dborosev

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Viewing 15 posts - 781 through 795 (of 823 total)
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  • in reply to: Mass Effect 3 – Getting hit #125279
    dborosev
    Participant

    Interesting about the Vive only. I have a vive, so that would make sense.
    Ralf – this gives me hope that its just something in the Vive beta that can be tweaked to get it working?

    in reply to: Mass Effect 3 – Getting hit #125278
    dborosev
    Participant

    Yeah but playing on Z adaptive kind of sucks after seeing it in true 3d.

    in reply to: Mass Effect 3 – Getting hit #125017
    dborosev
    Participant

    Ralf, to supplement this, it also happens with various power effects. ie. when you use “adrenaline rush”, the screen goes wonky.
    So its unplayable as-is, unless there is a way to fix this. (Btw, this is in cinema mode for me)

    in reply to: So I am still on the fence about Vorpx #125016
    dborosev
    Participant

    Try it in cinema mode. Its the only way I use it now. Amazing.

    in reply to: Don't underestimate cinema mode #125015
    dborosev
    Participant

    I play all my first person shooters in this mode. Best experience I’ve ever had gaming.

    in reply to: Alien isolation lights fix? #124992
    dborosev
    Participant

    I don’t think its an anti-aliasing issue. The lights look different through each eye in geometry mode.

    in reply to: Dishonored 2 #124991
    dborosev
    Participant

    I’ll second this. And watch-dogs 2.

    in reply to: Alien Isolation #124990
    dborosev
    Participant

    Does this fix the lighting issues in geometry mode?

    in reply to: Alien isolation lights fix? #124980
    dborosev
    Participant

    I actually play all of my vorpx games in cinema mode, and I love it. Its the only way to play. And no, if set up right, its not like watching a big screen. More like being right in VR, but using the mouse for movements.

    in reply to: Anyone get Deus Ex Mankind Divided to work well? #124945
    dborosev
    Participant

    Cool. Looking forward to it, fingers crossed..

    in reply to: Anyone get Deus Ex Mankind Divided to work well? #124933
    dborosev
    Participant

    Hey Ralf,
    Yeah Ive tried that, having it cranked up to 2048×1440. But it only helps a bit. There is something else going on, and I’ve seen other complaints about it as well. Perhaps something with its built in sbs mode.
    Almost looks like it’s rendering shading differently with each eye along areas of object edges. One eye shaded and the other not. Hard to tell.
    Also, The fov is only adjustable to a certain amount, which is not enough in my opinion.
    Anyway have a look. I’ll wait for the official profile and see how you make out. Hopefully it’s fixable.
    Cheers!

    in reply to: vorpX 17.1.3 Available Now #124826
    dborosev
    Participant

    Glad for all the work and updates you are doing as well. Great piece of software. But yes I agree with the above, the updates can be a bit disruptive. Small thing, maybe a future enhancement. A constant nag popup on opening vorpx would be preferred. Let us choose a good update time.

    in reply to: Any RTS games work with VorpX? #124695
    dborosev
    Participant

    Sorry, I meant dxgi.dll. Here is the readme from the mod, in case it helps you know what it is:

    Enhanced FoV Options for Deus Ex: Mankind Divided
    Made by SeanP

    This mod allows you to change the Field of View in DXMD (including higher or lower values than the game normally allows) at the press of a button. It also allows you to change the rendered FoV of your hands separately, so weapon animations won’t look strange on higher FoV settings.

    Installation: Install the x64 Visual C++ 2015 Runtime (https://www.microsoft.com/en-us/download/details.aspx?id=48145), and then merge the \Deus Ex Mankind Divided\ folder with the one in your Steam library directory (usually C:\Program Files (x86)\Steam\SteamApps\common\Deus Ex Mankind Divided\)

    NOTE: If you already had Special K installed before installing this, make sure you dxgi.ini has the following in it:
    [Import.DXMD_FOV]
    Architecture=x64
    Filename=DXMD_FOV.dll
    When=Lazy
    Role=ThirdParty

    Default keybinds:
    Increase FoV: +
    Decrease FoV: –
    Increase Hands FoV: period
    Decrease Hands FoV: comma
    Restore Player Preferred FoV: Backspace
    Restore Game default FoV: Delete

    You can change the keybinds and default FoVs by going to \Deus Ex Mankind Divided\retail\ and editing DXMD_FOV.ini

    Credit:
    This mod is built on top of Kaldaien’s Special K dll, which also adds support for other stuff (such as texture dumping). To edit Special K settings, go to the \Deus Ex Mankind Divided\ folder and edit dxgi.ini. You can find more info about Special K here: https://github.com/Kaldaien/SpecialK/releases/tag/sk_043

    If you find any bugs, please contact me at:
    https://www.reddit.com/u/SeanPesce

    in reply to: Any RTS games work with VorpX? #124694
    dborosev
    Participant

    Hey Ralf,
    Any way to get this to work with my dxui.dll FOV fix mod? Something I can set on vorpx to allow it?

    in reply to: Any RTS games work with VorpX? #124652
    dborosev
    Participant

    Just an update to this, to add to your collection of game-related information. I’ve been testing things for the last hour or 2.
    One of my hunches was correct in that VorpX can render higher resolution than Virtual desktop can apparently.
    Because if I crank up the res to 2400×1440, it gets rid of a lot of the jaggies, while still performing very well compared to VD.
    When I tested previously on VD, no matter what I set the game res to, it always looked bad.
    So its a big step forward anyways now, the game is playable. Thank VorpX for that.
    The DXUI.dll that VorpX had an issue with is actually from a FOV mod I had installed. So now (since vorpx doesn’t like that file) I just need a way to bump up the FOV a bit higher than the game allows and I’ll all set. But even if I don’t, its still playable as is.
    Loving cinema mode VorpX more and more each day!

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