AndyW

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Viewing 15 posts - 1 through 15 (of 21 total)
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  • AndyW
    Participant

    Best workaround would be to lose the d3dx9_42.dll and install SKSE, which includes the same functionality and, to the best of my knowledge, doesn’t conflict with VorpX.

    If you’re already using SKSE then just make sure you have

    [Memory]
    DefaultHeapInitialAllocMB=768
    ScrapHeapSizeMB=256

    in the SKSE ini file (in your Skyrim data -> SKSE folder).

    in reply to: Fallout 4 in VorpX now working almost ideally! #127201
    AndyW
    Participant

    This mod might help, though from the description it could take some tweaking. I had a look, but I couldn’t find a proper Enhanced Camera or Immersive First Person equivalent for Fallout 4 :(

    in reply to: A:CM Direct VR problem #125808
    AndyW
    Participant

    Ah, that might be the crash I got. Oh well, bearable if not too frequent.

    I might try Helix Mod out of curiosity while waiting for the next version, but I won’t be surprised if it wrecks everything :D

    in reply to: A:CM Direct VR problem #125804
    AndyW
    Participant

    I’ve got the version with the film-grain switch in options (turned off, hated it even playing on a monitor), but that’s still good to know. Any other tweaks in the pipeline, before I get reckless and start experimenting :)?

    in reply to: A:CM Direct VR problem #125802
    AndyW
    Participant

    Thanks Ralf – I’d started the scan first by the Alt-L shortcut, then by the option on the VorpX main page, so didn’t see the FOV slider hint in advance. I think I was so put off by the distorted view that I never even saw an after-scan hint.

    Curiously, either pulling the FOV slider to the left or running the scan from the DirectVR page of the menu (or just chance) also got positional tracking scan to work. Not that I was bothered about that (I just thought it may be diagnostic), but it’s good to know everything’s working as intended.

    And it’s way better through Direct VR, as that fixes the annoying need to adjust the view after player animations (like opening doors).

    Thanks :)

    in reply to: Aliens: Colonial Marines won't launch with VorpX #125605
    AndyW
    Participant

    Right-click the VorpX icon in the system tray and select ‘Create Desktop Shortcut’, browse to your Steam folder on whichever drive you have ACM installed, then to steamapps -> common -> AliensColonialMarines -> Binaries -> Win32, and select the ACM exe. This will create a shortcut on your desktop.

    Before double-clicking the shortcut to launch the game, make sure Steam and Oculus are running, then right-click on the VorpX icon in the system tray and select ‘Pause Watcher’.

    That will hopefully do it… unless you’ve got some other issue which happens to have the same symptom. Good luck :)

    in reply to: Keyboard shortcut for DirectVR #125537
    AndyW
    Participant

    The other problem that I haven’t found a workaround for yet are the first person mods. If you have one of them installed, for example Immersive First Person View, the DirectVR head rotation will never work.

    On this point, Enhanced Camera seems fine with Direct VR – for me at any rate. Not a complete answer, but it may be a help :)

    in reply to: Aliens: Colonial Marines won't launch with VorpX #125507
    AndyW
    Participant

    Ah, ok, problem solved. I had to use a VorpX shortcut. I’d already tried that, but forgot to pause the watcher. My bad :(

    Still, useful to know if anyone else runs into the same issue :)

    in reply to: Aliens: Colonial Marines won't launch with VorpX #125505
    AndyW
    Participant

    Hi Ralf, thanks for the reply :)

    Yeah, the only reason I tried that is because it’s been suggested as one of the ways of getting round Steam ‘Unknown error’ issues – an act of desperation after trying everything else I could think of.

    As said in my first post, VorpX and ACM are excluded from my virus checker, nothing that can show in-game notifications is enabled (I already disabled Steam Overlay). I had already erased the game folder before re-installing, but didn’t phrase that well in my first post.

    I’m not aware of anything that’s changed on my system since it was last working, except for the VorpX version, but that can’t be the issue.

    Is it conceivable that I’d need to exclude Steam from my virus checker? I mean, VorpX isn’t hooking into Steam itself, so I wouldn’t have thought so.

    Is there any way that you know of getting a log that might indicate where the problem is occurring on my system, or what I’ve got set up wrong? Thanks.

    in reply to: Aliens: Colonial Marines won't launch with VorpX #125486
    AndyW
    Participant

    Ok, I went ahead and tried running VorpX as administrator (as well as Steam)… ACM fails to start with a Steam ‘unknown error’.

    I know Skyrim is working fine, I’ll try a couple of other games.

    in reply to: Aliens: Colonial Marines won't launch with VorpX #125431
    AndyW
    Participant

    Running Steam as administrator allows ACM to run when VorpX is running – but then VorpX fails to hook :(

    Running VorpX as administrator makes it bring up prompt for installation key – I cancelled out of that and didn’t pursue that any further.

    in reply to: Aliens: Colonial Marines won't launch with VorpX #125427
    AndyW
    Participant

    Oh, I forgot to say, I’m running Win 10 Home 64 and using a non-admin user account.

    AndyW
    Participant

    Many thanks! :D

    Sadly, my Rift and Oculus Support have decided to embark on the exciting game of “Can we kill AndyW through sheer frustration and exasperation”, but if I survive their little game with sanity and Rift intact I shall be sure to give this a try :)

    in reply to: "Game FPS 45 direct mode 89"??? #104722
    AndyW
    Participant

    Interesting. I’ve had two different cards with vorpX, a GTX 780 ti and an AMD RX 480, and both caused judder when I tried changing that setting to “Fastest”. As soon as my 1080 FTW arrives, that’ll be the first thing I’ll try. What other tips do you have to take full advantage of your 1080. By the way, if you’re using an Oculus, you’ll get way better frames per second than a Vive. I learned that the hard way.

    My entirely uninformed guess is that at “Safe” setting the game’s maximum framerate is capped, and so there’ll be less variation between the minimum and maximum game framerates. This would give a smoother experience, as any async interpolation of frames is being done on a more consistent source.

    When set to “Fastest” there would be a wider gap between a game’s min and max framerates, so the async algorithm may struggle to smooth out the less consistent flow of frames.

    With a faster card like the 1080 (or a game with less demanding graphics or lower settings) the minimum framerate wouldn’t dip low so often and would be higher in any case, so less variation between the minimum and the headset imposed maximum of 90 FPS.

    As I say, just a guess.

    AndyW
    Participant

    Um, actually, I wasn’t thinking clearly, was I? Just because people haven’t had problems with the overhaul mod doesn’t mean it’s stable with VorpX. Thanks for the heads-up :)

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