Boblekobold

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  • in reply to: Dark Messiah of Might and Magic. #222834
    Boblekobold
    Participant

    Regarding FOV (if you set it manually), I think you don’t need the patcher. You probably just have to equip the first bow you find just after the ballista and activate Bow Zoom (“R” by default) to fix the bug.

    Regarding resolution, you might consider using a lower resolution (2400 or 2160p), at least sometimes, as the texts may be small (I didn’t find a fix yet).

    in reply to: Dark Messiah of Might and Magic. #222832
    Boblekobold
    Participant

    I tried it. It’s amazing !

    One of the best profile and best game.

    I works perfectly (full VR G3D 6dof with perfect animations / immersion once FOV & resolution configured).

    The camera is already partially and perfectly decoupled from moves in the base game so it feels very natural, like if you were in the main character body.

    Indeed the game works in full VR at launch whithout touching anything (it’s possible to add extra FOV in the VorpX menu). I didn’t even know VorpX was able to do that.

    But I have a performence problem with DirectVR in this game (my fans are going crazy so I had to disable it). When I change the FOV myself in the game’s files, the game is very optimized (I can play in full VR G3D with 3840×2880 resolution and max graphics and the PC stay cool).

    It works perfectly this way.

    I prefer 120 FOV for now. It feels like beeing in the game.

    HUD can be resized.

    The texture enhancement slider is surprisingly locked even in G3D but this may be intentionnal.
    I use ClarityFX and Sharpness and the game is already quite enhanced this way.

    —-

    This game is relatively hard to launch on Win11.

    I had to buy it again on Steam (I already had the original collector edition from 2006) for 5 euros.

    Then I had to fix the large adress memory problem (there are a lot of easy solutions : using LAA or NTCore 4GB patch or editing mm.exe with an HEX editor).

    I used the TNG Patcher to get the extra FOV after the ballista (before I just had to bind FOV in [game_directory]/mm/cfg/config.cfg like that : bind “UPARROW” “+forward;sv_cheats 1;fov 120;viewmodel_fov 120”)

    I used this launch parameters in Steam :
    -width 3840 -height 2880 -dxlevel 90 -heapsize 2097152 -novid +datacachesize “128”

    -novid wasn’t mandatory for me (videos are working).

    Launching the game (and VorpX if needed) with admin rights at least one time is useful to save the graphics settings for good.

    There are mods for this game but I recommand configuring the game without them at least once.
    Be careful : installing mods may be more difficult with the Steam version.

    in reply to: Dark Messiah of Might and Magic. #222827
    Boblekobold
    Participant

    I guess this is one of the DirectVR games, like other Source Engine games.

    But there are also informations in these links to increase corpse limit and fix some crashes and loading time issues (not related to VorpX).

    I haven’t tried it with VorpX yet, but this game was one of my favorite and still offers the best first-person sword fighting system, so I’ll try it if I have the time.

    in reply to: Dark Messiah of Might and Magic. #222823
    Boblekobold
    Participant

    It seems there are solutions to permanently change the FOV (if necessary) :
    https://tng-jk3.com/downloads?category=4#16
    https://steamcommunity.com/sharedfiles/filedetails/?id=3496002490

    This may be useful too on recent systems :
    https://steamcommunity.com/sharedfiles/filedetails/?id=307579490

    in reply to: Games with 3d geometric #222807
    Boblekobold
    Participant

    (Excuse me it’s Dunia Engine for Farcry 2-5, based on CryEngine – Snowdrop Engine is only for Frontier Of Pandora and probably Farcry 7)

    in reply to: Games with 3d geometric #222806
    Boblekobold
    Participant

    There is already a topic with a lot of them :

    Geometry VR Game List.

    You can check engines&games here :
    https://rjkole.com/gamestuff/engines/index.php

    Or looking for the game on the forum.

    Or just trying it (the only way to be sure).

    From my personnal experience, best profiles are :
    Originals Bioshock 1&2&Infinite
    Originals Metro (I tried 2033 it has perfect G3D and 6dof) and Redux versions (I tried Last Light Redux and it was perfect but I recommand a top end graphic card with this Redux version, without even knowing if it’s better than standard)
    The ascent (and some others Unreal Engine 4 games) works well.
    Black Mesa (&Xen), probably Portal and Dark Messiah.
    People say Dishonored, Titanfall 2, F.E.A.R, Mirror’s Edge, Fallout 3, etc. works well.
    Probably Clive Barker’s Jericho & Undying too.
    Originals Stalker works with good G3D but without adavanced lighting (DX9 only).

    Kingdom Come Deliverance, Metro Exodus and Farcry Primal works well enough (and so probably Cry Engine games like Prey 2017 / Crysis 1-3, and Snowdrop Engine games like Facry 2-5)

    Even if concerning Metro Exodus, I prefer Z3D during most of the game (except bunkers&spiders which are great in G3D) in order to have raytracing, at least on Reverb G2 (no compression, so it’s stunning).

    Some Z3D profiles are very close to G3D (Atomic Heart, Frontier Of Pandora, Unreal Engine 5 games seems to work great from my experience).

    I may be wrong, but I think most DX9 games probably have perfect G3D, and some DX11 games too.

    in reply to: Far Cry Primal – As good as Cyberpunk! #222798
    Boblekobold
    Participant

    And because it was the title of the topic : I think on my hardware (RTX4090) it’s more impressive than Cyberpunk 2077 (the last time I tried a few years ago at least), like a lot of other games.

    It’s true G3D, with rich outdoors environments and detailed giant and hairy mammoths ! ;)

    Not as beautiful as Frontier Of Pandora or Metro Exodus, but it’s still something to experience (if you like 3dof VR as I do)

    in reply to: Far Cry Primal – As good as Cyberpunk! #222797
    Boblekobold
    Participant

    I just tried the official profile with V24 (I wanted to do it for years and someone just posted about it).

    The beginning with the mammoths was very impressive, as expected :)

    I played in Full VR G3D with 3840×2880 4:3 resolution and max graphics. 100° (/120°) FOV in the game’s settings (on Reverb G2) and I used this mod to set the weapon FOV to 110° :
    https://www.nexusmods.com/farcryprimal/mods/21?tab=description

    No problem to hook, even with Virtual Monitor. It worked instantly.

    Z3D worked for me when I relaunched the game (not the first time). It’s not the best Z3D I have seen in Vorpx, neither the worse.
    G3D is great, but I have indeed shadows glitches in a lot of areas and I agree it hurts eyes a bit sometimes (maybe I could get used to it but a fix would be great).
    You can disable G3D shadows in VorpX’s menu (and lower gamma in this case), and it seems to work perfectly but it’s also a bit less beautiful.

    Using the lowest shadow parameter (in game’s settings) doesn’t affect graphics a lot (trust me, I usually don’t lower graphics) and it solves most of the G3D shadows problems (at least they are a lot less noticeable). These are probably the most beautiful and impressive settings I tried (but it’s a bit less comfortable than perfect profiles like Bioshock, Metro 2033, etc.)
    A G3D shadow fix would still be great (but I guess it’s hard to do).

    I would recommand switching between options (you can do it instantly) depending on the area / situation.

    I disabled most “auto” options and played with high resolution so maybe I broke something and it’s possible to get a better result.

    I was able to resize HUD in both Z3D and G3D modes (at least after switching to Z3D one time). I used max ClarityFX, sharpness and texture enhancement (and low gamma) in VorpX.

    Too bad I already finished this wonderful game years ago and I lack spare time, but it’s quite incredible in VR.

    in reply to: Game can’t handle ultrawide #222655
    Boblekobold
    Participant

    Now I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution.

    It’s a little bit complicated.

    More details are computed by some games (it depends on the game engine, graphics settings, etc.) if the resolution is higher.

    Some games even have an option to compute at higher resolution and rescale it to your resolution (like Metro Last Light Redux), and you can use it with an even higher resolution using VorpX, so it’s even better (it actually works very well !)

    You can see every details miles around in a lot of games but objects close to you are also usually more beautiful.

    It was especially true with recent games like Metro Exodus (in Z3D mode) or Frontier of Pandora which benefits from ultra high resolution (3840p).

    Most of the time, it’s hard to use more than 2880p with G3D, and anyway it doesn’t seem necessary to get a perfect result, at least with official profiles (DX9 games like Bioshock 1&2 originals and some DX11 games are particularly impressive from my experience). Besides, you have an additional option in G3D games to enhance textures.

    I also noticed full VR display mode is usually less clear&sharp than Immersive Screen, so you need a bit higher resolution to achieve the same result (when it’s possible).

    So you need a very good computer to get the maximum from your G2 with demanding games, but it worth it. Anyway, I used 1440p immersive screen too with my GTX1080 and I already loved it. You probably can experience 2160p or even 2880p G3D full VR with some older games like original Bioshock 1 (or even Bioshock Infinite).

    Too bad that (I think) the size of this window cannot be determined.

    You’ll get used to it. I usually use more or less always the same FOV value (with 4:3 ratio), and adjust zoom without even thinking about it. The size of the window doesn’t matter. The important thing is to adjust the FOV to maximize immersion and minimize distortions (while the sweetspot can be bothering in some cases like strategy games, the G2 is great to play FPS in Full VR mode because you don’t really have visible distortions compared to other VR headsets like Quest 3 or Aero and 3D works very well).

    in reply to: Game can’t handle ultrawide #222624
    Boblekobold
    Participant

    I am not sure if a resolution higher that the headset resolution will have any benefit.

    It greatly improves image quality in most games when you play in Full VR or when you zoom enough in Immersive Screen. I usually play at 3840p (5120×3840) without DLSS, FSR, etc if I can. But I have an RTX4090 so I can do it with most games (with max settings).

    2880p is enough with a lot of games (especially old ones and ones with G3D). With the G2, you can achieve very impressive results, especially in large outdoors environments. Sometimes I use FSR with max quality if the game is too demanding (Frontier Of Pandora, etc.) but with very high resolution to compensate as much as possible. There may be other way to improve image quality, but it’s a very simple and effective way. Most games (at least the most recent ones) are much more accurate at long range with very high resolution.

    But for you, if you don’t zoom at all, it’s probably not useful. 2160p should already be great.

    Anyway, It’s surprising than you can’t tilt the Immersive Screen. It never happened to me. I think Cinema and Immersive Screen don’t tilt in the same direction (I don’t use Cinema mode anymore). I usually tilt down because of the way I wear the G2 (with a BoboVR M2 strap, so it doesn’t touch my face/forehead at all).

    in reply to: Game can’t handle ultrawide #222612
    Boblekobold
    Participant

    It may not be a solution here, but using headtracking with Immersive Screen also provides you more range to look around you. It’s especially great with FPS but it sometimes works well with TPS (close to the character) if you’re not too sensitive to motion sickness.

    The advices I gave aren’t always the best, and it’s a matter of taste, but it allows to get something very close to full VR with Immersive Screen mode.

    As long as the camera isn’t locked in a first person game, I think it’s better. Of course it can still be useful to play wide screen in Immersive Screen mode, especially when the camera is locked or partially locked, to see more than you were supposed to. With TPS, you may not want to zoom too much but it still depends on the game.

    In my opinion, VorpX isn’t meant to simply be a giant 3D monitor. When the game’s design has a good compatibility with VR (3D engine, not too much UI or not at the edge of the screen, high FOV available, first person or third person very close to it), it’s magic ;)

    ————-

    Technically, as Ralf said, you seems to have a problem with the way the game choose the resolution.
    You probably know it, but you can hook with the Virtual Monitor (at least with the right version of VorpX like V23, V24 and V25) if the game has a profile. VorpX should create a default profile if there is not.
    A solution may be to :
    – configure the game in windowed mode (so it won’t have any reason to use the default res or the physical monitor resolution).
    – use an higher horizontal & vertical resolution than you need on the Virtual Monitor.
    – then hook the game (with the desired resolution in .ini / .cfg files if possible, or change it later in the game if you added It in the VorpX list, and if the game allows you to change it)

    You can test this method without the virtual monitor by using a tiny window first (smaller than your physical monitor res). This way you can test the ratio. If it doesn’t work, it probably means the game don’t allow it.

    I used this method on Metro 2033 (Original) to get 3840×2880 resolution with 4:3 ratio.

    Of course if the game don’t like the desired ratio it still won’t work.

    in reply to: HP Reverb G2 running Oasis driver. How to config? #222611
    Boblekobold
    Participant

    Oasis?
    Is it a way to run WMR headsets with Win11 ??
    So far I stick to Win10 just because WMR is not available with Win11.

    I don’t think it’s as good as WMR/OpenXR (probably not as optimized and reliable).
    You can use Win11, but only if you don’t update it, so It may be easier to stick to Win10 (I don’t know if you can prevent the update when you do a new installation).

    in reply to: Game can’t handle ultrawide #222604
    Boblekobold
    Participant

    I just wanted to say that if you’re using a G2, it’s generally more important to have the highest possible vertical resolution, as it greatly improves image quality.

    I would recommand at least 2880p (3840×2880 with 4:3 ratio) and 3840p (5120×3840) isn’t useless with recent games, even with VorpX’s ClarityFX & Sharpness options to enhance image quality even more. You can use these options to optimize but be careful : It is usually better to set the settings to the maximum, but not always (it can be too sharp in rare cases).

    Under these conditions, most of the time, you don’t really want to compute horizontal pixels you won’t display, except if your graphic card is powerful enough. So 4:3 is usually a better ratio. As Ralf said, If there is no UI or if you don’t care about it, you can zoom in and raise FOV, so you can look around you in every direction (with high vertical&horizontal curvature). If the game can’t be played in full VR and allows for a high Field Of View, I usually like to configure Immersive Screen display mode with 1.3 to 1.5 curvature (with Vertical Curvature enabled) with 120° horizontal FOV (=90° vertical) and 0 distance.
    In Full VR display mode, I generally use a slightly smaller field of view (105 to 120, depending on the game).

    in reply to: Image zoom setting #222535
    Boblekobold
    Participant

    @inn1950 : If you want to avoid the black area while displaying the entire view, don’t use a 16:9 resolution if your VR headset isn’t 16:9. Usually 4:3 is better (it depends on the VR headsset).
    You can choose a very high 4:3 (2880×2160 minimum for full VR) or “1:1” resolution with the Virtual Monitor (Vorpx Desktop Viewer).
    OF course the game must allow this resolution but it’s usually not a problem.

    in reply to: Jurassic Park: Evolution 2 #222501
    Boblekobold
    Participant

    In case it helps sometimes, you can probably manually create/edit a shortcut by editing the target to something like that :
    “C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe” “C:\Program Files\Epic Games\JWE2\JWE2.exe”
    However It could not work if the launcher prevents you to directly launch the executable.

    Concerning Game Pass / Xbox app, you can use “add process” instead of “add file“. It worked for me with different games but If this game needs a direct shortcut, it may not help. Sometimes you have to exclude the launcher, but it still doesn’t allow you to use the direct shortcut if this game can’t be directly launched.

    The questions are :
    – is there a way to directly launch a Steam / Xbox game ?
    – why some games require a direct shortcut (It seems to happen with unofficial profiles sometimes) and is there another way to hook them ?

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