buckjohnston

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Viewing 15 posts - 16 through 30 (of 45 total)
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  • in reply to: Rocket league HP reverb problems #187069
    buckjohnston
    Participant

    Thanks, believe it or not one of your recommendations actually fixed it.. I couldn’t tell you which one though since I did them all. I think it was the vorpx profile personally, I went back to default.

    Now the only lingering issue is in the virtual theatre in default profile I am about 10 feet up in the air. I tried pressing alt and space, setting the default height in mixed reality portal. Tried advanced settings lowing the y offset but nothing works. Any ideas on that one?

    in reply to: Rocket league HP reverb problems #187028
    buckjohnston
    Participant

    Here is a video of the problem (only with the reverb) https://www.mediafire.com/file/teos2qzv4o5cccq/20190823_205315.mp4/file

    Just tried mordhau and same issue :\

    in reply to: Rocket league unplayable since update #186126
    buckjohnston
    Participant

    Last thing, it seems like focal offset is what gives the double vision UI around the ball, but the default focal offset in the vorpx profile doesn’t seem optimal. Needs to be more around -0.06 to -0.08 to match the surrounding home environment I believe.

    Luckily I havent encountered the filled double vision to the extent that was happening last night, it was filled with color in addition to the typical UI ring around the ball, but I’d recommend updating default profile focal distance. It’s worth the trade off of the double ring

    in reply to: Rocket league unplayable since update #186124
    buckjohnston
    Participant

    Btw wanted to add it seems like the focal distance on the default vorpx profile is off. If you look at the squares on the ground in the home environent under the screen then set it to -0.06 then the squares converge at the exact distance the grass would be. Just wanted to let you know.

    Also I would love to be able to “unlock positional tracking” option in the home environment rather than only immersive screen mode. Not sure if this would ever be done in the future.

    in reply to: Rocket league unplayable since update #186122
    buckjohnston
    Participant

    I have no idea why but it seem to be working now. I wonder if there is a specific map that’s it’s doing it on now. Maybe there is a game update afterall hmm. Thank you

    in reply to: Rocket league unplayable since update #186102
    buckjohnston
    Participant

    So I just copied back an old version of vorpx and turned off autoupdate to test this and it’s working again, So I don’t think it’s the game.

    The ball has the same double vision ball outline and old version yes, but the issue is with the new vorpx the double vision outline is completely filled with color so you can’t see anything at all. Hard to explain.

    in reply to: Valve Index Impressions #185648
    buckjohnston
    Participant

    I can also confirm rocket league looks amazing on the index at 120hz in vorpx.

    The only issue is I have to use expert mode and turn async render off, then on again when in the game to get the full 120fps or it caps at 60. Even if it’s off when I start the game.

    This is a recent occurance I have noticed since the recent vorpx updates even before I got the index.

    Other than that the overall image is amazing. I could only really notice the 120hz and 144hz when playing smooth locomotion games but man is it nice!

    in reply to: vorpX 19.2.2.2 Available Now #184159
    buckjohnston
    Participant

    Hmm, I wonder how big of a difference upgrading My cpu and motherboard from a 5820k to a 9700k would make since it sounds CPU bound? I was thinking it might be time for an upgrade for me but I don’t play a ton of CPU intensive games I guess.

    in reply to: vorpX 19.2.0 Release Date and Changes #184009
    buckjohnston
    Participant

    Thanks for the update on those games needing code changes Ralf, appreciate the effort!

    in reply to: vorpX 19.2.0 Release Date and Changes #183921
    buckjohnston
    Participant

    There is a free camera mod releasing for MK11, let’s hope one of those 5-10 extra vorpx profiles might be MK11 in full G3D guys :) Could be really cool to look around in VR.

    Mk11 engine seems to use some custom version of UE3 though so definitely could be a problem.

    in reply to: any good Unreal Engine 4 profiles? #183629
    buckjohnston
    Participant

    Oh it zooms because of the mouse wheel when stabbing the sword and holding shift, is there a way to disable that hotkey combination? It’s greyed out in vorpx settings

    in reply to: any good Unreal Engine 4 profiles? #183628
    buckjohnston
    Participant

    Just shared the profile in the vorpx cloud. The only issue I have is some weird mouse jitter affecting headtracking a little, and the vorpx image zoom setting randomly zooms all the way in, not sure how to fix it :(

    in reply to: any good Unreal Engine 4 profiles? #183627
    buckjohnston
    Participant

    Thanks, the conarium profile actually worked and with geometry 3d! (had to keep shader definition, directvr scan not working though)

    I optimized the headtracking manually. I just joined an online server and had no issues very immersive. Would recommend giving it a shot to anyone that’s playing Mordhau :)

    This game might be worth looking at for an official profile modified from conarium ralf.

    buckjohnston
    Participant

    I just realized this mod seems huge and major changes to the game so nevermind.

    I doubt ralf has closed beta access to this or cybershoes so seems like a stretch to me.

    buckjohnston
    Participant

    Sort of confused. Why would vorpx be needed since Skyrim has native VR support. Does this “Skyrim together” mod not support skyrim VR if you copy the files to skyrim VR instead?

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