apollon01

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Viewing 15 posts - 31 through 45 (of 57 total)
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  • apollon01
    Participant

    Done. Thanks Ralf

    apollon01
    Participant

    OK, just noticed Ralf’s comments.

    Well… I leave the SteamVR bug report as is for the moment till the issue is solved (on any end) :-)

    Thanks Ralf for checking it out.

    Milan

    apollon01
    Participant

    The SteamVR bug report is here

    https://steamcommunity.com/app/250820/discussions/3/1637549649106668509/

    Please visit it and add your comment so that the developers pay attention to it.

    Thanks

    Milan

    apollon01
    Participant

    HP Reverb here.

    I think this issue needs to be highlighted also on SteamVR discussion forum.

    Lokiss88 created a thread there in General discussions but with no reaction from the developers. In my opinion, it has to go to Bug reports with associated System report.

    I will try to create such a thread and link it here too so that you can comment on SteamVR that you have the same issue.

    Hopefully they would look into it knowing there are more users having problems.

    Milan

    apollon01
    Participant

    Try to launch the game with the headset already on your face (it is awkward, I know).

    This way it works for me (well at least for now).

    Let me know whether it solves the problem for you as well.

    apollon01
    Participant

    And again :-(

    Win up to date, vorpX up to date, GPU driver up to date, SteamVR up to date…

    Reboots / restarts not helping.

    apollon01
    Participant

    For me, it was not just a restart of the PC (I have done that a couple of times) but a switch off / switch on – twice (yesterday evening and once more today).

    Weird, but it works :-)

    apollon01
    Participant

    Next:
    – Reinstalled SteamVR
    – Got rid of Revive and associated Oculus sw

    –> still the same problem. I am running out of ideas. All other VR related stuff works just fine.

    in reply to: F1 2019 working with in game head tracking #189644
    apollon01
    Participant

    Thanks for the guide, @Bacon2002.

    I do not have F1 2019 though I have a question regarding head tracking via Opentrack.

    Besides rotation, how is the positional (moving to the sides, up/down and forward/backwards) tracking working for you? Did you managed to get it working 1:1?

    Thanks, Milan

    in reply to: Improving settings for Wing Commander Saga #188790
    apollon01
    Participant

    OK, figured it now – it runs in 3D on FSO 3.6.12. Here is how to make it work (well at least on my setup :-)) in case someone else will want to give it a try:

    – get Freespace 2 (mine comes from GoG)
    – get wxLauncher for the SCO
    – get FSO 3.6.12 INF SSE2
    – get MediaVPs 3.6.12
    – use Quake III: Arena profile as suggested by Zarkov
    – vorpX needs to hook on fs2_open_3_6_12r_INF_SSE2.exe

    Install via wxLauncher and you are ready to go!

    The FSO 3.7.4 hooks but does not give a 3D effect (at least not for me). The FSO 3.6.12 works fine.

    Milan

    in reply to: Improving settings for Wing Commander Saga #188732
    apollon01
    Participant

    @Zarkov

    Thanks for the info above.

    Would you mind to give more details on how you managed to get it work all together?

    I got the Freespace 2 from GoG. Then I installed Knossos 0.13.3 which allows only FSO 3.8.0-3 and MediaVPs 3.8.2.

    How did you managed FSO 3.7.4 and MediaVPs 2014 (aka 3.7.2) to install via Knossos? Or did you do it manually or via different launcher?

    I am a bit puzzled… so your help will be highly appreciated.

    Milan

    apollon01
    Participant

    Thanks Ralf. That’s helpful.

    Btw the DirectVR magic is impressive.

    apollon01
    Participant

    Also, I have noted that vorpX always indicates that it changed settings and restart is required (even though I always click on OK & Save).

    May this be related to the above?

    apollon01
    Participant

    Thanks for the references. I have tried three different profiles and one works slightly better than the one I have used for the Il2 1946.

    I will probably go through them slowly one by one and maybe I will be lucky :-)

    Just FYI – the game was reported to work rather OKish with the (now dead) nvidia 3D Vision. So I suppose there probably is a way. There is even a helixmod fixing some issues for the nvidia 3D Vision.

    Milan

    apollon01
    Participant

    Thanks RJK_ for the tip. That was it. I had to hexedit some other files too.

    So now I am able to run the Rise of Flight in dgVoodoo2.6 and vorpX at the same time. I tried a profile that works well with other dgVoodoo2.6 (based on your profile for Stolen) and while I get quite nice Z3D effect in the opening screen, in-game (in-flight) there Z3D effect is OK only in outside view but unfortunately not at all in cockpit view (which is quite essential for a flight sim :-)).

    Would you have some tips what possibly to try to tweak?

    It is weird. It seems that the outside is rendered differently to the in-cockpit.

    Thanks,

    Milan

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