Ainaemaet

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • in reply to: Skyrim Special Edition #122337
    Ainaemaet
    Participant

    This was my problem with Skyrim in VorpX. It’s always ‘near’ perfect, never ‘perfect’!

    in reply to: Blade and Soul Support #103677
    Ainaemaet
    Participant

    Another Blade & Soul fan here. Came here hoping to find some positive info regarding this game, but guess not! Too bad, I really hope it can be made to work in the near future!!! :)

    Ainaemaet
    Participant

    I think that removing extended is a good thing and something that we all knew would happen eventually regardless, so why not get it out of the way now rather than later? I understand it’s a pain in the ass to deal with and I’m happy I don’t have anything in active development that needs updating at the moment, but contrary to what you are stating about things running worse Ralf, there isn’t a program I have tried that doesn’t run better, out of everything I have found working for 0.7 so far.

    in reply to: vorpX 0.8.0 Available Now #80719
    Ainaemaet
    Participant

    Hey Ralf, just wanted to come on and say great job with the new update! :)
    Virtual Cinema mode works great, I just spent an hour running around in Revengeance in there and had a blast.
    Things seem a lot smoother and easier for me to configure as well.

    Very happy with this, keep up the great work!

    in reply to: Movement decoupling in Menu #80542
    Ainaemaet
    Participant

    If you do that you are back to the same problem you mentioned in your second comment I think (correct me if I’m wrong).

    I’m just trying to help you make a better product; and yes, I understand that means more work (I am involved in development myself); but in my opinion the ability to adjust settings without simultaneously feeling the need to ralf (pun intended :)) would be a huge improvement on the quality of your program.

    in reply to: Movement decoupling in Menu #80540
    Ainaemaet
    Participant

    What about the idea of having the option to occlude the camera view temporarily while we make our changes, perhaps via a hotkey, rather than disabling the head tracking? That way the user could switch back and forth at their convenience so they could still get a proper look at where they are.
    Perhaps the camera view could even be occluded with a static snapshot of whatever was on screen when they entered the menu, and when entering and exiting the menu they would be prompted to look forwards in order to minimize any incongruence in perception.

    Honestly, the issue for me is a huge one and the only real reason I don’t bother with the software much. I have used it perhaps a little over a dozen times since I purchased it 7 months ago, and I would think I can’t be the only person affected in such a way.

    If you take it into consideration, I would be more than happy to test whatever ideas you have.

    in reply to: Movement decoupling in Menu #80534
    Ainaemaet
    Participant

    Hmm, not sure if we are thinking about the same problem.
    My issue is with the movement happening within the game itself while I am in the VorpX menu. Like in Skyrim for example, while I am trying to use the mouse to make VorpX adjustments, the mouse is still controlling the camera in game, and causing me to feel dizzy or sick.
    If we are indeed on the same page, would you mind explaining a little more on how this 3d edgepeek will help with the issue? I’m not sure I understand….

    Thanks! :)

    in reply to: Eager for Registration Code #17422
    Ainaemaet
    Participant

    I was just about to come here and voice my discontent over the signup method, but when looking for the confirmation email to join this forum, I seen it was already there! Not even 5 minutes! Thanks Ralf! :)


    @AnotherCrazyCanadian
    Mate, when people spend money it’s a different story. This is the real world. Nice to know your heart is in the right place though. :)

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