 3d there are a few problems, like objects seeming to float in the air when you use enhanced vision.

    dborosev
    Participant

    Hey,
    I used to use that through virtual desktop software. But it looks quite bad for some reason due to how DE is doing their SBS. However, I’ve found that the profile Ralf added using Z-Normal 3D looks VERY good, almost as good as Geometry, so I’ve been using that. I guess the game is just well suited to this method with all its hard angles.
    I highly recommend it, and this is coming from a Geometry 3D snob.
    Make sure you use a wider FOV also. Looks great, and you can crank up the graphics options to boot.

    bhaal66
    Participant

    Hello,

    does anyone know how to enable stereoscopic 3d-mode via SBS in virtual screen mode. I think I could do that with Tomb Raider, but with deus ex the option “content type: SBS” doesnt show up in the vorpx-menu.

    #126877
    Oliiiiive
    Participant

    Hi Ralph,
    I’ve got the same problem with these 2 games , there is no 3d effect when i activate Z-Buffer, it’s flat.
    The FOv tweaking works really well in DXMD , thanks for that .
    I hope you’ll reactivate the SBS 3D option for the game in your next hotfix.

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