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BoblekoboldParticipantOasis?
Is it a way to run WMR headsets with Win11 ??
So far I stick to Win10 just because WMR is not available with Win11.I don’t think it’s as good as WMR/OpenXR (probably not as optimized and reliable).
You can use Win11, but only if you don’t update it, so It may be easier to stick to Win10 (I don’t know if you can prevent the update when you do a new installation).
BoblekoboldParticipantI just wanted to say that if you’re using a G2, it’s generally more important to have the highest possible vertical resolution, as it greatly improves image quality.
I would recommand at least 2880p (3840×2880 with 4:3 ratio) and 3840p (5120×3840) isn’t useless with recent games, even with VorpX’s ClarityFX & Sharpness options to enhance image quality even more. You can use these options to optimize but be careful : It is usually better to set the settings to the maximum, but not always (it can be too sharp in rare cases).
Under these conditions, most of the time, you don’t really want to compute horizontal pixels you won’t display, except if your graphic card is powerful enough. So 4:3 is usually a better ratio. As Ralf said, If there is no UI or if you don’t care about it, you can zoom in and raise FOV, so you can look around you in every direction (with high vertical&horizontal curvature). If the game can’t be played in full VR and allows for a high Field Of View, I usually like to configure Immersive Screen display mode with 1.3 to 1.5 curvature (with Vertical Curvature enabled) with 120° horizontal FOV (=90° vertical) and 0 distance.
In Full VR display mode, I generally use a slightly smaller field of view (105 to 120, depending on the game).
BoblekoboldParticipant@inn1950 : If you want to avoid the black area while displaying the entire view, don’t use a 16:9 resolution if your VR headset isn’t 16:9. Usually 4:3 is better (it depends on the VR headsset).
You can choose a very high 4:3 (2880×2160 minimum for full VR) or “1:1” resolution with the Virtual Monitor (Vorpx Desktop Viewer).
OF course the game must allow this resolution but it’s usually not a problem.
BoblekoboldParticipantIn case it helps sometimes, you can probably manually create/edit a shortcut by editing the target to something like that :
“C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe” “C:\Program Files\Epic Games\JWE2\JWE2.exe”
However It could not work if the launcher prevents you to directly launch the executable.Concerning Game Pass / Xbox app, you can use “add process” instead of “add file“. It worked for me with different games but If this game needs a direct shortcut, it may not help. Sometimes you have to exclude the launcher, but it still doesn’t allow you to use the direct shortcut if this game can’t be directly launched.
The questions are :
– is there a way to directly launch a Steam / Xbox game ?
– why some games require a direct shortcut (It seems to happen with unofficial profiles sometimes) and is there another way to hook them ?
BoblekoboldParticipantWhen you download a profile in the Cloud Profiles section, there are instructions next to it (you can also see them by clicking “Edit Profile Properties” even in the Local Profiles section)
Concerning this game, it should tell you how to change the FOV with the console for example.Anyway, you can usually find this information here for most games :
https://www.pcgamingwiki.com/wiki/Kingdom_Come:_Deliverance_II#Field_of_view_.28FOV.29Or on Reddit / Steam forums.
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Concerning KCD2 :
But as I said, read the comments below this first video because it’s not optimal.
Update by the same person :
Another topic :
https://www.vorpx.com/forums/topic/kingdom-come-deliverance-2-2/
So you should use the Auryza profile (or maybe Starfield) and not the KCD1 profile. You may have to rename the executable in order to make sure VorpX hook with this profile, instead of using first game profile (because apparently they have the same .exe name so VorpX thinks KCD2 is KCD1)
BoblekoboldParticipantJe compte le faire en VorpX mais je n’ai pas encore essayé. J’avais testé le premier et il fonctionnait bien (avec la v24.1). Par contre il faut sans doute une bonne carte, surtout avec un Quest 3 qui n’est pas le top en terme d’optimisation. Perso j’ai une RTX4090 et j’avais installé un mod de LOD qui boostait les graphismes à fond en affichant tout sur une distance infinie. C’était impressionnant mais ça tuait les performances (sans ça il tournait nickel en 3840p).
Est-ce que tu as de la marge pour te permettre de lancer le jeu en VR ? Que ce soit en VRAM ou même déjà au niveau du framerate ? Sachant qu’en full VR on joue souvent en 2160p à 3840p pour un bon rendu. Essaye de le lancer dans une basse résolution genre 1080p en mode cinéma pour commencer. Evite le DLSS, au moins au début (jamais vu l’intérêt en VR, en tout cas avec un G2, mais j’utilise parfois le FSR en qualité max quand je suis obligé). Les autres options ne causent généralement pas de problèmes du moment que tu as la puissance requise. Assures-toi que tu hook bien. Ensuite, vérifie que tu as bien la 3D. Et enfin règle la résolution (4:3 – 2880×2160 minimum pour le full VR), le FOV (112° environ mais tu peux mettre plus si tu supportes les distorsions), le Zoom en dernier (puis la vitesse de headtracking au besoin), le ClarityFX (pour améliorer l’image), Sharpness (pareil), etc.
Tu as choisis quel profil ? J’imagine qu’il faut utiliser celui du premier jeu, mais que tu dois l’attacher manuellement (sauf s’il y a un profil sur le Cloud). Vérifie dans l’écran d’acceuil que le profil a hooké. Il y a des méthodes de hook alternatives, la possibilité de mettre un hook helper. Parfois ça aide de créer un raccourci direct (clic droit sur VorpX puis tu choisis l’executable du jeu et il apparaitra sur le bureau) plutôt que de lancer VorpX puis le jeu.
La G3D ne va pas fonctionner comme sur le premier parce que la suite est en DX12 mais la Z3D devrait marcher (sauf si la dernière version de VorpX a cassé quelque chose comme suggéré dans un autre topic, mais dans ce cas ce sera sûrement réglé à un moment ou à un autre).Il y a plusieurs vidéos sur youtube qui indiquent que ça marche bien, avec des conseils (mais il faut lire les commentaires en dessous car tous les conseils ne sont pas optimaux du fait que le youtuber faisait ses premiers pas avec VorpX donc il a fait quelques erreurs).
Généralement je joue en 4:3 personnellement. Tu utilises le moniteur virtuel ? (Vorpx Destkop Viewer)
Commence déjà par hooker normalement avec la résolution de ton écran, sans moniteur virtuel, et lorsque ça marchera tu essayeras de régler la bonne résolution (de préférence une très haute résolution 4:3).Quand ça ne marche pas, il faut faire simple et y aller progressivement. L’important, c’est de hooker (en tout cas si tu veux la 3D), puis de faire tes réglages (mais pour ces derniers ça vient tout seul car ce sont les mêmes dans tous les jeux, à peu de choses près).
Tu as des tutos en français aussi sur divers sites connus.
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Too tired to translate ;)
The first step is to make sure you hook (there are other topics and youtube videos about that).
BoblekoboldParticipantThere is an Unreal Engine 5 profile. Just create a new one based on it, and add the .exe file (or the process if you can’t access it, and it will add the executable permanently anyway).
I used this method on Nightingale and it worked well :
https://www.vorpx.com/forums/topic/nightingale-2/Adjust the resolution (game), FOV (game), zoom (VorpX) and headtracking speed (in this order) until it’s perfect.
BoblekoboldParticipantI played Deathloop and Redfall with a free gamepass offer a few years ago. I regret concerning Deathloop because it have been offered on Epic, I don’t wan’t to pay the gamepass, and I can’t transfer my save ;)
I guess most games work. It was hard to use G-Hub with the gamepass (I had to use a profile directly in my mouse), but it was possible to use VorpX. If I remember correctly, I had to add the process instead of the file in order to link with unsupported games. If you don’t create your own profile, you shouldn’t need to.
BoblekoboldParticipantI just tested it.
So it works, but it’s harder than usual.
Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.
I think it’s an OpenGL game, and I’m surprised it works.
It was kind of tricky.
First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(
I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).
Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.
At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
– 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
– There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
It seemed to affect 3D strenght.
– I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.
It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.
BoblekoboldParticipantWhich profile did you try ? Did you hook ?
I have the game now (it was offered by Epic Games) so I can test it but not right now (I don’t have the time and the storage).
BoblekoboldParticipantSorry, it wasn’t for technical support section…
It was for Game Hints and Settings ;)
I reposted it in the right section.@Ralf : You can remove this topic if you want.
BoblekoboldParticipant“when you are seated for example”
I’m speaking about your character in the game, not “you” of course (like in the boat at the beginning). I think full VR always provides a more realistic optical point of view (perfect 3D & immersion requires you to share your eyes with the character, with the exact field of view and distortions he would have), but what I mean is : if you turn your head too far while you are in immersive screen mode, the view/world stop moving with you if you’re character can’t turn his head further so it’s more “realistic” (despite the black border) and you should feel less motion sickness.I really like this feature in some cases (and the fact VorpX don’t let you see things your character can’t see, but it still feels natural).
BoblekoboldParticipantConcerning FOV, I may have used some kind of bug by simply editing the files like that, but there may be several ways to change it to the desired value (the instructions varies depending on the source). There may be a cleaner way (the FOV is indicated in two separated .ini files). My method worked for me at the time.
BoblekoboldParticipantOf course, as usual, if you use a manual method, you have to adjust the Zoom option in Full VR tab once you have the desired FOV and resolution.
You can change 3D strenght (and 3D type), and you can also adjust headtracking speed.This manual method may not be necessary here, but it works with almost every game (as long as you can change the FOV and the resolution it should work, if the profile has headtracking).
Even if you play in immersive screen mode, it’s always useful to increase FOV as much as you can (at least with the FOV slider). You can activate vertical curvature, increase curvature, and even headtracking. With a close distance, it’s very close to full VR, but you can look at the edges, and it feels better when the camera is partially locked (when you are seated for example).
Don’t forget you can resize the HUD (and move it to the center of the view) in this game using VorpX’s options (but the menus will be reduced too). It’s useful in full VR if you want to see the HUD without using edgepeek. It’s less useful in immersive screen (as you can turn your head to see the edges).
BoblekoboldParticipantConcerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.
I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.
It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.
There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
– adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
– use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.
Concerning resolution, you can either :
– use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
– or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).
I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).
I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).
With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.
You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
https://steamcommunity.com/app/8870/discussions/0/828934723974503663/I used MaxResolutionUpScale=9.0
Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :
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