buckjohnston

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Viewing 15 posts - 31 through 45 (of 45 total)
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  • buckjohnston
    Participant

    Okay I think the increased sensitivity was just an illusion of some sort perhaps.

    Oh yes and also I have the pimax and I can’t seem to zoom in immersive screen mode as much as I can cinema mode, any ideas? I like to make it really close then adjust the 3D fov vorpx setting. I have it at zero but still can’t get it any closer.

    This is really great though!

    buckjohnston
    Participant

    Holy crap I didn’t know immersive screen mode already allowed this with ht unlock setting. So badass, thanks!!

    Edit: Is there a way to change the x sensitivity of the unlock positional tracking versus the z. It seems like leaning in and out is way more sensitive than leaning left and right (at least in rocket league)

    buckjohnston
    Participant

    Does anyone understand what I mean by this? Not sure if I typed it out clear enough but just curious as to technical reason it couldn’t work if you can move how the y axis of camera in settings why not x and z?

    in reply to: question about mk11 (future) and injustice 2 #178723
    buckjohnston
    Participant

    Edit: I had a side question but decided to make separate post for it as it’s long.

    in reply to: question about mk11 (future) and injustice 2 #178722
    buckjohnston
    Participant

    Thanks a lot. That would be really great. I will look into this more, no luck with UE3 profiles either though (bioshock infinite). Only Z-buffer 3d. The thing I like about MKXL is I can force the larger 3d fov in your setting, and set the screen really close and it fills a very large portion of my vision. Works really well and perfect 3d.

    Side note, I was extremely impressed by harley quinn’s facial animations in Injustice 2. Would be cool to see it in geometry 3D as all of the cutscenes are realtime rendered.

    in reply to: Last vorpx much better performance in rocket league #177535
    buckjohnston
    Participant

    One more thing for when you check it out next week. There is a problem where you can’t text chat anymore with the T key.

    It’s weird because everything else works all other keys. I tried remapping it but doesn’t help. It’s like the chat box just doesn’t exist anymore. So weird.

    in reply to: Last vorpx much better performance in rocket league #177527
    buckjohnston
    Participant

    Okay I think I figured it out!

    in the new vorpx version with the fluid sync is set to auto on the Pimax and WMR everything is choppy. When I turn it off everything is smooth again! Maybe because it seems to kick back to their respective reprojection tech I think and framerate shoots up to 90 also. (80 on pimax 8k)

    Also the Pitool has to remain at 1.0 for pimax users.

    Is there a way to make the Rocket league profile default to “fluid sync off” by default if it detects WMR and pimax users?

    My rift is buried in closet but I imagine it might be a similar situation.

    Hope this helps.

    PS: Also The default vorpx rocket league profile is really good actually, I would just recommend when you get time bumping the 3D from 1.0 to 2.0 as it gives the cars and scene more realistic depth (and I have heard that is about their approx size of those cars if they existed IRL ;) After turning in game camera fov to 110.

    buckjohnston
    Participant

    Thank you, no problem take your time. yes 1.1.4. last info: Odyssey+ is now better to some extent (test new version) by turning fluid sync off. Now it reports 90/90 again. but if it drops frames with a lot of cars it’s not reprojecting in new version and gets juddery.

    I think the issue could be that fluid sync is not kicking in new version even when you force it on for WMR, pimax. When the frames drop in the 18.3.1 version it’s still buttery smooth. I still have to test the Vive and rift.

    Edit: Also try out the cloud profile called [rocket league] by rocket league when you do test. It’s very nice!

    buckjohnston
    Participant

    Hmm, more info.. I was always able to run max graphics on odyssey+ at this res (but turn off motion blur on the odyssey+). I am having this issue with the Odyssey+ now! (reprojection doesn’t want to kick in)

    In the 18.3.1 previous version I get 90/90 and it’s very smooth and If it reprojects down to 45 still smooth.

    In the new vorpx version I get 45/90 and it’s very choppy and it’s not using the reprojection does not kick in like it used to :(

    PS I will try to turn the pitool down to 1.0 for the pimax and see what happens in the meantime.

    Also it’s weird because I have always been using 2560×1440 max setting and it’s been smooth on odyssey+, on the Vive I had to always turn it to” performance” in video setting for this res but I kept high quality rendering setting.

    buckjohnston
    Participant

    You can change the max fps to 250 in the game options under video.

    I just tested further. I reverted back to 18.3.1 to test (unplugged the internet so it wouldn’t update) I had made a backup of the folder and just pasted over the old version (ended vorpx driver task)

    Here is what I have game fps 80 direct mode fps 60 and it’s reprojecting running very smooth on old vorpx 18.3.1.

    Then plugged in internet and did the vorpx update again: 18.3.2.1 gets
    game fps 40 direct mode fps reports 60 but it’s very choppy and not doing the smoothing async render stuff. I tried turning supersampling down to 20% and it still gets bad frames.

    1080Ti here. Pimax 8k. I will test the rift and Vive next and odyssey+ next.

    buckjohnston
    Participant

    Why are you using Vorpx when fallout 4 VR full VR support for both the rift and vive? They recently updated the beta branch and the touch controls work perfectly just like with SkyrimVR.

    I honestly wouldn’t bother with fallout 4 with vorx, it runs terribly with vorpx in geometry3d unless you are using zbuffer 3d mode. I dig vorpx, but if the games are out there with Native VR support that’s a no-brainer.

    If you don’t have the money I apoligize, but it’s best to wait in that case for a sale than spoil it.

    in reply to: vorpX 17.2.3 Available Now #127240
    buckjohnston
    Participant

    Thank you for adding an official rocket league profile, it’s freaking awesome. The only thing I am stuggling with now is I cannot disable ASW on this rift while using it, so it is locked to 45fps. It seems like it’s locked at 45 but not smoothing this frames, hard to explain.

    I used the Oculus debug tool to try to manually turn it off but it has no effect. Usually I could obtain 90 fps without issues before. Other than that, this is very cool! Thank you.

    in reply to: vorpX 17.2.3 Available Now #126676
    buckjohnston
    Participant

    I wonder if there a way to revert to previous version in the meantime?

    in reply to: vorpX 17.2.3 Available Now #126668
    buckjohnston
    Participant

    Just wanted to let you know the update broke rocket league with this profile https://www.reddit.com/r/oculus/comments/51hj9x/rocket_league_vorpx_instructions_with_great_3d/

    It is my most played game by far with vorpx. Would be nice to get a native vorpx Geometry 3D and virtual cinema profile just like that old profile had, but not sure if we can get it working again! Thanks

    in reply to: vorpX 17.1.3 Available Now #124151
    buckjohnston
    Participant

    Someone here mentioned rocket league. I follow some guys instructions on reddit a while ago and it’s been great so far. I just took a look again though and notice it seems to be running at 45 fps no matter the resolution I set it too. Tried to disable ASW didn’t help. Runs better if I set SteamVR mode in vorpx, so weird.

    I think it might have to do with the fact that I cannot disable the “mirror to window” anymore. It seems to make the title choppy.

Viewing 15 posts - 31 through 45 (of 45 total)

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