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  • #11064
    CylonSurfer
    Participant

    I am well aware of this, I think you misunderstood my post. All I am saying is that turning off shadows, although a fine temporary fix, is not a solution to the issue. HELIX managed to fix shadows for 3DVision (for free I may add) so it’s not impossible for you to do this also. Clearly, even with HELIX’s mod not being compatible with this driver it can displace and move shaders etc (even if not correctly).

    From a product I have paid money for & that advertised Skyrim as a supported game I’d expect more. Beta or nay, Skyrim was stated it was a working game. Yes, it “works” depending on how you personally interpret “working” (it doesn’t CTD on launch like BioShock Infinity at least), but it is really unplayable due to the many bugs I listed above. Without working water, sky box and scaled arms I would say the game is an unplayable mess. Which is shame.

    I’m not trying to have a go or anything but so far other than the edge peek function (which is liable to be copied in some shape or form) I have been quite disappointed with VORPX in general. Even as a beta I expected the listed games to at least work well considering how few there are.

    I hope you are not expecting the Z-Buffer mode to carry this product as many 3D enthusiasts will not touch fake 3D with a barge pole. Take a look at all the Crysis 2/3 threads out there.

    If you intend to look into these issues then fair enough, just let us know and if possible provide some kind of ETA / priority list. Equally, if intend on leaving stuff broken in games or worse still disabled (as your original reply hinted) let us know and if at all possible where / how we get our money back.

    You need to seriously look at posting a bunch of known issues on your “compatible” games list so people can at least make an informed purchase.

    #11060
    Ralf
    Keymaster

    Those mods aren’t meant for vorpX, so you shouldn’t be too surprised. Actually I’m surprised that they do anything at all. As far as I know, they are specifically for nVidia 3DVision.

    #11056
    CylonSurfer
    Participant

    I’ll leave the ARC stuff for the other thread as it’s not just Skyrim specific. However the shadow / water issues are fixable, HELIX did this for 3D vision. I appreciate your product works in a different way but I believe the issue is resolvable with work.

    While tinkering around I notice that HELIX’s Skyrim mod does load with VORPX enabled, however his shader fixes are all at the wrong depth, this seems to indicate that there may be more that you can do rather than simply disabling this aspect of the game.

    I appreciate that this is beta and will have issues but you advertise Skyrim as a working game. It really isn’t in it’s current state.

    #11052
    Ralf
    Keymaster

    Please no support requests here, use the General forum for these. Thanks.

    To answer your question: Please make sure that no d3d9.dll exists in your Skyrim folder (for example from an ENB series mod). If you verified that and it still doesn’t work, you could try to create a vorpX desktop shortcut to TESV.exe in your Skyrim folder (right click the vorpX tray icon, choose “Create Desktop Shortcut”, browse to your Skyrim Folder).

    #11051
    Ralf
    Keymaster

    Did you set Skyrims FOV to the recommended 100 via the console? You might also want to experiment with this value a little bit.

    ‘Smart’ AR-Correction is the only AR-mode that introduces top/bottom distortion. Maybe you have enabled the 2D-FOV-Enhancement, which also introduces distortion and should only be used as a last resort when no other FOV-Enhancement option is available.

    #11047
    Ralf
    Keymaster

    Some of those issues are inevitable. Larger ones (Skybox) will be looked into. A subsystem for handling such shader specific issues is in place. Please remember that this vorpX beta, more game specific fixes will be added over time.

    Shadows might stay disabled. Shadows in modern games are an issue in every 3d injection driver.

    See the “How to get the most out of vorpX” guide for the ‘fisheye warping’, it’s explitely mentioned there. This is a side effect of the ‘Smart’ Aspect Ratio Handling. Just choose another AR-Mode.

    #11046
    CylonSurfer
    Participant

    To honest as of yet I am unable to find any preferable settings. Z-Buffer mode is so flat I would only use it on a game if I really had to (no offense).

    Geo Mode has many, many issues and I’m really surprised to see Skyrim listed as a compatible game. It isn’t and here is why:

    – Water is messed up, hurts your eyes and needs fixing ASAP
    – Sky box is off
    – Shadows are disabled
    – Hands look massive when weapons are drawn / other scaling issues
    – Fish eye warping when looking up or down (also found in Z-Buffer Mode) which induces sim sickness.

    I understand that this is a beta, but Skyrim is advertised as working then it should work, clearly it doesn’t. IMO for a game that is advertised to work none of the above issues should be there.

    Believe me I spent several hours yesterday tweaking settings and trying various mods to see if I could resolve at least some of the above.

    CylonSurfer
    Participant

    “Aspect Ratio Correction

    Due to the way stereo drivers work, they have to do some Aspect Ratio correction work. Per default vorpX uses a mode called ‘Smart’ that (on purpose) introduces some distortion near the top and the bottom of the image, which some might experience as ‘fisheye-effect’. If you don’t like that, choose another Aspect Ratio Mode (Display page of the in-game menu).”

    Just a quick question regarding the above. You mention that changing your ARC setting from ‘Smart’ to another option should alleviate the ‘FishEye’ effect. My experience thus far, particularly in Skyrim is that this is simply not true. I have tried all of the four ARC options (and msessed with many of the other settings) and none help, some reduce this issue (slightly) but its there plain as day and if you don’t mind me saying, the problem actually induces motion sickness (for me at least).

    As soon as I look up or down the mountains in the distance go from thin to wide and squashed, up close is just as bad with straight objects distorting as I pan up and down them.

    Will you be fixing this aspect of the driver?

    I love your edge peek mode, but the fish eye issues sadly makes using this driver an impossibility.

    #11033
    aeon38
    Participant

    Hey I just buy vorpx yesterday and when i launch arma 3 it is ok vrorpx start but when i launch skyrim it doesnt launch vorpx like it start the game normaly I run a Alienware x51 i7-2600 cpu@3.40g 3.40g 8gb ram 64 bit operating system GeForce® GTX 555 graphics. I try to uninstal vorpx and it still doesnt work i uninstall veirio also

    please help me :)

    Valez
    Participant

    Just use the native VR mode for HL2, should be much better than any injector solution.

    wally
    Participant

    I can force my eyes to see 3d. and the above picture works correct. Things seem so far off I thought maybe the screens were being switched left to right..frustrating..the valve opening scene and the vorpx disclaimer also do not display / come together in 3d correctly.

    trying the calibration demo and teamfortrss works displays 3d fine.

    going to try to go to stock nvidia drivers. Also uninstalled 3d drivers..i overlooked that…why did they install 3d when this laptop has no 3d screen?

    #10978
    Fred19
    Participant

    I think that those game run similarly .
    Post your preferred setting , i’ll do the same tonight .
    With mine setting there are very little glitches but very beautiful effects

    wally
    Participant

    the right eye…a center menu almost goes off the screen. I called my eyeglasses store they said my ipd was 36 and that sounds weird for someone 5’9″ I figured it was some other way to measure ipd and i doubled it because 72 falls within the range of normal.

    Please note that teamfortress looks absolutely fine to me at ipd 72.

    I hit del in the HL2 game….and tried sliding things around…..i could see some settings make the scene start to come together but barely. Whatever is going on is way to out of wack for settings to fix.

    I will try calibrate instead of punching 72 in the ipd.

    Ralf
    Keymaster

    The circles are correct, that is how vorpX displays it’s content.

    Do you really have such a high IPD? Less then 5% of all people have an IPD >=72mm (according to Wikipedia). Try to lower it and see whether that helps you to bring the images together.

    wally
    Participant

    ok..messed with this and with that..not quite sure what i did.
    Half life shows up on the rift.
    The steroscopic is all way off. the screen looks like two big circles and not like bloated squares…i think it is fish eye like also…i cant bring the views together with my eyes..

    Team Fortress works correctly..so it is not global.

    windows 8
    half life 2 latest steam
    HL2:
    1280×800
    widescreen

    vorp:
    show on all mon
    vignette 1
    enable head & roll
    my profile (ipd 72)
    enable advanced
    run vorpx as admin

Viewing 15 results - 1,771 through 1,785 (of 1,815 total)

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