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Boblekobold
ParticipantMmmm…
Both images look terrible in your pictures.
It’s always possible to get a lot better image than that, at least in VorpX (UEVR isn’t even close in most games I tried).
It can be a profile or configuration problem (maybe the wrong type of 3D, etc.)
Or maybe it’s the game ?
When I use VorpX in a game like Bioshock 2, Metro Exodus or Frontier Of Pandora (or Hogwarts Legacy / Atomic Heart if you want UE4), the image quality is far better than any real 8k video I could record myself.
This is worse.
This is ugly even in 1080p. You shouldn’t be able to notice it on a 1080p monitor (impossible).
If the image quality is so bad, I guess it’s because you weren’t able to record correctly the output ? In this case I don’t see how we could compare.
Anyway, if you play AA games with UEVR and no good VorpX profiles, UEVR has a lot of qualities, especially if you don’t really care about immersion and full VR, and just want 3D, and especially if you prefer G3D over image quality and if your computer is powerful and silent enough. Maybe you can use VRto3D in this case.
Why do you want to use VorpX instead ?
VorpX is great to play AAA games in full VR (or Immersive Screen) with the best graphics available. Especially First Person games (if you want a perfect native-like experience). You don’t really need it to play AA third person or strategy games based on Unreal Engine 4/5 (even if it should work a lot better than that).
I’m also a professionnal game developper (and I have advanced 3D modeling, animation and rendering skills too but it doesn’t really matter).
There is no way I can see blurry letters in VorpX.
But as we said, you may be right on a PPD limit. I wouldn’t be able to tell with my current VR headset, which is already better than most.
Boblekobold
ParticipantYou can :
– Activate Clarity FX, use sharpness filter (and texture enhancement if available) in VorpX’s ingame menu page 2. It improves image quality a lot, at least in mono (I don’t know if it works with SBS mode, but it works very well when you hook a game).
– Use VorpX V24’s Virtual Monitor and choose an higher resolution than 4k.Boblekobold
ParticipantAs far as I remember :
– “Full VR” display mode has a zoom setting. No distance/scale setting. But it’s the same thing. You shoold be able to unzoom enough.
What is your VR headset ? You should try to choose the ratio of your resolution accordingly, if the game allow it. Did you try the virtual monitor ? (VorpX V24)
– “Immersive Screen” display mode has a distance setting, and you should be able to unzoom a lot…Boblekobold
ParticipantAlso, to my knowledge… UEVR is best in UE games overall, by a lot. And I mean, its not surprising really, VorpX works on like a bizillion other engines, while that one is specific to UE4-5.
UEVR doesn’t even handle raytracing in UE4 games and it has a lot of visual issues (animations glitches, camera clipping, 3D and camera doesn’t feel right in first person games, etc.)
Stability can be bad (it often crashes) and it’s not reliable, at least on my VR headset.
It’s most of the time unusable if you want your PC to remain silent (even with a very expansive one).
It’s definitely not better than VorpX. At best it’s different, but image quality can’t even compare because most beautiful settings don’t even work with UEVR.
And VorpX is so much optimized than it’s a lot better with AAA games on current graphic cards.
I agree UEVR can be a lot better in some minor games with little environments when VorpX has no profile because you can get G3D and image quality is good at short distance.
How do you configure UEVR to get a good image quality and see every details miles around like in VorpX ? Because every person who really tried both around me said me that VorpX has a lot better image quality.
Maybe you don’t know how to configure VorpX, or as I said, you are very sensitive to something most people don’t even notice.
Or maybe there is a compatibility problem with your uncommon VR headset or as you said a limit to PPD somewhere, which doesn’t concern most people and has probably no real effect on most recent games.Did you try the ClarityFX, Sharpness and Texture Enhancements settings ? (VorpX’s Ingame menu page 2) It’s very impressive on my VR headset if properly configured.
Some people use OpenXR toolkit to improve image quality but I didn’t need it.Most people really don’t need this level of details anyway. I’m pretty sure there is no way to reach VorpX’s image quality with UEVR in an AAA game (or I don’t know how to do it, and no one arround me found out).
We probably don’t play the same games. I mostly play AAA games in VR (and anyway most of them aren’t made with Unreal Engine, except Atomic Heart which is an UE4 game and is better in VorpX).
As far as I know, you can always use max settings with VorpX in AAA games with a good enough resolution. It’s impossible with UEVR (either because it doesn’t even work, or because it works but it’s not optimized enough).
As I said, you could not reach such resolutions with most beautiful games (especially with Unreal Engine 4/5 AAA games…)
So It depends on the game, and on your use. Anyway both programs have other pros and cons depending on your expectations.
Boblekobold
ParticipantYou probably have a good sight and are probably very sensitive to PPD (you bought a 8k VR headset so it’s not surprising ;) )
Maybe there was a limit in order to optimize ?
I wonder how you can use this kind of resolutions in VorpX. We probably don’t play the same games… (Frontier Of Pandora, Metro Exodus, Atomic Heart, etc.)
Or you have a lot better graphic card.How do you do ? Virtual Monitor is limited to 4860p as far as I know (I never tried above 3840p because I mainly play recent AAA games and even with an RTX4090 it would be hard to keep a decent framerate. I don’t know if it would be useful to me. In my opinion, 2880p is enough with a lot of old games because of textures limit, even if VorpX enhances them a lot).
Besides, I think I prefer my G2 (2160p) over my Varjo Aero (2880p but maybe there is more pixel density at the center of the fresnel lenses), and the G2 ratio is probably closer to my field of view, the way I wear these VR headsets, so I can see more details in full VR with the G2.
Curiously, I can also see more clearly the pixels on the Aero (maybe because the G2 is afocal and my sight is almost but not completely 10/10). Sometimes it’s not so good to see too clearly (but anyway I don’t concentrate on pixels during playthrough).
So I don’t think I could really see the difference, especially in game, between a 4000p VR headset and my G2. Anyway it’s still way better than a Quest 3 at medium/long distance ;)
The most important thing is the displayed image in my opinion.
Even if my Reverb G2 is 2160p and even if my sight isn’t 10/10, I can clearly see :
– the difference between 2880p, 3200p and even 3840p game resolution (but only in very recent games because as I explained it doesn’t really matter in old ones). It seems most games arent really perfect at a given resolution. You have to render them in a higher one than the displayed one.
– the difference between VorpX and UEVR clarity and sharpness.UEVR’s sharpness & clarity isn’t even close to VorpX at medium/long distance in every AAA game with large outdoors environement I tried (even with 6000p resolution in UEVR, it’s still blurry at medium/long distance while VorpX is usually great even in 2880p). The fact I usually can use a wider FOV in VorpX may play a role but It doesn’t explain everything.
Of course VorpX handles more optimized game engines than UEVR, but even with Unreal Engine 4 VorpX is always a lot better in this case (didn’t really compare UE5 yet). I haven’t found a way to fix it yet, and I don’t think there is. I asked around me and everyone confirmed this phenomena, even on Pimax Crystal Light. It may depend on the technologies used by each game I suppose.
Boblekobold
ParticipantSomeone posted that about Vulkan :
https://3dsurroundgaming.com/Vk3DVision.htmlIt probably works with VorpX Desktop Viewer but I don’t know if it works with ShadPS4.
Boblekobold
Participant@haints :
It’s not our business…
As long as VorpX keeps working.@jazbanter :
I don’t have anything against the start room (if it’s what you mean by Tutorial Overlay). There could be an option to hide it but it can be useful. I use it to recenter my VR headset or to know if I hooked with the right profile.
@ratcat :
Concerning Prey 2017, I didn’t try yet but I definitely will. I’ve never encounter a game unaffected by resolution in VorpX. Are you using DirectVR ?
You can probably change resolution manually, as usual (disable auto resolution).Boblekobold
ParticipantSometimes I had problem to access the ingame menu. I just had to alt-tab a few times. It always worked for me with every games. I usuall play my games in fullscreen with Virtual Monitor (except a few games like Metro 2033 which requires windowed mode if you’re physical monitor doesn’t match your VR headset optimal resolution).
Boblekobold
ParticipantMaybe try another profile, or Desktop Viewer at worse.
You can revert any change to the game in the VorpX app.Boblekobold
ParticipantI didn’t open your link but you know you can use the Virtual Monitor (VorpX V24 Desktop Viewer) to get any resolution you want. So it usually doesn’t matter if your monitor is 3400×1440.
What is your VR headset ?Boblekobold
ParticipantIt was Oculus only. I was never able to make it work on my G2.
Anyway VorpX is probably better in a lot of ways, including graphics (at least on a displayport VR headset). And I wouldn’t like to have compression, especially in this game.
Boblekobold
ParticipantI don’t have this game, but I can see there is an official profile created with VorpX V24.1.0 so it should work. Maybe you didn’t hook the game ?
There are 4 unofficial profiles too.
What is your version of VorpX ?
You may be able to see what profile you use in the start room.Boblekobold
ParticipantImmersive screen is a display mode easy to use. You don’t really have to configure anything.
But if you want advanced advices, I like to wrap the “screen” around me, like a giant hemispherical Imax theater (with 3D and headtracking).
In order to do that :
– raise game FOV if you can (at least 120)
– activate vertical curvature
– choose a close distance (depending on the FOV and resolution)
– curve the screen (1.3 to 1.5 depending on the FOV)
– of course use Clarity FX, Sharpness, Texture Enhancement, adjust gamma, etc.You should use a very high resolution (2880 to 3840p) if you use a close distance.
1440p can be good enough otherwise (even 1080p in some very sharp games like Batman Arkham Knight can already be good).A high FOV allow more curvature.
I usually use a 4:3 resolution because I play with a Reverb G2 but the ratio should fit your display in my opinion (at least if you can raise FOV enough). Some people will disagree (It depends if you want to turn your head or not, if the camera is fully locked or if you can use headtracking, and if you prefer to turn your head only horizontally, but I personnaly prefer to be able to look in every direction so I usually don’t have any reason to use a widescreen ratio in a 4:3 / 5:4 VR headset). You are free to configure it as you like. If you use widescreen + high FOV, you also get a very high horizontal field of view.
The way I configure it, it’s very close to full VR.
You can use edgepeek to unzoom like in full VR.
Immersive screen is great with first person games when the camera is partially locked or when you need to see the HUD very often. It can also be good if you can’t edit game FOV, or to watch cutscenes.
It’s the simpler way to play to 3rd person games (but you may prefer to disable headtracking with these games).
It’s usually clearer/sharper than full VR if you play in low resolution to recent games.
If you want to play in full VR (like native) to third person games, you’ll need a first person mod most of the time (except if a DirectVR profile allow it, I don’t know).
Apart from that it will be the same thing as first person games.
You’ll have to deal with the FOV too (most VR headset requires 105 to 120 horizontal FOV to feel natural).I usually prefer to play TPS in 3rd person view so I use immersive screen (or sometimes edgepeek to temporarily unzoom if the game is a mix between first and third person).
Boblekobold
ParticipantI used Virtual Monitor (VorpX Desktop Viewer) with VorpX V24.1.0 (no need for custom resolutions).
Boblekobold
ParticipantI have the same configuration as you, except I played on Reverb G2 (with OpenXR) and I had really good results in comparison.
I played in full VR (unzoomed as much as I can without seeing black corners) with :
– Resolution : 3840×2880.
– max graphics
– FOV arround 110-120
– ClarityFX and sharpness in VorpX ingame menu page 2 probably at max (or near).Remember to lower gamma in VorpX but not too much ingame.
I use ExtraGameFov(50.00) in video.scr file (path of the config file : %USERPROFILE%\Documents\DyingLight\out\settings\) to get the right scale on my G2.
There is a FOV slider in game so you may not need to modify the file, except if you need to go higher than the max (just try a very high value and lower it until it’s perfect).
I usually use Judder Protect mode in most games.
>>> The game is stunning and you can see every details miles around.
Framerate is always good in Z3D.
It is good with G3D at the beginning of the game (tutorial). It’s Ok in Be The Zombie mod but during the main game it can be very demanding (with particles and light at dusk for example and I sometimes had to lower the resolution). It’s not the most perfect G3D because if I remember well the left eye was a little blurry compared to the right (unusual problem with VorpX). It’s probably because it’s an unofficial profile (from Dellrifter22, who makes great profiles). You can resize HUD but I usually don’t because It may move quest markers (same problem with most VR games and other injectors). So I use edgepeek when I need to. Immersive screen is also an option (usually clearer at low resolution).I played a lot in multiplayer as the night hunter (jumping zombie in Be the Zombie mod) and I’ve won most of my matches (I had to play in Z3D if the players were too good but I’ve won in G3D too sometimes).
Maybe Pimax is less optimized but it’s quite a difference with what you describe.
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