dborosev

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Viewing 15 posts - 1 through 15 (of 824 total)
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  • in reply to: Baldur’s Gate 3 crash during Save #220191
    dborosev
    Participant

    Yeah BG3 has no 3d at all right now.
    How do I downgrade to last version again?

    in reply to: HORIZON Forbidden West work great! #219511
    dborosev
    Participant

    Can anyone verify that this actually works with Z3D using vorpx?

    in reply to: helldivers 2 #219427
    dborosev
    Participant

    Yep this would be a nice addition!

    in reply to: Baldurs Gate 3 #217929
    dborosev
    Participant

    Z3D looks great in this game with the 3rd person mod.

    in reply to: Starfield Hype Train – CHOO CHOO! #217724
    dborosev
    Participant

    Roman – Zoom the screen in dude. Then it fills your whole vision. Problem solved.

    I’ve tried reshade3d,and has Better 3d ,no flickering and better performance,but not headtracking

    It’s not just head tracking, there is no full VR. You see a 3D screen in front of you, not a full immersive VR view. That was a deal breaker for me. I’m not sure 3D is better though, compared to VorpX if you put it into the immersive screen mode. That’s much better than a flat monitor, but you’d still have to play with a mouse or gamepad.

    But it was very useful as I could see if I can get the game sharp enough in high enough resolution and graphics and at >45 FPS to be playable and enjoyable in VR. After I confirmed it, I bought VorpX. Otherwise, it would make no sense. So I suggest anyone who’s on the border to do the same. If it works for you and you like it – chances are VorpX will work too. I think the quality and performance are fairly similar, if you compare the same modes.

    But headtracking with vorpx Is not ok

    I don’t have any problems with headtracking with Reverb G2, other than a tiny small oversensitive jitter when I’m keeping still – it’s in sync with my pulse, and that problem is present in MSFS too, so it’s not VorpX fault. Not noticeable when moving or doing anything. Other than that head tracking is perfect.

    in reply to: Starfield Hype Train – CHOO CHOO! #217723
    dborosev
    Participant

    @Matteo – Agreed. Its quite good with depth3d. Plus you can set 2 profiles – one for higher depth in space.

    in reply to: the last of us #217515
    dborosev
    Participant

    No VorpX doesn’t work for me with this game.

    in reply to: Starfield Hype Train – CHOO CHOO! #217440
    dborosev
    Participant

    The game is glorious in 3D, either of the methods mentioned.

    in reply to: Starfield Hype Train – CHOO CHOO! #217408
    dborosev
    Participant

    Thanks Dave!

    in reply to: Starfield Hype Train – CHOO CHOO! #217381
    dborosev
    Participant

    You uploaded a Z3D profile to the cloud?

    in reply to: Starfield Hype Train – CHOO CHOO! #217374
    dborosev
    Participant

    The “competitor” has some annoying layer issues with certain lighting conditions and space travel.

    in reply to: Starfield Hype Train – CHOO CHOO! #217372
    dborosev
    Participant

    Ralf will likely need to create a profile for this.

    in reply to: Starfield Hype Train – CHOO CHOO! #217366
    dborosev
    Participant

    Death Stranding profile hooks and works, there just isn’t any Z3D.

    in reply to: Starfield Hype Train – CHOO CHOO! #217362
    dborosev
    Participant

    No fov slider. :(

    in reply to: Starfield Hype Train – CHOO CHOO! #217360
    dborosev
    Participant

    I quite like playing Z3D. 2x the performance and looks almost as good for most games.

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