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  • #11208
    jasonatokc
    Participant

    I dont see a version in the software how would we be aware our vorpx updated?

    #11207
    Ralf
    Keymaster

    Updates are issued automatically. You don’t have to look for them.

    Documentation clearly is an issue right now, no doubt about that. That will improve over time.

    #11206
    Dudesre89
    Participant

    I have two questions that I hope someone can answer.

    1) How will this Vorpx update? will we have to keep looking for a patch on this forum?

    2) Why is there no sticky explaining what each option does in Vorpx? there are a couple of options where I have no idea what they do.

    #11204
    Ralf
    Keymaster

    More games will be added over time, of course. Most updates will contain fixes, enhancements and new game profiles. Updates are delivered automatically btw., so you will always have the most current game profiles.

    #11180
    namine207
    Participant

    Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!

    Alrighty, here we go!

    Nintendo 64 (Via Project64, many thanks to Ralf on this one!):

    1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
    2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
    3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
    4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
    5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!

    Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.

    PS2 (Via PCSX2):

    1. Install PCSX2 0.9.6.
    2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
    3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
    4. Open the configuration and change the following things:
    Resolution: 1280×800 60Hz
    Renderer: Direct3D9 (Software)
    Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
    Interlacing: None
    5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!

    NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.

    Gamecube (Via Dolphin, with help from Ralf and Marulu):

    1. Download and install Dolphin 4.0
    2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
    3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
    4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…

    So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3

    #11163
    jasonatokc
    Participant

    very cool thanks for the reply.

    Ralf
    Keymaster

    Hi Maichevski,

    I’ll look into the invert Y option. Seems to make sense to keep things consistent.

    MMB Remapping: Yes this will be possible with the next update. The original idea was to keep things simple, but this particular option is requested pretty often, so it will be included.

    #11158
    Ralf
    Keymaster

    A first maintenance update is scheduled for the start of next week. But don’t beat me if it gets delayed by a few days. ;)

    jasonatokc
    Participant

    Ralf Any ETA on updates to Vorpx? Thanks for your hard work on such a tall order of a task.

    #11117
    tonka
    Participant

    Hi Ralf, do you have any idea when an update will be released which fixes the VR keys as I am waiting for that before playing various games.

    #11109
    Ralf
    Keymaster

    Remapping of the middle mouse button will be possible in the next update. Actually it isn’t really hardcoded in a strict sense already, so the re-mapping option is easy to add.

    #11073

    In reply to: Binding VR keys

    tonka
    Participant

    Ralf, I would really like to use the VR keys so do you have any idea when an update to fix it will be coming?

    #11055

    In reply to: Bioshock Infinite

    DrBeef
    Participant

    I have the crash with both, I was running 320.49 and I updated to 327.23 to check but it made no difference.

    #11043

    In reply to: Binding VR keys

    Ralf
    Keymaster

    There currently is a bug that makes mapping the keys impossible. Appears they get mapped but reset to the old value immediately after that… The same bug applies to the gamepad mapping.

    This will get fixed in the next update.

    #11027
    yarvo
    Participant

    Any hope for an update that makes outlast stereoscopic 3D?

Viewing 15 results - 4,486 through 4,500 (of 4,548 total)

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