Z-Buffer 3D has a weaker 3D-effect then Geometry 3D, especially in the foreground of the scene. That’s the price for being twice as fast.
It works best in wide open spaces, for example in games like Skyrim or Crysis, where it can even look better than Geometry 3D in regard to overall scene depth. It’s not so great in smaller spaces where it can look a bit flat sometimes.
You can find a comparison between both methods here: https://www.vorpx.com/more-headtracking-z-buffer-vs-geometry-3d/
Hope that helps.
Hi phillzilla,
Installing the latest DirectX-version should solve your issue. you can get it directly from Microsoft:
http://www.microsoft.com/en-us/download/details.aspx?id=35
Hope that helps,
Ralf
Hi,
Skyrim doesn’t seem to detect vorpx. I load up vorpControl.exe, then load Skyrim on my steam account, the display doesn’t change to the oculus ‘goggle’ vision, just the regular desktop display.
I’ve also tried right clicking on vorpx in my desktop trap and clicking ‘create desktop shortcut’, navigating to skyrim in the steam directory and adding the ‘tesv.exe’. But when I run that, I get a:
“The program can’t start because d3dx10_43.dll is missing from your computer. Try reinstalling the program to fix this problem.”
This message only pops up when vorpx is running. I can click okay, and then the game loads, but does not render the oculus ‘goggle’ vision.
When I exit vorpx and play skyrim regular this message does not pop up.
I have tried re-installing skyrim but that doesn’t seem to fix it.
I have disabled AVG, I don’t have any scanners, and have exited Skype. I also don’t have any mods on skyrim.
I’ve also tried Morrowind, and Dear Esther, which all have the same problem.
Any thoughts on how I can fix this?
Thanks for any help!
You can adjust the Separation to your liking if you want, nothing wrong with that. In some games (including Skyrim) it’s currently a bit too high to give a realistic sense of scale per default, so it might make sense to set it lower until this is fixed.
The IPD usually should not be touched though once it is calibrated. It’s quite important to have this set right to avoid eye strain while using the Rift over a longer time. Calibrating it with the Oculus utility is the best way to do this.
If you refer to certain text overlays in Skyrim in Geometry 3D mode, that’s most likely not an IPD issue. It’s a small glitch in vorpX that might be fixed later. If only the text looks wrong, but the image itself looks OK, you shouldn’t change anything.
But you can if you want: you don’t have to use an Oculus profile at all. Simply select ‘Do not use an Oculus Profile’ in the vorpX Configuration. After doing so you can manually change your IPD, either in the config window, or directly in-game on the display page of the in-game menu. vorpX also has its own calibration routine, which can be launched from the in-game menu.
Hope that hepls.
You need no mod to use Skyrim with vorpX.
You can use most mods of course. But in your case it sounds best to first try without any mods installed.
Hi Steampunkgears,
not sure what might be the issue here. Did you try with a clean and unmodded install of Skyrim? Skyrim is not known to cause issues normally. The Script Extender that is requested on that page might cause issues for example (although it seems to work in general).
One general thing you could try is to disable your virus scanner temporarily and see whether that helps. There might be a conflict between its memory protection and the way vorpX hooks into games.
If you haven’t done so before, please also take a look at the trouble shooting sticky.
Hey all,
I recieved my oculus rift yesterday and proceeded to use the steps to get it working for skyrim on
This morning I was able to register my vorpx and get it to show up on my task bar. After reading much into the forums I removed my d3d9.dll and ive even removed other files that were the result from yesterdays results from that website.
Once I did this i get nothing when i boot up skyrim, just a black screen. after replacing those dll’s I can boot up like I did and mess around with the oculus but thats it. i do not get the vorpx control or in game menu when i press del
any help or insight would be much appreciated. this has been getting frusterating and almost regretting paying for vorpx if i cant get this to work.
Thanks
Good to know :-). It’s really tricky to get these values right in VR – much easier with a screen surface as reference ;-). In VR it’s much more about proportions feeling right.
I think Skyrim really shines with Vorpx btw. The EdgePeak is essential to play the game, with all of Skyrim’s different menues and text integrations into the hud/screen. Only gripe is shadow – strange thing is that even without HelixMod since patch 1.6 for Skyrim shadows work in stereo 3d. Wonder what’s causing the the complications for VR with Oculus (all other solutions like Vireio have that same problem). Thought it was related to the roll functionality, but I guess it roots deeper…
Yes, Geometry 3D Eye Separation is clearly too high in Skyrim (and various other games) per default. Something around 0.4-0.5 sounds perfectly reasonable. A last minute bug that somehow slipped in… The default values will be corrected with the next update.
Hi youngneil,
You can’t set values higher than their max values that are shown in the menus due to safety checks that are done when values are imported.
Under normal circumstances you shouldn’t touch the focal offset value unless you know 100% what you are doing :) . That’s why it’s an advanced setting that doesn’t show up normally. The technical term for this value is convergence, and it is pre-configured in a way that is correct for use in an HMD. Changing it might improve the GUI in Skyrim, but the cost for this is high: Stereo 3D is not displayed like it is supposed to be this way.
I’ll check whether it’s possible to exclude the Skyrim GUI from the 3D-calculations.
Hope that helps.
I would welcome it very much if the focal point could be pushed even more towards the user than the 1.00 (100) possible right now in the del settings menu. E.g. in Skyrim this would help with keeping NPC dialogue options from colliding with the game world while at the same time having a good eye separation.
Or is there already a possibility to enlarge this value by e.g. changing a certain ini file or some such?
I’m having the exact same problem. Every since I installed Vorpx, Steam games that are expected to hook with Vorpx crash at the launcher or barely into the game.
This includes:
Bioshock Infinite
Skyrim
Portal 2
Other steam games work fine (i.e. XCOM, Dawn of War 2 – anything not advertised as compatible with Vorpx). I’ve completely uninstalled Vorpx and I still get the crashing. Anyone have any ideas?
Skyrim is fantastic great with this..
But i have a little bug that i can’t able to solve.
The net or sand for example in the dungeon appear and desappear in each eye ..
Can you solve this?