Forum Replies Created
-
AuthorPosts
-
Jul 16, 2019 at 11:58am in reply to: Where is official WMR support? I only see Oculus and Vive mentioned. #185858apollon01Participant
WMR user here – all works OK.
Milan
apollon01ParticipantThanks steph12. As I wrote in one of my posts above, I am all OK.
This reply was ment for Ralf :-)
Milan
apollon01ParticipantI actually bought the Mankind Divided because it has an official profile in vorpX library.
However, I can understand the reasons you have Ralf for not investing too much time into tuning the profile.
Nevertheless, I would recommend to keep the profile in the library and just allow users to disable it if needed. That way, someone could come with a new version of the profile should anything change with the game. Under the current state of play, the official profile blocks the exe from being used by any other (user made) profile.
E.g. the game comes with native SBS output. This could be used by some user made profile if the official one could be disabled.
Thanks for considering such an option.
Milan
apollon01ParticipantYes, the exclusive fullscreen did the trick for me too.
apollon01ParticipantWell… the Desktop viewer works and is able to display SBS, but the Deux Ex is severely cross-eyed. So I am back to Z-buffer.
Thanks in any case, dellrifter22.
Milan
apollon01ParticipantThanks dellrifter22, I will give it a shot today evening and report back.
Milan
apollon01ParticipantThanks for the profile, RJK.
It works nicely on the remastered edition too (with some occasional glitches).
Milan
apollon01ParticipantGreat to hear Ralf. Thanks for looking into this.
This is what I think might be of relevance:1) Rise of Flight
Is free to play on Steam and as far as I know is dx9.2) Il-2 Cliffs of Dover BLITZ
Was re-released by the guys from Team Fusion as Il-2 Cliffs of Dover BLITZ Edition which supports dx11. If you had already the original Il-2 Cliffs of Dover in your Steam library, you should see also the BLITZ Edition ready to install (as a free upgrade, though as a stand-alone game).
To get the reshade/depth3d work, the “magic” stuff had to be put not in the executable folder but to the folder with all other dlls (\parts\core\). The z-buffer had to be reversed.Please do let me know if I can be of any assistance.
Regards,
Milan
-
AuthorPosts