apollon01

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Viewing 12 posts - 46 through 57 (of 57 total)
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  • in reply to: Get DiRT Rally for free #187256
    apollon01
    Participant
    in reply to: Render resolution of Immersive Screen mode #186016
    apollon01
    Participant

    Ok, thank you for the info.

    Milan

    in reply to: Render resolution of Immersive Screen mode #186002
    apollon01
    Participant

    Thanks Ralf,

    The 1440p applies to what VR headset?

    I got the Samsung Oddysey+.

    Thanks!

    Milan

    in reply to: Render resolution of Immersive Screen mode #185977
    apollon01
    Participant

    Ralf,

    Do I understand correctly that Full VR mode renders the image at 1:1 pixel mapping if the game resolution matches as closely as possible the HMD resolution (at least on the vertical resolution)?

    Thanks,

    Milan

    in reply to: What game are you currently playing right now? #185920
    apollon01
    Participant

    Nice post :-) I got few titles lined up:
    – Skyrim SE
    – Morrowind (pity it does not work with distant lands)
    – GTA V
    – Deus Ex: Mankind Divided
    – Mafia
    – Mafia II
    – A Story About My Uncle (is surprisingly nice in vorpX)
    – Giants: Citizen Kabuto (idem; this is a fantastic retro)

    and I hoped also for some of my sims: Flight Sim World, Il-2 1946, Il-2 Cliffs of Dover Blitz and Rise of Flight… however unfortunately these do not work in 3D (but are fun also in 2D).

    The question is – when will I get the time to give all these a shot? :-)

    Milan

    apollon01
    Participant

    WMR user here – all works OK.

    Milan

    in reply to: Mankind divided – Z3D broken #185806
    apollon01
    Participant

    Thanks steph12. As I wrote in one of my posts above, I am all OK.

    This reply was ment for Ralf :-)

    Milan

    in reply to: Mankind divided – Z3D broken #185802
    apollon01
    Participant

    I actually bought the Mankind Divided because it has an official profile in vorpX library.

    However, I can understand the reasons you have Ralf for not investing too much time into tuning the profile.

    Nevertheless, I would recommend to keep the profile in the library and just allow users to disable it if needed. That way, someone could come with a new version of the profile should anything change with the game. Under the current state of play, the official profile blocks the exe from being used by any other (user made) profile.

    E.g. the game comes with native SBS output. This could be used by some user made profile if the official one could be disabled.

    Thanks for considering such an option.

    Milan

    in reply to: Mankind divided – Z3D broken #185775
    apollon01
    Participant

    Yes, the exclusive fullscreen did the trick for me too.

    in reply to: Disable default profile #185368
    apollon01
    Participant

    Well… the Desktop viewer works and is able to display SBS, but the Deux Ex is severely cross-eyed. So I am back to Z-buffer.

    Thanks in any case, dellrifter22.

    Milan

    in reply to: Disable default profile #185358
    apollon01
    Participant

    Thanks dellrifter22, I will give it a shot today evening and report back.

    Milan

    in reply to: Rise of Flight and Cliffs of Dover in 3D #183505
    apollon01
    Participant

    Great to hear Ralf. Thanks for looking into this.
    This is what I think might be of relevance:

    1) Rise of Flight
    Is free to play on Steam and as far as I know is dx9.

    2) Il-2 Cliffs of Dover BLITZ
    Was re-released by the guys from Team Fusion as Il-2 Cliffs of Dover BLITZ Edition which supports dx11. If you had already the original Il-2 Cliffs of Dover in your Steam library, you should see also the BLITZ Edition ready to install (as a free upgrade, though as a stand-alone game).
    To get the reshade/depth3d work, the “magic” stuff had to be put not in the executable folder but to the folder with all other dlls (\parts\core\). The z-buffer had to be reversed.

    Please do let me know if I can be of any assistance.

    Regards,

    Milan

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