Boblekobold

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Viewing 15 posts - 46 through 60 (of 64 total)
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  • in reply to: More Judder with i9 XMP ram #216895
    Boblekobold
    Participant

    Ok…I think I’ve found the problem.

    Windows 11 has stupid power options even for desktop computer.

    I’ve put the power option on “Best performance” and there is no judder anymore.

    So yes, It was a stability problem, hardware, but software controlled.

    @Ralph : you could add this advice for desktop users (most VorpX users I guess) if it’s not already done.

    in reply to: More Judder with i9 XMP ram #216889
    Boblekobold
    Participant

    Correct me if I’m wrong, but from what I understand, judder (I mean VorpX screen moving and jumping anormaly when I turn my head) is caused by unstable framerate, not by weak framerate.

    I think that even if my i9 computer is more powerful and make more fps, framerate is less stable, so there is more judder.

    Is it possible ?

    When I play FPS game like metro it’s harder to see and it happens less, but with Diablo IV, without profile, or with Desktop Viewer, Headset framerate is sometimes below 90, and game/desktop framerate is moving a lot.

    in reply to: Hook problem #216878
    Boblekobold
    Participant

    Thank you. I think it was mainly a profile problem (Diablo IV hook without the unofficial Diablo IV profile).

    Hogwart’s Legacy seems to not hook anymore with any profile, and even without profiles. I don’t know why.

    in reply to: Desktop Viewer doesn’t work #216833
    Boblekobold
    Participant

    There is a minor problem with the Desktop Viewer. After using it (and while using it), Desktop view from WMR doesn’t work.

    I’m pretty sure it was working a few weeks ago.

    in reply to: Cyberpunk VR Update Thread #216826
    Boblekobold
    Participant

    So DirectVR 3D mode is some kind of G3D ? It doesn’t work for me. I only get 3D with Z3D and Z adaptative.

    in reply to: Cyberpunk VR Update Thread #216825
    Boblekobold
    Participant

    I just tried the 1.63 version of Cyberpunk 2077 with VorpX Beta and I had no head tracking. Z3D works.

    in reply to: vorpX 23.1.0 BETA #216755
    Boblekobold
    Participant

    I checked the option “Add predefined resolution above 4k and it works. I can play Metro Exodus with raytracing and ultra high resolution (but without Z3D for now…maybe there is a profile that could work).
    There is a trick I think. You must set the desktop to the right resolution to not get sort of windowed in vorpX (with black background).

    in reply to: vorpX 23.1.0 BETA #216751
    Boblekobold
    Participant

    @CrunchyGlass :
    I tried in windowed mode by editing ini file. It launch the game but the resolution is still locked.

    I think that, in the virtual monitor, Metro Exodus (and maybe other games), think that the monitor is 5000×1400 (or something like that), even if I set the desktop resolution on another value with Windows 11 options. Is there options to set in VorpX Config ?

    Hogwart Legacy doesn’t launch in virtual monitor, probably for the same resolution problem.

    in reply to: Metro Exodus Enhanced Edition and DX12? #216749
    Boblekobold
    Participant

    If I launch enhanced edition after setting DirectX11 in Metro graphics menu, it use the official profile, and G3D works, but I can’t access VorpX menu (it’s the first time I encounter that).

    If I launch the old version of Metro Exodus as you suggest, I will have the menu ?
    I never use DirectVR. Don’t know exactly how it works but the first game I tried was Bioshock Infinite, and DirectVR didn’t give me good results. By adjusting resolution, FOV, ini files, etc. I managed to have native-like VR experience (I noticed no difference with Subnautica Below Zero native), but It took me a while to understand.

    But after the first game, you understand you juste have to set high 4:3 resolution, image Zoom at the border of your FOV, game FOV at very large, Clarity FX, 3D parameters if possible, HUD if possible, head tracking speed if needed, and you get a very good experience in every game that allow you to modify these parameters.

    VorpX has a mixed reputation, but it’s probably the best program i ever bought. Bioshock serie was incredible with it.

    Metro Exodus is in my opinion one the best looking game (Moscou and Volga levels), so I would like to do it with Raytracing (my first try is already impressive in 4k with ultra graphics). But I’ll try both (because it’s true that G3D can be very impressive).

    Metro let you choose FOV in ini file and HUD is minimalist so I just have the problem with resolution and Image Zoom (zoom is generaly too high for my headset in every game).

    in reply to: Metro Exodus Enhanced Edition and DX12? #216730
    Boblekobold
    Participant

    I use Cyberpunk 2077 profile. With Metro Exodus profile, it seems only possible to launch the game if it’s set on DirectX 11.

    in reply to: vorpX 23.1.0 BETA #216729
    Boblekobold
    Participant

    I could try. There is no Windowed mode in Metro Exodus but I can try to re-edit the cfg file (I tried one time but it was a mess, maybe there is no option in menu because it doesn’t work well). But given there wont be any real screen this time maybe it would have a different behaviour.

    Anyway, with a real screen it’s possible to change the resolution and aspect ratio of the game, so maybe it will be a useful information if it’s a bug.

    in reply to: vorpX 23.1.0 BETA #216716
    Boblekobold
    Participant

    But now Metro doesn’t let me choose the resolution. I only have 5120×1440. With a real monitor It let me choose.

    in reply to: vorpX 23.1.0 BETA #216715
    Boblekobold
    Participant

    Ok Ok…sorry…I just had to use E Key… ‘^^

    in reply to: vorpX 23.1.0 BETA #216714
    Boblekobold
    Participant

    Even without Desktop Viewer, I have the same problem. I can open VorpX menu but I don’t know what to do. I suppose It’s a new environment designed to use controllers but I just want to play with my keyboard and mouse like with usual VorpX.

    in reply to: Metro Exodus Enhanced Edition and DX12? #216712
    Boblekobold
    Participant

    I don’t get Z3D in Metro Exodus with DX12 (I have to rename the exe to launch with DX12). Raytracing works well, even without DLSS.

Viewing 15 posts - 46 through 60 (of 64 total)

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