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BoblekoboldParticipantIn order to go above 90 FOV :
– Open the game’s executable file with an Hexadecimal Editor (like HxD)
– look for the second-to-last “00007042” hex value
– replace it by the desired value (for example : 0000D242 Hex = 105 float)You can convert float to hex (00007042 default hex value corresponds to 60 FOV).
It seems to work with most versions.
When you set a FOV greater than 90 in the .cfg file, it automatically reverts to 60. This modification will allow you to set the desired value instead.
BoblekoboldParticipantYes Bioshock 2 and Atomic Heart have Z3D in VR.
It was just a test with available games : I already finished both games with VorpX in Full VR and there is no point playing Bioshock 2 in Z3D since it’s perfect in G3D. If I play them again, it will definitely be in Full VR.
But it may be useful with other games.
I know Atomic Heart isn’t an official profile but a lof of unofficial profiles are great so I wanted to test one.
It could have been useful for me to have Z3D on monitor with some Unreal Engine 5 based games (which work in VR) in the past but I just wanted to know if I have a chance for it to work before installing one.
Concerning V25, I still use my Reverb G2 on Win 11 23H2 with WMR + OpenXR. I probably don’t have last Nvidia Drivers. Are you 100% sure I can update VorpX ?
BoblekoboldParticipantI just wanted to try it, but I finished the whole game.
I really loved it. It was almost like playing the game for the first time (instead of the fourth).
A very smooth, clean, impressive, immersive and fun experience. I had a smile all along !
Thank you Ralf !
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I was worried the game might have aged, but in fact it’s still incredible and surprised me a lot of times. I replayed many sections multiple times to try “everything”. . You can restart certain fights 30 times and still be surprised by the 31st attempt.
The gameplay really has no match. And it’s still beautiful in VR.
Some levels I didn’t really loved on monitor are great in VR and this time I enjoyed the entire game.
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Technical update :
I finally had to change the graphics settings in the game’s menu everytime I launched the game (not a VorpX problem). I don’t know why.
Also, be careful with the HUD resizing option. Due to certain pixel shaders, you might have to set everything to 1.0 when using spells or weapons with magical effects. A common problem with VR conversions (it’s more immersive without HUD anyway ;))
BoblekoboldParticipantI can confirm vorpx is setting the 4:3 resolution and it is changing the registry variable ‘FOVCorrection’. Seems like maybe it’s setting it wrong. It sets it to 29892 in decimal which means it adds around 30 degrees to the 90 baseline.
I didn’t try this game with VorpX yet, but if you have 120° horizontal FOV, it’s usually a bit much (depending on the game). I sometimes played with that FOV value because it can be immersive but yes it can cause distortions in full VR mode when you turn your head (at least in my G2 with some games), unless you zoom more.
You probably can change the FOV manually to a lower value.
BoblekoboldParticipant(I must precise I played original Bioshock 1 and Bioshock Infinite with a “simple” Desktop GTX1080 and a 13 years old CPU and it worked very well in G3D 2880p on Reverb G2 / WMR / OpenXR).
So for those who don’t have a good PC, don’t worry, these games should be good choices and are quite impressive and stunning, especially compared to their performences.
BoblekoboldParticipantWith Bioshock 2, I personnally got much higher FPS (90/max) with the original than with the Remastered with G3D enabled.
(And 3D looked better / more comfortable in the original. In fact I used Z3D in Minerva’s Den Remastered. I played the DLC with the Remastered because I didn’t have the Original Minerva’s Den and I really prefered the experience with the original game and 6dof G3D. I also missed the spear gun physics. In the remastered, it doesn’t pin the ennemies to the wall, they don’t even move…)
I have an RTX4090, so better than an RTX5070ti.
So no, I don’t think there is anything wrong. Just the RTX5090 is probably insanely powerful.
Anyway, the original is still more beautiful and better in a lot of ways (at least for the second game).
BoblekoboldParticipantIsn’t it one of these large adress memory problems ?
Maybe the game need to be patched somehow. I don’t know if usual patchers (Large Address Aware, NTCore 4GB) would work.I’ve also found that :
https://www.vogons.org/viewtopic.php?f=59&t=74447
(Look for ZellSF’s post at 2020-06-05, 17:45)It may work.
It would be a shame to not have a solution.
BoblekoboldParticipantAdditionally, below 0.85x zoom, a black bar appears at the bottom of the image, which limits the possibility of correcting the issue, and above that zoom level, the image becomes extremely zoomed in and unusable.
Because you don’t have enough FOV. Try a game with 120 or 130 FOV and it won’t be zoomed at all (it should really look like a flattened fisheye -unzoomed and distorted- on your monitor when you don’t launch it in VR). Then lower the FOV until it’s perfect for you.
If you are sensitive to low FOV (as I am) you don’t really have any other choice than raising it for perfect full VR.
When I can’t (which is very rare with first person games), I usually prefer to play with Immersive Screen display mode (you can still enable headtracking and it can be very close to Full VR).
BoblekoboldParticipantI recommand to play the original ones (more optimized, works very well in VR, you even have 6dof in Bioshock 2).
Bioshock 2 original is more beautiful (especially in VR because of relief) with hidden options (better dynamic lighting, etc.) and has more atmosphere anyway. It has a better physics (spear gun doesn’t have any effect in Remasted and feels censored) and also more soundtrack :
http://www.vorpx.com/forums/topic/bioshock-2-fixed-crash/You can easily get max FPS with better graphics and experience.
VorpX enhances original textures anyway (ClarityFX, Sharpness and Texture Enhancement filters are very effective). Original textures are often more details (dirt on the glass, etc)
Bioshock 1 original has a great mod (Silver’s mod) and so has a better gameplay and is more balanced, especially at end game. I never liked some of the changes they made in the Remastered anyway (for example, the giant kelp makes the city tiny at the beginning).
Bioshock 2 original difficulty can be manually edited too and it can be really great to replay the game.
BoblekoboldParticipantThe Enhanced Edition and the Standard DX12 versions both use a different profile than the Standard DX11 version.
But in this case, you have to manually activate the other profile the first time you use it, as explained in the link I shared. This requires renaming the executable or using another method described in other threads to use an unofficial profile instead of an official one.
For example, you can use this on Steam version :
https://www.reddit.com/r/pcgaming/comments/11xwfjy/change_the_exe_name_of_any_steam_game_very_useful/It is very unlikely that both profiles don’t work.
You mean you can’t hook ? Is game crashing ?
Both profiles work for me, as far as I know. I don’t have the last VorpX version (still with V24) but Ralf said he tried recently.
Regarding video settings, I have never used DLSS in this game because there was much more details without it, and this game is very optimized (but I’m not sure if it can be enabled with DX11 anyway).
BoblekoboldParticipantPersonally I prefer VorpX over UEVR for First Person games and AAA games (a lot more optimized and stable, more beautiful in most cases with a better image quality, especially without compression, and higher graphics options including raytracing with UE4 games, often more comfortable 3D too, clean camera animations in First Person, no camera clipping, etc.)
But of course if you want full VR, you have to be able to modify the game’s FOV (usually it’s not a problem) and the game must have a first person camera (but I usually also prefer VorpX for TPS – with Immersive Screen).
BoblekoboldParticipant“Enhanced” Edition doesn’t have G3D (but it can be played in full VR with an unofficial profile, even if I would recommand Standard DX12 instead if you want to play with Z3D and raytracing, because it’s very beautiful & optimized, you don’t have Depht of Field / blur and you can switch to G3D when you want – which is much better indoors).
There are details here :
They don’t behave the same way at all so maybe you did something wrong.
In your case, if you just want 3D, given Z3D DX12 profile isn’t very powerful, you really have to use the Standard edition with the official profile to get G3D (you don’t have to import/apply anything, it works by default), and you must specify DX11 in the game’s option before using VorpX (so launch it in flat at least once in order to change video settings).
BoblekoboldParticipantRegarding FOV (if you set it manually), I think you don’t need the patcher. You probably just have to equip the first bow you find just after the ballista and activate Bow Zoom (“R” by default) to fix the bug.
Regarding resolution, you might consider using a lower resolution (2400 or 2160p), at least sometimes, as the texts may be small (I didn’t find a fix yet).
BoblekoboldParticipantI tried it. It’s amazing !
One of the best profile and best game.
I works perfectly (full VR G3D 6dof with perfect animations / immersion once FOV & resolution configured).
The camera is already partially and perfectly decoupled from moves in the base game so it feels very natural, like if you were in the main character body.
Indeed the game works in full VR at launch whithout touching anything (it’s possible to add extra FOV in the VorpX menu). I didn’t even know VorpX was able to do that.
But I have a performence problem with DirectVR in this game (my fans are going crazy so I had to disable it). When I change the FOV myself in the game’s files, the game is very optimized (I can play in full VR G3D with 3840×2880 resolution and max graphics and the PC stay cool).
It works perfectly this way.
I prefer 120 FOV for now. It feels like beeing in the game.
HUD can be resized.
The texture enhancement slider is surprisingly locked even in G3D but this may be intentionnal.
I use ClarityFX and Sharpness and the game is already quite enhanced this way.—-
This game is relatively hard to launch on Win11.
I had to buy it again on Steam (I already had the original collector edition from 2006) for 5 euros.
Then I had to fix the large adress memory problem (there are a lot of easy solutions : using LAA or NTCore 4GB patch or editing mm.exe with an HEX editor).
I used the TNG Patcher to get the extra FOV after the ballista (before I just had to bind FOV in [game_directory]/mm/cfg/config.cfg like that : bind “UPARROW” “+forward;sv_cheats 1;fov 120;viewmodel_fov 120”)
I used this launch parameters in Steam :
-width 3840 -height 2880 -dxlevel 90 -heapsize 2097152 -novid +datacachesize “128”-novid wasn’t mandatory for me (videos are working).
Launching the game (and VorpX if needed) with admin rights at least one time is useful to save the graphics settings for good.
There are mods for this game but I recommand configuring the game without them at least once.
Be careful : installing mods may be more difficult with the Steam version.
BoblekoboldParticipantI guess this is one of the DirectVR games, like other Source Engine games.
But there are also informations in these links to increase corpse limit and fix some crashes and loading time issues (not related to VorpX).
I haven’t tried it with VorpX yet, but this game was one of my favorite and still offers the best first-person sword fighting system, so I’ll try it if I have the time.
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