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  • #217230
    Django9898
    Participant

    Hello everyone,

    Please, I need your help, otherwise I’ll go insane here.

    I bought Cyberpunk today because I really wanted to play it with the Vorpx Standalone Mod after seeing various videos on YouTube how well it works.

    Unfortunately it doesn’t work for me at all.

    When I run the game through Vorpx with Ralf’s profile, everything works fine, but I’d like to use the motion controls from the Standamone Mod.

    I install the mod and start the game, but as soon as it loads, it gets crazy..

    The starting room loads with no issues, then I press A on my Quest 2 controller and enter the game.

    Now I see the “Redline” logo on the right eye and the first Cyberpunk loading screen on the left eye.

    Then I find myself at some point in the main screen and even here everything is unplayably slow.

    By chance I turned on the fps display and found that the game itself runs at 1 or 2 fps and the fps headset shows 80-90 fps?!

    The motion controllers also react in the starting room of the mod, but no longer in the game itself.

    To be on the safe side, I set all graphics settings in the game to low, with no effect.

    As I said in Vorpx itself, everything works, with the local Profile…

    I’m playing Skyrim VR with over 200 mods installed, running MSFS in VR, Borderlands VR, No Man’s Sky VR all without any problems.
    Far Cry 4 in the highest settings via Vorpx no problem.
    But this mod, no chance.

    Am I doing something wrong here?

    #216824

    In reply to: vorpX 23.1.0 BETA

    enricocerica
    Participant

    @Ralf,
    I used some gesture mods with Skyrim VR (https://www.nexusmods.com/skyrimspecialedition/mods/23416) and found them very efficients as they also allow to combine gesture with controller buttons, for instance moving a controller left, right, up or down while triggering or pushing any A,B,X or Y button. Such combinations may easily increase the amount of gesture actions very simply without interfering with other actions.

    jossm97
    Participant

    Hello,

    Since december 2022, I can’t run Vorpx on my main PC properly both in HP Reverb G2 as Oculus Rift S (specs below).

    Games like oblivion, fallout 3, fallout vegas skyrim… textures look blurred inside headset (I don’t know how to express it, it’s like a posterized image with much less quality) and all the games have much less performance even at minimum resolutions/quality. (on the monitor textures show properly, I don’t understand that)

    When trying to run games in z normal or z adaptative, headset shows only colored lines on the image (on the monitor it shows perfectly again). What could be happenning?. I have made a clean vorpx reinstall without success.

    Thank you in advance

    SPECS:
    VORPX 21.3.3
    Core i7 12700k
    32GB DDR3600
    RTX3090
    Windows 11 22H2 updated
    HP REVERB G2 and Oculus RIFT S

    Windows has been being updated during this time, also my RTX 3090 (it has been tested with drivers 517.48 to 531.68)

    #215480
    MarcDwonn
    Participant

    I had a Pico 4 beside my G2, but sent P4 back the next day. It had bad distortions in the middle of the lenses (faulty production run), very noticeable screendoor effect, really bad lens glare and the screens looked dark with completely crushed blacks and choked whites. I doubt that i had multiple defects at the same time, the product was unopened. Very bad experience.

    The G2 tracking seems OK from the reviews. Haven’t used the HMD for anything else than vorpX yet, and i’m playing sitting with a gamepad. Though i have to say that if you are letting your arms hang by the sides while you play without moving them for a longer time, the cameras can’t see the controllers and lose the tracking. Worse, when the tracking is lost, the controllers don’t react to button presses anymore. Could be a vorpX thing, didn’t notice anything like this in my short SkyrimVR test.

    #215215
    Retroactive
    Participant

    Windows 11
    Intel i7-9700 3ghz
    32gb DDR4
    GTX 1060 3gb

    Standard Windows defender

    So far the only games I can get to run is fallout 3 and oblivion everything else, even cyberpunk with and with out the mod you guys have on your page I get a white hourglass icon that spins and you here the music.

    I have even tried lowering the graphics to the lowest settings available (which of course make the games look like trash) and still the same thing. I can watch 3d SBS movies find in it but I was able to do that in Bigscreen VR. and I can run VR games like skyrim VR and Fallout 4 VR on high settings no issues.

    Ralf
    Keymaster

    Keyword: “intercepting res. values” ? … Or is that even covered already ?

    It actually is, but only works in a handful of games. Ancient DX9 feature, but still functional where it works. DX9 Skyrim is one of the games where it worked. You can still check it there. Not on the fly, but it has an ‘Internal Resolution Upscale’ option in the vorpX menu that does precisely that: intercept the actual resolution at various locations in the code (when creating the D3D device, when passing parameters to shaders etc.) and changing it to a larger one.

    There are a few more DX9 profiles that have this option enabled, which I don’t recall currently, but in the end the fairly complex endeavour wasn’t really worth it. The more complex games got, the more difficult it became.

    Having a monitor (real or virtual) with higher resolutions is the better solution to the same problem, requires a lot less unreliable and generally hacky stuff.

    brown66
    Participant

    Until some days ago, I was very happy with my RTX 4090 purchase, to play Skyrim LE at 4K, on a Pimax 8KX, as I already showed on a YouTube video posted on another topic.

    And suddenly, with almost no warning, the performance inside Skyrim LE in VR, with Vorpx, became horrible, wait worst I got before with my RTX 3090. There was a delay and a warp on the image, when I looked around, inside the game. I was as if some function supposed to be made by the graphics card, it was now made by the processor.

    Short story, I found that a very recent Windows update change the way the hardware accelerated GPU scheduling works. Now, there is also an option for windowed games, but the most important was that a had this option set to off, because sometimes there was a tremendous ghosting on the vertical white lines and letters in the game’s menus (you must use the mod SkyUI to see this problem), but now accelerated GPU scheduling must be on, or you will see a tremendous drag and ripple effect of the image when you look around, inside the game. As for the ghosting on the game’s menu, using SkyUI, the problem seems not entirely resolved, but I didn’t play long enough to confirm this.

    brown66
    Participant

    Why would you play LE with vorpx instead of the VR version?

    Several reasons.

    First, there are some mods that don’t work with Skyrim SE/VR (essentially, mods that have physics based on HDT-LE). But that’s not the main reason.

    The main reason is that there are some aspects of Skyrim VR that I don’t like.

    One of them is some missing animations, like when you are at the forge, mining or fighting. Yes, you read correctly, fighting! In Skyrim LE and SE, as many other games, when you fight, or better saying, when you press a button in your keyboard that is assigned to the fight, you see an animation of your main character fighting. And that’s the way it should be on Skyrim VR! No, I’m not crazy.

    Let me explain why.

    In Skyrim VR, Bethesda made the dream of many people (my self included) – you move your arm, and you see your weapon moving. And that’s the problem! As you know, in Skyrim LE and SE, the more one weapon is heavy, the more slow you will see this same weapon moving. That’s logic, as in the real world, we can move much quickly a dagger than a heavy two hand sword. But in Skyrim VR, you move a two hand sword as fast a dagger, because both move as fast as you move your hand. For me, that’s break the game immersion. A lot!

    Second, I don’t like the moving system that Bethesda choose for the game, so that the player does not get nauseated. I don’t want to move by jumps and I don’t want to get my FOV reduced if I move normally (without jumps). I know that we can move normally, without the momentary reduced FOV, but that’s take us to my final problem with Skyrim VR. I have the HTC VR controllers, I was not used to using them to drive the main character and I didn’t feel like gaining experience doing so, not least because I think the joystick option on HTC’s VR controls is not practical to use.. And I found no way to play Skyrim VR sitting, with mouse and keyboard, as I do with Skyrim LE in VR.

    Third, I already had a good image on Skyrim LE in VR with Vorpx, better than the image I got with Skyrim VR when I first tried it. I didn’t feel like wasting hours again investigating how to improve the image of the game, as I had done with Skyrim LE with Vorpx.

    So, that are the reasons that led me to give up Skyrim VR. However, I intend to try again Skyrim VR very soon.

    czhong
    Participant

    I’ve had Vorpx for a few years and would love to be able to play a full game with it. A handful of times I’ve tried various games in full VR mode (Cyberpunk 2077, Witcher 3, KCD, Vampyr, Oblivion), it’s pretty cool to be able to be in those worlds in VR. However, I can’t ever seem to last more than a few minutes before I get extremely queasy. I have a 3080ti and the performance appears acceptable.

    I have fairly solid VR legs and I play SkyrimVR/fo4VR and other VR games regularly. Are these games not meant to be played in full VR and more in theatre mode? I get sick even if I am not moving very much in the scene. Any suggestions welcome.

    CrackerBrand00
    Participant

    VorpX is the best vr purchase I’ve made. (I’ve purchased twice, and still feel like I’ve underpaid). That being said, with my *personal* experience, for actual VR, I’ve had better luck with SkyrimVR. With VorpX i’ve had issues with the image seeming stretched, and my arms seemed skinny and curved in front to regular size.. and it just didn’t seem very clear. However, I am very open to the idea that I just didn’t know how to configure it correctly for Skyrim. I have had very little issue with SkyrimVR, but there are some comfort settings which were added for the VR version, which I wish were not present. For those of us with strong “VR legs”, it detracts from the experience. Example, when you mount a horse in SkyrimVR, rather than mounting the horse, it fades to black, then switches to a view with you on the horse.

    RJK_
    Participant

    Funny, i love Bethesda games so much. I played Fallout 4 several times, many hundret of hours, loved Oblivion but for some stange reason i was through Skyrim within just a few days. Perhaps i expected abit too much from the game, perhaps i didnt like the same voices on every corner, donno. The graphics werent kicking as promised from reading through the web,too somehow.


    @dborosev
    can you give us a list of those 30 Mods that work with vorpx ? ( May save some time with experimenting )

    Mine Mine
    Participant

    I have 237.3 hours in Skyrim VR and love it – especially wielding a bow. It feels like firing a real bow I once owned felt. What I don’t like about Skyrim VR is melee. SE has such cool animations for the player that, of course, the VR version doesn’t have. I shudder to think what I look like flailing around frantically with my sword.

    So finally I’ve purchased Vorpx to play SE in VR – after adding the coolest combat and idling / walking / running animations. If I can’t get it to look good I’ll play it in Cinema mode – though more likely in Virtual Desktop. In VD I can adjust the cinema screen to fill my field of vision. Maybe I can do that in Vorpx but I only got the program a few hours ago.

    Ralf’s right though. People should be free to express their love for a particular way of playing a game without a flame war erupting.

    That’s my two septims worth.

    #211134

    In reply to: Vorpx, VR and low fps

    RiftWind
    Participant

    Well ive been tweaking and testing for a little while now, and scouring these forums and a few other sites ive hit some interesting issues.

    My Vive + Vorpx configuration seems to work the best when the custom window size is TALLER rather than wider – odd but the pixel density is tightest like this.

    For some odd reason, the picture quality is AMAZING in geometry when i run FO4 with a custom resolution of 1080×1440. (window, set in Nvidia custom res.)
    If i lower the height of the window, i get bad pixelation – but with that exact height, i get really good quality, and the fps is 45-65 with geometry on, full vr.
    Im happy to run it like this, it looks amazing and plays well, minor stutter in heavy built up places.

    Im interested in finding out why the geometry stutters so badly at higher resolutions, and depending on where you are looking – the Nuka world dlc map in Fallout has very little structures in it, so the fps is decent enough to run Geometry in 1920×1440 res at 45 fps – but as soon as i enter an area with houses or lots of trees it tanks. Is it the cpu or gpu thats struggling here? Should i be lowering texture resolution or finding LOD / draw distance tweaks?

    Im basically trying to figure out the best way to tweak my config files for each mode.
    Z3d is ALOT faster, as i read many times here, but i cant make the 3d look “right”, and the config files from the cloud ive tried dont seem to make the picture look natural – there is a lot of distortion.
    I downloaded a cloud profile for “Ark Survival Evolved” called “The Isle” and this put Ark on a curved screen, a slight distance from the VR “centre” and has geometry and Z3d support and looks amazing, but i cant seem to simulate that with Fo4 – different games and all that i know.
    If i can run Z3d with a decent enough looking depth that would be awesome, but i cant get Fo4 or Skyrim to look like 3d – i either end up with depth but strange mirror like halos around everything, or i get a cardboard cut out like depth XD
    Is there some sort of generic guide here that i havent found about the basics of the Z3d mode and what sort of settings im looking at? A sort of, set this to this, and slide that to that and then adjust this bar to get the depth type guide?

    #211078
    RiftWind
    Participant

    Hello!
    Recently decided to get into VR stuff, loved Fallout 4 and other games but didnt want a full vr wand experience, and Vorpx is highly recommended so i decided to buy a headset, the program and give it a bash.
    Im having some major issues, and wanted some advice or help – nothing so far has worked.

    Specs:
    Intel Core i7 7700k (4400mhz)
    AsusTek Z170-P motherboard
    16g DDR4 memory
    Nvidia Geforce RTX 2060, 6gb
    Vive Cosmos Elite (headset only, 1 base station)

    Setup the headset ok, ive got a Vive console window that pops up with “motion compensation” and options to select Vive openxr, Steam Xr etc. Can select VR or WMR “experience”. No idea what those are.

    Steam VR installed and works fine – i can see the base unit, i have a pretty smooth and high fps feeling here, and i used a program called virtual desktop which is sharp, smooth and fast.

    If i run games on the Steamvr using the desktop theatre, i get IMMENSE fps drop and stutter. Nothing seems to effect this, but if i enable the motion compensation option on the vive i get this weird black liquidy bleeding artifact on the headset that makes me feel violently sick. WHen this ISNT happening however, the fps is pretty decent.

    If i use Vorpx to run games, Skyrim and Fallout for example, the Steam VR loads up aswell, and then Vorpx hooks into the game and it loads. I have a screen on my pc that is 200+fps. The headset meanwhile is 30fps or lower from the looks of it, and is very stuttery and laggy. I tried the different screen options for the vorpx program and they all seem to work and im having fun looking at geometry and z3d options, but the auto resolution picker seems to want me running at 2500+ x 1800+ resolutions and these are almost 1-2 fps at best. Ive set the quality option on the auto to the lowest, and fps is awful. I disabled the “change game resolution” option and added custom resolutions to the Nvidia card, and ive had the most success with a forced 1600 x 1440 res, with z3d and a massively reduced graphics options (very low).

    My question is, why is the fps so low? A few days ago i was alt tabbing while using the program to close background apps, and noticed that while i was tabbed out of the game window, the fps was MUCH higher – nearly 70+ in the headset – but obviously i couldnt play because my mouse pointer was elsewhere – what could cause this?

    Overall im enjoying the product and im very glad i bought it, but im confused as to how to play it without it being the primary window XD

    Oh my desktop resolution is 1980×1020 btw, as the monitor doesnt go higher than this. I was able to run DSR factors on Fallout 4, scaling it up to 2560×1440 and that ran at about 70fps and looked lovely – but that doesnt work in Vorpx for me – black screen and exit to desktop. Vorpx needing a window and all that to run i suppose?

    It seems any app that starts to use DX graphics, drops in FPS for some reason if it is the main window?

    #210254
    FosLoDa
    Participant

    I use VorpX to SkyrimSE with Vive.
    Once VorpX was working fine, but next time VorpX can’t working.

    It’s shown below message when run SkyrimSE.

    vorpx
    “Attaching to SkyrimSE.exe”

    And, keeps showing “next entry” in Vive VR headset.
    I can’t watch game in my headset.

    A game screen is moving in desktop monitor when moving VR headset.
    It’s seems head trucking is works correctly.

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