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  • #10838

    In reply to: Skyrim all looks small

    applemung
    Participant

    Press Del and go through the menu and you can change the settings which can change the effective FOV and scale settings. You should spend at least 30 mins per game playing around with settings (one at a time) until you get a comfortable configuration. The default configuration might not be the best for every game and for each individual.

    MrGeddings
    Participant

    I just wanted to say i like the start so far, its not perfect and to be honest not quite what i had hoped but…..its not bad for a beta and i like the features so far. I tried out a few games, arma 2, skyrim, and world of warcraft 3.3.5. I found that in the recommendations of using 1280 x 960 resolution that seems to work the best as far as having a correct aspect ratio. But as others have pointed out the Feild of view is rather small in most games. it helps in games that you can adjust the feild of view. a tip with World of Warcraft is to download the wow machinima tool and use the fov slider on that (but that seems to reset whenever you hit a loading screen) and the 3d depth in world of warcraft doesnt seem that good yet. but i think so far not a bad driver set, head tracking also sometimes feel like it sways a bit side to side at a angle but..im sure it will be worked out in the future. :-) thanks for releasing it and i hope feedback will provide lots of help for improvements!

    :-)

    #10833
    fugazi
    Participant

    Hello Ralph, gongratulations for your great work, great effort for a one man only.
    I have aproblem with skyrim, With the default configuration all looks small, i have entered my ipd that works well with all unity demos, but i have no luck in vorpx.
    Do you think I can fix in the configuration?
    Can you give me some trick for configuration when the world looks small.

    thank you.

    #10782
    baggyg
    Participant

    I tried a couple of other games and thought the 3d effect was better – Skyrim certainly looked life like in depth (in both Geometry and Z-Buffer). So perhaps its just bioshock.

    “World Scale – Coordinate system scaling factor. Adjust this if the 3D separation is too strong/weak.”

    This isn’t quite the same as simple eye separation.

    Also +1 for a edge peek toggle button – Skyrim doesn’t seem to allow me to do many things if I have the middle mouse button pressed.

    #10753

    In reply to: GTA IV w/ ENB?

    davidmi58
    Participant

    Just finished checking out that injector version. I downloaded the mod from here:

    It is an enb injector for GTA IV that was made for am Nvidia Optimus chip that does not like the regular eng. It does seem to work.

    Didn’t try the Skyrim one yet.

    #10752

    In reply to: GTA IV w/ ENB?

    Ralf
    Keymaster

    There is an “Injector”-version of ENB available on the authors site. That seems to work with Skyrim, but I do not know about GTAIV, never tried.

    #10712

    In reply to: Not getting much 3D

    gapper4
    Participant

    Actually, now that I’ve played a bit with the settings in Skyrim, the 3D effect is very good (although there are some weird shadow overlaps, or lag, that I don’t get on my monitor). Mass Effect 2, however, remains quite flat.

    #10711

    In reply to: Not getting much 3D

    gapper4
    Participant

    Not to be argumentative, but the worlds in both Skyrim and Mass Effect 2 seems pretty flat, a bit like overlapping cardboard cut-outs. I don’t get a sense of mass when I look at objects. If my reference is the real world, I’d also expect to see cues for depth, which doesn’t appear to be the case here.

    Again, vorpX makes a lot of games actually playable in VR and for that I’m grateful, but the 3D effect seems to have been dialled back so much that it’s hardly there.

    #10701
    gapper4
    Participant

    Hi guys,

    Well, vorpX has delivered (at least for me) pretty much what would be expected from a beta version. It works pretty well and the interface is already quite good. However, I find that I’m not getting much 3D out of it. Tried the buffers and geometry modes in Skyrim, for example, and they both look pretty flat. Is there a way to adjust them ? I’m used to 3D Vision in Skyrim, which delivers — with the Helix mods — an outstanding experience, so maybe I’m expecting too much. Still, if anyone has a suggestion, I’d love to hear it. Thanks !

    #10690
    jasonbaz
    Participant

    Thanks Ralf- this works better than In anticipated for a Beta. Wow. Skyrim is so much better now and I don’t have the nausea issue anymore. Tried other options out there and they were awful (for me). Tried a few different apps and everything is working well. Thanks for breathing life into older favorites, and making them better than brand new games.

    Jason

    #10671
    DrBeef
    Participant

    I’m seeing exactly the same behaviour with Bioshock Infinite, which was my main reason for investing in the Beta unfortunately.

    The game starts, but I don’t get as far as game play, it just Crashes to Desktop while trying to load my saved game. I am loathed to see if it is the game load that is part of the problem, as I am half way through already and don’t really want to start again (and when I move the save game files to a safe location, Steam just puts them back again).

    I tried Skyrim, and that works wonderfully. I also tried Crysis 3, which does work as well, but I can’t set the FOV high enough for it to really be playable on the rift. I’ve not tried anything else, it was really only Bioshock Infinite I was keen to play.

    I’ll try to do some more experimentation tonight, but multiple restarts, stopping everything else running, including Windows Defender didn’t yield any success.

    #10646
    Ralf
    Keymaster

    Hi Steve,

    Yes, documentation is an issue, on the other hand 95% of people wouldn’t read it anyway…, plus the gamepad stuff is quite unintuitive atm.

    For headtracking to work in racing titles that do not have mouselook but allow you to look around with an analog stick, make sure that the gamepad emulation is set to the follwing options:

    Handle Gamepads Internally = Off
    Headtracking as Gamepad = Relative or Absolute depending on the game, you should get a grasp of what’s better quickly.
    The options below this should be more or less self explanatory except maybe Deadzone Correction, which effectively eliminates analog stick deadzones set by the game.

    If this is done your headtracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.

    Now you are able to look around in your cockpit. The view has to be centered from time to time because of possible yaw drift (should be greatly reduced with a calibrated magnetometer). There is a shortcut for centering.

    Please note that this will never be as good as mouselook-headtracking, since games do all kinds of filtering to gamepad axis movement, plus deadzones + non-linear ramps, and so on. Usually there is no way to get super responsive, perfect headtracking this way, but it’s always better than no headtracking at all.

    Some Codemasters titles should be more or less ready to go with the Rift as axis 0, but unfortunatly clip the movement in cockpit views beyond -/+45° or so. Works still quite nice. All you have to do is the setup in the game options.

    Hope this helps.

    ———————

    BTW: There is also a Gamepad to Mouse/Keyboard Emulation available that allows you to play any game with a gamepad, if you like. To enable that, set ‘Handle Gamepads internally’ to ‘On’. This also allows for example to play Skyrim with gamepad and head tracking wich is otherwise not possible.

    #10637
    ibminarik
    Participant

    I’m having an issue with Bioshock Infinite where VorpX itself keeps crashing. I get about 45 seconds of flawless headtracking (though with some strange warping that I imagine will be fixed with some tweaking) and stereoscopy, then VorpX crashes and the game runs in 2D.

    Skyrim, on the other hand, works great for about two minutes, then the the screen freezes with ugly tearing artifacts, but the audio indicates the game is still running in the background. It’s a damn shame, too, since after getting a taste of Edge Peek I can’t go back to using tridef for Skyrim.

    Don’t know whether it’s worth mentioning, but when I first installed VorpX, it caused all my games to crash to desktop, but a restart fixed that. Has anyone encountered similar problems, and if so, have you found any solutions?

    Here’s my specs
    Windows 7
    AMD FX-8350
    GTX 670
    Kingston 250GB SSD (The game and driver are both stored here)
    Asus Sabertooth 990FX

    #10607
    Zarkov
    Participant

    Skyrim thus far. I just got some serious chills. I decided to start over and during the opening scene I was attacked by some giant spiders. Those things now look like giant hairy creep monsters. After that I just got lost and started wandering around looking at mountains and rivers.

    #10605
    gapper4
    Participant

    Headtracking worked for me in Skyrim and Lost Planet 3 (yup, works fine) but not in Dragon Age Origins — although on the settings panel it showed the option as “on”.

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