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BoblekoboldParticipantI don’t know if it helps but I tried to capture VorpX the last time I played Frontier of Pandora.
I’m sorry : it’s not the best game to show large outdoors environements because LOD and textures aren’t the best at long distance (compared to Metro Exodus for example), but I’m playing this game right now.It feels actually a lot more realistic in VorpX because I hide some textures defects with AMD Fidelity FX at max quality (without removing too much details on close environments).
It’s quite impressive even if it’s not as photorealistic and perfectly detailed as Metro Exodus. Anyway you don’t really know where to look because of the insane amount of objects so it works very well if you want to instantly forget about reality for a while !
Pandora Moutains in VorpX full VR Without upscale, enhancement filters and 3D :

It’s a lot better in VorpX. I think this is because you can’t see VorpX’s enhancement filters (upscale, sharpening, maybe supersampling, etc.), even without considering there is no 3D here.
If I look at these screenshots in a VR viewer, I have to imagine something twice as detailed, sharp&clear (and with 3D) to be close to the quality of VorpX (even in 2880p without FSR/DLSS).
Even if those are 3840p screenshot without noticeable aliasing.Lower FOV :

BoblekoboldParticipantI have to partially disagree.
Concerning details in VR vs monitor : if used normally, most people don’t really see pixels and details on a 4k/8k monitor.
This is objectively false.
So why people go to the cinema ? It’s easier to notice details on a giant screen.
Ok you can be very close to your 4k monitor, but I really don’t like that, and it’s not curved properly (vertically and horizontally) so it’s not as immersive as VorpX.
If I don’t use VorpX, I prefer video projector because comfort matters and 1080p is enough for me in this case, as long as the display is 2m60 large and not too close I’m happier than with a monitor.But I always play FPS/TPS with VorpX. It’s so good to be in the game, and it’s so much more detailed and beautiful ! And as my G2 is afocal, it’s like looking at a very long distance.
If you play in immersive screen, the displayed game can be larger than your FOV so it can be more detailed than a monitor with the same resolution than your VR headset.
It’s the difference between an hemispherical Imax theater (with headtracking and 3D in this case) and a monitor.Yeah, we agree there, it is also an absolute crazy waste of performance unless you have a way to cull the polygons you aren’t looking at directly though, which is why UEVR is so neat, it is able to use the native software built-in UE to show the game not as AER, but its full proper VR version, with all the software boosts that that means.
It should be a (little) waste of performence (because you still have headtracking). But in fact, in my experience with AAA games, UEVR’s performences and image quality are so much worse that VorpX is still better, whatever display mode you use (full VR or immersive screen).
And it’s not a waste of performance, because it’s very useful (for example if a first person camera is partially locked because for example your character is seated in the original game, it avoids clipping and broken animations you would have in UEVR, and it also avoids to rotate the entire world around you).
It also allow you to clearly see the HUD and to switch instantly between display mode with edgepeek.
It’s a great way to play ! Even if I usually prefer full VR, some games (or some part of them) would be too altered.
It’s the best compromise, and you can only do that with VorpX.Anyway, VorpX always do that, even in full VR (if you don’t want to see borders…)
The game is rendered at high resolution with high FOV and you look at a part of this render (most of it of course if properly configured).VorpX does so too in its VR form I believe, but don’t really know much about how @Ralf does his black magic on it. The fact it works in so many different engines is flatout baffling.
I guess there are several methods. It’s not AER (except Cyberpunk), It’s true 3D stereo in hundred of games (it probably adds an additional camera and move the original one, exactly as UEVR does, except with VorpX it’s not a broken/automated/unused feature from Unreal Engine and it actually performs better in some games, especially DX9 ones).
It’s great to be able to configure 3D settings and it’s more comfortable in a lot of cases (and accurate/immersive in first person games because UEVR can break easily when something is close to your head).But in my opinion, when G3D can’t be perfect, a good Z3D is better than a bad G3D, at least in large outdoors environments, so VorpX’s Z3D options can be the best choices sometimes (even better than UEVR’s G3D in some games because it avoids a lot of glitches and incompatibilties with raytracing, etc.)
And anyway with the most beautiful games if you want good graphics settings, you have no choice. G3D can be too demanding, even when it doesn’t break effects.
BoblekoboldParticipantPPD isn’t everything (It doesn’t actually improve graphics and as I said, it’s even not noticeable for a lot of people). Even actual resolution isn’t really useful above a certain limit depending of the game (because of textures).
And in my opinion, some games are actually more beautiful when they are a little bit blurry (because there can be details you don’t want to see).
Concerning details in VR vs monitor : if used normally, most people don’t really see pixels and details on a 4k/8k monitor.
You see a lot more details in VR because it fills your entire field of view.If you play in immersive screen, the displayed game can be larger than your FOV so it can be more detailed than a monitor with the same resolution than your VR headset.
It’s the difference between an hemispherical Imax theater (with headtracking and 3D in this case) and a monitor.
BoblekoboldParticipantI never use VorpX as a distant 2D screen (except with edgepeek during cutscenes&menus but not so distant). Maybe it’s because you don’t use it in an “immersive” or VR mode.
Everytime I tried, UEVR was particularly bad in 2D screen mode (a lot of aliasing and there is no curvature so there are distortions).
It’s not really relevant in my opinion to compare both programs in their worse modes/configuration (which I would never use haha).
Anyway I mainly use VR mode (or immersive screen) with both programs and VorpX always had a better image quality in large environments.
BoblekoboldParticipantMost of the time, it’s not complicated if you use the virtual monitor (launch Desktop Viewer before hooking) : if the game isn’t restrictive, you just have to modify the game resolution in the game’s video settings.
With Bioshock Infinite, you don’t even need the virtual monitor because the game accept any resolution/ratio you want if you play windowed (but it’s still better if you want to play fullscreen in order to avoid mouse limitations in the main menu).
In addition : some unusual games use physical monitor’s resolution when they are in full screen mode (like Metro 2033 original). In this case you have to specify the windowed mode (in the .cfg file of the game or in the game’s video settings). With this particular game, the window must in addition not be larger than the destkop (you can guess why), so you must actually modify the virtual monitor’s desktop resolution with Windows display settings.
There may be be other special cases.
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I wouldn’t say the viewer automatically look pixilated if properly configured in immersive screen (at least without 3D). I didn’t really compare but it can be very good (at least the way I use it : high FOV, high resolution, low distance and high curvature, so a curved screen larger than my field of view). I think it’s simply more important to choose the appropriate resolution with the desktop viewer. But it may depend on a lot of things (VR headset, settings, etc.)
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Anyway, with hooked games, if you don’t see any difference between resolutions above 1440p or 2160p (or even 3200p), there is a problem somewhere, because it’s not the usual behavior.
It may be because of the game or the profile.
BoblekoboldParticipantI never use auto resolution, but most peope do, and as far as I know it limits resolution (it depends on game profiles).
Make sure you disable it if you want to play in very high resolution.
BoblekoboldParticipant@ Cless_Aurion :
As I said on the other topic, you may have a problem, or unusual expectations (PPD sensitivity regardless of actual graphics quality ?)Maybe it will be patched (if it’s a real problem).
As far as I can tell from my experience :
– PPD aside (I don’t care and I don’t even notice it), there is a HUGE difference between 3840p and 2160p in VorpX with my Reverb G2 in most games. You can see so much more details…it’s just incredible.
– as far as I know, VorpX’s image quality in most AAA games in full VR / immersive screen has no equal (UEVR is a lot worse, at least at medium/long distance, I never got the same result I can have in VorpX, and I’m not the only one). It has been confirmed by other people even several times on Pimax Crystal Light (2880p).
– In VorpX, you can see every detail miles around with a displayport VR headset like Reverb G2. Most people use a Quest 2/3 with compression and are very far to this quality anyway.
– some people used a Pimax 8k here so they would probably have noticed your problem if they had it.About the desktop viewer, image quality seems fine if I don’t activate SBS mode and if I choose correctly the resolution. With SBS mode, it seems to be worse the only time I tried (but maybe it wasn’t VorpX’s fault because of course another 3D program was implied, and anyway it was still better than UEVR).
This is still an issue in V24. It looks about what I could expect a 1440p HMD (like the Vive Pro/Index) to look as.
That’s definitely not normal. I don’t know exactly what you are doing, but VorpX image quality is far beyond a 4k monitor (it displays a lot more details which wouldn’t even exist on a monitor…)
It’s better than any real video I watched (including mines in 8k).
Maybe you don’t use VorpX as intended.
I personnally use it to play in full VR, or alternatively to wrap a giant hemispherical display around me (very close to full VR).
BoblekoboldParticipantMmmm…
Both images look terrible in your pictures.
It’s always possible to get a lot better image than that, at least in VorpX (UEVR isn’t even close in most games I tried).
It can be a profile or configuration problem (maybe the wrong type of 3D, etc.)
Or maybe it’s the game ?
When I use VorpX in a game like Bioshock 2, Metro Exodus or Frontier Of Pandora (or Hogwarts Legacy / Atomic Heart if you want UE4), the image quality is far better than any real 8k video I could record myself.
This is worse.
This is ugly even in 1080p. You shouldn’t be able to notice it on a 1080p monitor (impossible).
If the image quality is so bad, I guess it’s because you weren’t able to record correctly the output ? In this case I don’t see how we could compare.
Anyway, if you play AA games with UEVR and no good VorpX profiles, UEVR has a lot of qualities, especially if you don’t really care about immersion and full VR, and just want 3D, and especially if you prefer G3D over image quality and if your computer is powerful and silent enough. Maybe you can use VRto3D in this case.
Why do you want to use VorpX instead ?
VorpX is great to play AAA games in full VR (or Immersive Screen) with the best graphics available. Especially First Person games (if you want a perfect native-like experience). You don’t really need it to play AA third person or strategy games based on Unreal Engine 4/5 (even if it should work a lot better than that).
I’m also a professionnal game developper (and I have advanced 3D modeling, animation and rendering skills too but it doesn’t really matter).
There is no way I can see blurry letters in VorpX.
But as we said, you may be right on a PPD limit. I wouldn’t be able to tell with my current VR headset, which is already better than most.
BoblekoboldParticipantYou can :
– Activate Clarity FX, use sharpness filter (and texture enhancement if available) in VorpX’s ingame menu page 2. It improves image quality a lot, at least in mono (I don’t know if it works with SBS mode, but it works very well when you hook a game).
– Use VorpX V24’s Virtual Monitor and choose an higher resolution than 4k.
BoblekoboldParticipantAs far as I remember :
– “Full VR” display mode has a zoom setting. No distance/scale setting. But it’s the same thing. You shoold be able to unzoom enough.
What is your VR headset ? You should try to choose the ratio of your resolution accordingly, if the game allow it. Did you try the virtual monitor ? (VorpX V24)
– “Immersive Screen” display mode has a distance setting, and you should be able to unzoom a lot…
BoblekoboldParticipantAlso, to my knowledge… UEVR is best in UE games overall, by a lot. And I mean, its not surprising really, VorpX works on like a bizillion other engines, while that one is specific to UE4-5.
UEVR doesn’t even handle raytracing in UE4 games and it has a lot of visual issues (animations glitches, camera clipping, 3D and camera doesn’t feel right in first person games, etc.)
Stability can be bad (it often crashes) and it’s not reliable, at least on my VR headset.
It’s most of the time unusable if you want your PC to remain silent (even with a very expansive one).
It’s definitely not better than VorpX. At best it’s different, but image quality can’t even compare because most beautiful settings don’t even work with UEVR.
And VorpX is so much optimized than it’s a lot better with AAA games on current graphic cards.
I agree UEVR can be a lot better in some minor games with little environments when VorpX has no profile because you can get G3D and image quality is good at short distance.
How do you configure UEVR to get a good image quality and see every details miles around like in VorpX ? Because every person who really tried both around me said me that VorpX has a lot better image quality.
Maybe you don’t know how to configure VorpX, or as I said, you are very sensitive to something most people don’t even notice.
Or maybe there is a compatibility problem with your uncommon VR headset or as you said a limit to PPD somewhere, which doesn’t concern most people and has probably no real effect on most recent games.Did you try the ClarityFX, Sharpness and Texture Enhancements settings ? (VorpX’s Ingame menu page 2) It’s very impressive on my VR headset if properly configured.
Some people use OpenXR toolkit to improve image quality but I didn’t need it.Most people really don’t need this level of details anyway. I’m pretty sure there is no way to reach VorpX’s image quality with UEVR in an AAA game (or I don’t know how to do it, and no one arround me found out).
We probably don’t play the same games. I mostly play AAA games in VR (and anyway most of them aren’t made with Unreal Engine, except Atomic Heart which is an UE4 game and is better in VorpX).
As far as I know, you can always use max settings with VorpX in AAA games with a good enough resolution. It’s impossible with UEVR (either because it doesn’t even work, or because it works but it’s not optimized enough).
As I said, you could not reach such resolutions with most beautiful games (especially with Unreal Engine 4/5 AAA games…)
So It depends on the game, and on your use. Anyway both programs have other pros and cons depending on your expectations.
BoblekoboldParticipantYou probably have a good sight and are probably very sensitive to PPD (you bought a 8k VR headset so it’s not surprising ;) )
Maybe there was a limit in order to optimize ?
I wonder how you can use this kind of resolutions in VorpX. We probably don’t play the same games… (Frontier Of Pandora, Metro Exodus, Atomic Heart, etc.)
Or you have a lot better graphic card.How do you do ? Virtual Monitor is limited to 4860p as far as I know (I never tried above 3840p because I mainly play recent AAA games and even with an RTX4090 it would be hard to keep a decent framerate. I don’t know if it would be useful to me. In my opinion, 2880p is enough with a lot of old games because of textures limit, even if VorpX enhances them a lot).
Besides, I think I prefer my G2 (2160p) over my Varjo Aero (2880p but maybe there is more pixel density at the center of the fresnel lenses), and the G2 ratio is probably closer to my field of view, the way I wear these VR headsets, so I can see more details in full VR with the G2.
Curiously, I can also see more clearly the pixels on the Aero (maybe because the G2 is afocal and my sight is almost but not completely 10/10). Sometimes it’s not so good to see too clearly (but anyway I don’t concentrate on pixels during playthrough).
So I don’t think I could really see the difference, especially in game, between a 4000p VR headset and my G2. Anyway it’s still way better than a Quest 3 at medium/long distance ;)
The most important thing is the displayed image in my opinion.
Even if my Reverb G2 is 2160p and even if my sight isn’t 10/10, I can clearly see :
– the difference between 2880p, 3200p and even 3840p game resolution (but only in very recent games because as I explained it doesn’t really matter in old ones). It seems most games arent really perfect at a given resolution. You have to render them in a higher one than the displayed one.
– the difference between VorpX and UEVR clarity and sharpness.UEVR’s sharpness & clarity isn’t even close to VorpX at medium/long distance in every AAA game with large outdoors environement I tried (even with 6000p resolution in UEVR, it’s still blurry at medium/long distance while VorpX is usually great even in 2880p). The fact I usually can use a wider FOV in VorpX may play a role but It doesn’t explain everything.
Of course VorpX handles more optimized game engines than UEVR, but even with Unreal Engine 4 VorpX is always a lot better in this case (didn’t really compare UE5 yet). I haven’t found a way to fix it yet, and I don’t think there is. I asked around me and everyone confirmed this phenomena, even on Pimax Crystal Light. It may depend on the technologies used by each game I suppose.
BoblekoboldParticipantSomeone posted that about Vulkan :
https://3dsurroundgaming.com/Vk3DVision.htmlIt probably works with VorpX Desktop Viewer but I don’t know if it works with ShadPS4.
BoblekoboldParticipant@haints :
It’s not our business…
As long as VorpX keeps working.@jazbanter :
I don’t have anything against the start room (if it’s what you mean by Tutorial Overlay). There could be an option to hide it but it can be useful. I use it to recenter my VR headset or to know if I hooked with the right profile.
@ratcat :
Concerning Prey 2017, I didn’t try yet but I definitely will. I’ve never encounter a game unaffected by resolution in VorpX. Are you using DirectVR ?
You can probably change resolution manually, as usual (disable auto resolution).
BoblekoboldParticipantSometimes I had problem to access the ingame menu. I just had to alt-tab a few times. It always worked for me with every games. I usuall play my games in fullscreen with Virtual Monitor (except a few games like Metro 2033 which requires windowed mode if you’re physical monitor doesn’t match your VR headset optimal resolution).
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