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BoblekoboldParticipantYes, but UEVR is TrueGeometry 3D.
But it’s not always better from my experience (even in Full VR). Also more demanding and less stable. And there are fewer “non-Full VR” display options. VorpX is often more comfortable for long gaming sessions.
BoblekoboldParticipantFor zero company I would try UEVR.
There is also an Unreal Engine 5 profile in VorpX you can derive.
Aug 20, 2026 at 2:32am in reply to: Any way to play vr games with vorpx with only the 3d elements? #223380
BoblekoboldParticipantI feel like 3d is much less demanding than vr since your view is fixed to the movement/look sticks?
I think the way you rotate the view (using VR headset movements or your mouse/controller/gamepad) doesn’t have a significant impact on performance.
If you don’t care about Full VR mode, you can play with Immersive Screen Mode and disable headtracking if you want (or even Cinema Mode) but it’s not the most important thing.
But it’s true you’ll need a lower resolution if you don’t zoom in as much (reduce zoom / scale).
And so “Full VR” mode usually recquires more resolution to get a perfect image quality (unless you configure a really huge screen around you with Immersive Screen, which can also benefits from high resolution in this case).
Theoritically, pure 3D (without a VR headset) could be less demanding than VR but it’s not always true (it doesn’t seem to be the case at all with my 3D glasses-free monitor, compared to VorpX with the Reverb G2 at higher resolution and much more details).
BoblekoboldParticipantDo you guys know if it’s possible to get rid of the dirty screen effect
The gasmask is part of the metro experience ;)
BoblekoboldParticipantYes, G3D is demanding.
But old games run well in my experience.
I was able to play Bioshock Infinite and Bioshock 1 with G3D and 3840×2880 resolution with a 13 years old CPU and a GTX1080 but :
– it was a Desktop GTX1080 (it matters a lot)
– I used a Reverb G2 + WMR/OpenXR (Quest 3, for example, is more demanding -because of Oculus I guess- for a worse result -because of compression-, and since you have a 8Gb card, you may lack VRAM with this kind of VR headset)It was smooth, but I probably didn’t have a very high framerate (I didn’t noticed it and it didn’t bothered me but I guess it wasn’t 90fps at all).
Even if a game is old, it can be beautiful but a bit demanding with G3D (even if old DX9 games are usually very efficient compared to recent ones, which means thay with a good graphic card they run very very well and can still be particularly impressive in high resolution with enhancements filters and full VR G3D, sometimes 6dof).
You can try to use the Judder Protect option (or other sync options), or to cap the framerate (VorpX’s ingame menu). Sometimes it’s just some kind of sync problem.
I also had a problem with Windows power options, which were limiting the hardware.
BoblekoboldParticipantWHICH PROFILE do you use?
Unreal Engine 5
BoblekoboldParticipantIn order to go above 90 FOV :
– Open the game’s executable file with an Hexadecimal Editor (like HxD)
– look for the second-to-last “00007042” hex value
– replace it by the desired value (for example : 0000D242 Hex = 105 float)You can convert float to hex (00007042 default hex value corresponds to 60 FOV).
It seems to work with most versions.
When you set a FOV greater than 90 in the .cfg file, it automatically reverts to 60. This modification will allow you to set the desired value instead.
BoblekoboldParticipantYes Bioshock 2 and Atomic Heart have Z3D in VR.
It was just a test with available games : I already finished both games with VorpX in Full VR and there is no point playing Bioshock 2 in Z3D since it’s perfect in G3D. If I play them again, it will definitely be in Full VR.
But it may be useful with other games.
I know Atomic Heart isn’t an official profile but a lof of unofficial profiles are great so I wanted to test one.
It could have been useful for me to have Z3D on monitor with some Unreal Engine 5 based games (which work in VR) in the past but I just wanted to know if I have a chance for it to work before installing one.
Concerning V25, I still use my Reverb G2 on Win 11 23H2 with WMR + OpenXR. I probably don’t have last Nvidia Drivers. Are you 100% sure I can update VorpX ?
BoblekoboldParticipant“Null” was supposed to be screenshots (‘^^) :






BoblekoboldParticipantI just wanted to try it, but I finished the whole game.
I really loved it. It was almost like playing the game for the first time (instead of the fourth).
A very smooth, clean, impressive, immersive and fun experience. I had a smile all along !
Thank you Ralf !
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I was worried the game might have aged, but in fact it’s still incredible and surprised me a lot of times. I replayed many sections multiple times to try “everything”. . You can restart certain fights 30 times and still be surprised by the 31st attempt.
The gameplay really has no match. And it’s still beautiful in VR.
Some levels I didn’t really loved on monitor are great in VR and this time I enjoyed the entire game.
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Technical update :
I finally had to change the graphics settings in the game’s menu everytime I launched the game (not a VorpX problem). I don’t know why.
Also, be careful with the HUD resizing option. Due to certain pixel shaders, you might have to set everything to 1.0 when using spells or weapons with magical effects. A common problem with VR conversions (it’s more immersive without HUD anyway ;))
BoblekoboldParticipantI can confirm vorpx is setting the 4:3 resolution and it is changing the registry variable ‘FOVCorrection’. Seems like maybe it’s setting it wrong. It sets it to 29892 in decimal which means it adds around 30 degrees to the 90 baseline.
I didn’t try this game with VorpX yet, but if you have 120° horizontal FOV, it’s usually a bit much (depending on the game). I sometimes played with that FOV value because it can be immersive but yes it can cause distortions in full VR mode when you turn your head (at least in my G2 with some games), unless you zoom more.
You probably can change the FOV manually to a lower value.
BoblekoboldParticipant(I must precise I played original Bioshock 1 and Bioshock Infinite with a “simple” Desktop GTX1080 and a 13 years old CPU and it worked very well in G3D 2880p on Reverb G2 / WMR / OpenXR).
So for those who don’t have a good PC, don’t worry, these games should be good choices and are quite impressive and stunning, especially compared to their performences.
BoblekoboldParticipantWith Bioshock 2, I personnally got much higher FPS (90/max) with the original than with the Remastered with G3D enabled.
(And 3D looked better / more comfortable in the original. In fact I used Z3D in Minerva’s Den Remastered. I played the DLC with the Remastered because I didn’t have the Original Minerva’s Den and I really prefered the experience with the original game and 6dof G3D. I also missed the spear gun physics. In the remastered, it doesn’t pin the ennemies to the wall, they don’t even move…)
I have an RTX4090, so better than an RTX5070ti.
So no, I don’t think there is anything wrong. Just the RTX5090 is probably insanely powerful.
Anyway, the original is still more beautiful and better in a lot of ways (at least for the second game).
BoblekoboldParticipantIsn’t it one of these large adress memory problems ?
Maybe the game need to be patched somehow. I don’t know if usual patchers (Large Address Aware, NTCore 4GB) would work.I’ve also found that :
https://www.vogons.org/viewtopic.php?f=59&t=74447
(Look for ZellSF’s post at 2020-06-05, 17:45)It may work.
It would be a shame to not have a solution.
BoblekoboldParticipantAdditionally, below 0.85x zoom, a black bar appears at the bottom of the image, which limits the possibility of correcting the issue, and above that zoom level, the image becomes extremely zoomed in and unusable.
Because you don’t have enough FOV. Try a game with 120 or 130 FOV and it won’t be zoomed at all (it should really look like a flattened fisheye -unzoomed and distorted- on your monitor when you don’t launch it in VR). Then lower the FOV until it’s perfect for you.
If you are sensitive to low FOV (as I am) you don’t really have any other choice than raising it for perfect full VR.
When I can’t (which is very rare with first person games), I usually prefer to play with Immersive Screen display mode (you can still enable headtracking and it can be very close to Full VR).
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