Cyberpunk VR Update Thread

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Viewing 5 posts - 961 through 965 (of 965 total)
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  • #221068
    Ralf
    Keymaster

    There is an option on the DirectVR page of the menu that lets you disable looking up/down only with the headset.

    Not recommendend though. Really. Not. Pretty much every VR game ever made only allows looking up/down with your head and not with a gamepad/controller to ensure that your real world horizon and the VR horizon always match. When both do not match playing in VR can become pretty uncomfortable.

    #221069
    chihaya1983
    Participant

    Oops, that’s not it, but thank you for the quick reply.

    https://steamcommunity.com/sharedfiles/filedetails/?id=3410984934

    (Is the screenshot visible? I have also included a link to the screenshot)

    This is what I see when looking straight while sitting down. The crosshair and UI are angled high. To compensate and so my view is at ‘normal eye level’, I have to look down, but the weird angle is nauseating…

    #221082
    Ralf
    Keymaster

    2025/01/27

    A new update is available that includes the Cyber Engine Tweaks modding framework for CP2077 2.21. No other changes.

    #221091
    thaman
    Participant

    After the new patch and then downloading the new update for vorpx, I still cant seem to engage out of edgepeak.

    #221095
    flamefury42
    Participant

    Can anyone tell me what vorpx version I should be running to get a good 3d effect for cyberpunk. I’m really trying to weigh my options with trying to get the most out of CyberPunk 2077 in VR. I’ve tried luke ross and it can be choppy in some areas. When I say which vorpx version, should I be using the free version(the free download for cyberpunk) or my paid version of the Vorpx app? Does one offer 3D over the other or is it still going to look flat regardless of version?

Viewing 5 posts - 961 through 965 (of 965 total)
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