adisplinter

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Viewing 15 posts - 1 through 15 (of 27 total)
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  • in reply to: vorpX 17.3.2 Available Now #169006
    adisplinter
    Participant

    Wow..been hyping for this version for a while…great stuff, thanks Ralf

    in reply to: The State of Affairs October 2017 #167702
    adisplinter
    Participant

    Sounds good Ralf, keep up the good work, VorpX is fantastic, just finished Outlast 2, no problems, great experience.

    in reply to: Alien Isolation 'Fan made VR mod' #166056
    adisplinter
    Participant

    Too late, already played it native in DK2 and using vorpX for CV1. But this game has great replay potential so I don’t see why not playing it for a third time using this native mod, just for geometry 3D, scale and that amazing depth ;)

    Anyway vorpX still remains a much needed entity in the VR world and Ralf’s work is priceless.

    in reply to: After a year of owning VorpX… #165733
    adisplinter
    Participant

    Made a very positive review back in 2015 in DK2’s age: https://www.vorpx.com/forums/topic/an-honest-vorpx-review/
    It only got better ever since, Ralf is our savior.

    in reply to: Rank your 5 best Vorpx games. #165732
    adisplinter
    Participant

    @dellrifter22
    Holly shit mate, thanks a lot, had no idea, no info/news about this popped up on my usual VR hanging places on the web, and I was already playing other games in VorpX, I gave up on Dying Light after searching for more than one year.

    You made my day man, and especially before the weekend, guess I’ll let the team go home from work earlier today ;) I still hope Ralf will release a working profile to fix the height issue from VorpX’s settings…anyway, that was also the case back in 2015 when it first came out for DK2.

    I’m not sure if I’m allowed to post Reddit links here, an admin can remove this last entry from my post if it’s not allowed: https://www.reddit.com/r/oculus/comments/6i7hpg/playing_dying_light_on_cv1_as_a_dwarf/

    in reply to: Rank your 5 best Vorpx games. #165203
    adisplinter
    Participant

    I think you are playing it in cinema mode, do you find yourself in a big room, sitting on a couch with a controller in your hands, playing on a big screen TV ? If so, you need to turn off Virtual Cinema Mode and enable Normal or Adaptive Z-buffer from 3D Reconstruction menu.

    Besides that, in order to get native like feeling in VorpX games and objects to appear at normal size/scale, you need to increase the FOV manually from games menus (if available), config or ini files or use a 3-rd party tool, designed for that game. Also display resolution is key. I can confirm that if u set almost any game properly in Vorpx (some take more time, some take less than 5 minutes) they will be displayed like a VR native game or very close. For details of how to set resolution and FOV properly please read this:

    Performance/Quality Tweaking with Custom Resolutions

    Essential Game Hints – Please read this!

    As for performance, I’m not sure how u set Half Life 2, to get terrible performance on GTX 1080. I played Half Life 2 + ep 1 and 2 at a constant 90 fps on a GTX 1070 and i7 CPU. Same goes for Alien Isolation where the performance wasn’t always 90, but now, with Oculus’ Asynchronous Spacewarp (ASW) which requires only 45 fps I’m sure it will run just fine.

    in reply to: Rank your 5 best Vorpx games. #165169
    adisplinter
    Participant

    No mate, it’s my fault, I should have specified…it’s the only one from that top that I only played on DK2, back in 2015, when it was supported natively for old Oculus runtime 0.5 or 0.6. But I put it there because I believe Ralf will eventually figure out a way of playing it on CV1 (hopefully) ;) I think Dying Light is now the most anticipated game for VorpX supported games :)

    in reply to: Rank your 5 best Vorpx games. #165159
    adisplinter
    Participant

    I’m gonna make it a top 10 ;)

    1. Alien Isolation
    2. Dead Space 1-3
    3. Dying Light
    4. Stalker COP Misery Mod
    5. Metro 2033 and Last Light
    6. Half Life 2
    7. Outlast
    8. Fallout: New Vegas
    9. Battlefield 3-4
    10. The Witcher 3 (only a part on cinema mode)

    Unplayed, potentialy top 5: Mass Effect 1-3, Skyrim SE, Splinter Cell 3, GTA 5, Dishonored, Bioshock, Portal 1-2

    adisplinter
    Participant
    adisplinter
    Participant

    Indeed nVidia drivers caused the issue but it didn’t manifest until the Windows update…wierd.

    I installed all the drivers in 372 series (372.54, 372.70, 372.90) and none of them worked, all gave me the artifacts after a few minutes or instantly on 4k DSR resolution. As the other user who had this issue on the forum, the problem was gone in 368.81, everything performed just fine. Thanks Ralf and Thoraz for the info !

    I wonder if nVidia is aware of this issue affecting their drivers, considering they promote their game ready driver like this: “Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games”

    adisplinter
    Participant

    Ok Ralf, thanks. I had 372.70 when Win 10 updated and started to manifest the issue…I updated to 372.90 and the issue was still there. I’ll try a clean install, not the one through GeForce experience or older ones, I found a user here on the forums that had the same issue with 372.54 and 372.70 and did not have it with an older one. If it’s the driver it would be kind of sad since they promoted new VR features for most of the iterations I saw lately.

    in reply to: Oculus Rift CV1 First Impressions #100545
    adisplinter
    Participant

    I’m also interested in this regard Ralf, are the distant objects and text clearly visible in CV1 or still a lump of indistinguishable pixels like with DK2 ? The opinions seems to differ on that matter throughout the Internet reviews, some say it’s very clear, some say not so much compared to DK2.

    I guess it depends on personal perception and what kind of games they played…I’m sure in Oculus Home demos with most of the objects rendered close to the user’s face everything looks crispy clear. But I wonder how clear is a npc firing a sniper rifle at you from 300 meters away or how visible is a distant car or space ship incoming at a mile away. You are the creator of Vorpx, and I guess you have seen a lot of games through CV1 by now, so your opinion matters ;)

    in reply to: vorpX 16.1.1 Available Now #100543
    adisplinter
    Participant

    Thank you Ralf, keep up the good work!

    in reply to: Far Cry 4 Vorpx 0.9 #97013
    adisplinter
    Participant

    That’s a nice trick. Thanks a lot man, I tried every other possible solution to launch Far Cry 4 with VorpX and it crashed at start-up every time. Disabled Uplay overlay, gone offline, disable Steam overlay, MSI afterburner, antivirus, everything…VorpX desktop shortcut for better hook chance…nothing worked. I almost gave up, re-enabled all overlays and tried your solution, resuming Watcher after the loading bar passed 50%…VorpX hooked, launched campaign, tweaked settings for perfect image…works flawlessly.

    Also I might add that Far Cry 4 is a good game to be played with VorpX:
    – minimum zoomed-in effect due to high FOV setting, especially combined with Letterbox 2
    – very well optimized, runs great oh high settings
    – visible HUD in-game on DK2 thanks to VorpX’s Game Settings optimizer for Far Cry 4
    – very nice experience with driving, gliding, combat
    – great graphics, atmosphere, physics…it’s a Far Cry game after all

    in reply to: Outlast dk2 #96363
    adisplinter
    Participant

    Create a shortcut on desktop for Outlast executable through VorpX’s options, should find that by right clicking the VorpX system tray icon. That way u’ll have a better chance of VorpX hooking into your version of the game.

Viewing 15 posts - 1 through 15 (of 27 total)

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