dborosev

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Viewing 15 posts - 796 through 810 (of 824 total)
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  • in reply to: Any RTS games work with VorpX? #124652
    dborosev
    Participant

    Just an update to this, to add to your collection of game-related information. I’ve been testing things for the last hour or 2.
    One of my hunches was correct in that VorpX can render higher resolution than Virtual desktop can apparently.
    Because if I crank up the res to 2400×1440, it gets rid of a lot of the jaggies, while still performing very well compared to VD.
    When I tested previously on VD, no matter what I set the game res to, it always looked bad.
    So its a big step forward anyways now, the game is playable. Thank VorpX for that.
    The DXUI.dll that VorpX had an issue with is actually from a FOV mod I had installed. So now (since vorpx doesn’t like that file) I just need a way to bump up the FOV a bit higher than the game allows and I’ll all set. But even if I don’t, its still playable as is.
    Loving cinema mode VorpX more and more each day!

    in reply to: Any RTS games work with VorpX? #124651
    dborosev
    Participant

    Yeah I’m not sure where they went so wrong with that one, while so right with the other one, using the same engine.
    Well, if you ever do decide to tackle it, I’ll be first in line.
    Cheers!

    in reply to: Any RTS games work with VorpX? #124649
    dborosev
    Participant

    Just to clarify, DXMD does have stereo3D, just horribly blocky and aliased.
    The funny thing is, both Mankind Divided and Rise of Tomb Raider are identical game engines. Made by same developer, and even have exactly the same graphic configuration options and menus.
    But in DXMD, it looks awful, while in Rise, it looks decent.
    If you do implement your own S3D ala Vorpx, I’m sure it will be better than whatever they kludged together for DXMD.

    in reply to: Any RTS games work with VorpX? #124642
    dborosev
    Participant

    Ok I renamed that file, and it worked. Imagine that.
    Unfortunately, vorpx can’t save mankind divided from itself. The stereo rendering that it uses is abysmal to say the least. Horrible aliasing and shadow issues on edges of objects. So pretty much the same as running it through Virtual desktop. I was hoping it was something VorpX could fix.
    Maybe with the real VR profile in an upcoming release it will be better. Check it out though, to see what I mean. I’m runnning at 1920×1080 with medium settings.
    Its excruciating.
    The weird thing is, I’ve even tried testing it (on VD) at higher resolutions, and it doesn’t seem to make a difference. I’m almost wondering it being mirrored to my monitor (which maxes out at 1080p) is holding it back somehow.

    in reply to: Any RTS games work with VorpX? #124639
    dborosev
    Participant

    Oh nice. Tomb raider seems to work well, but Mankind Divided does not work using that profile. I just duplicated it and assigned it to the .exe. It will either just hang, or gives the error:
    Conflict detected, rename/remove the file: dxgi.dll (under the mankind divided game path)

    Any suggestion?
    Thx for your quick response.

    in reply to: Any RTS games work with VorpX? #124634
    dborosev
    Participant

    Just out of curiousity Ralf,
    How hard is it to port over the games Rise of the Tomb Raider, and Mankind Divided? Just wondering because they already have a really badly implemented stereoscopic feature using virtual desktop. I notice VorpX does a much nicer job on the quality. So I’ll play those games if I have to on the built-in 3d, but if it was on VorpX I’d wait for that.

    in reply to: Any RTS games work with VorpX? #124633
    dborosev
    Participant

    Maybe I’ll check out xcom. thx.
    I think I’m permanently hooked on geometry3D, I don’t think I could go back to flat. :)
    I can’t even play monitor games anymore with VR.
    Homeworld in G3D would be nice, but I read that its tough to crack that one.
    Another few suggestions on G3D if you want to add to your upcoming games list:
    – C&C games would be cool.
    – Divinity Original Sin

    But I guess those would be cinema only, so limiting your audience.

    dborosev
    Participant

    True, its not game breaking, as I realized after I wrote that, that I could actually just level up outside of running Vorpx. I’m so used to running it now for everything that it never even occured to me. :)

    in reply to: Skyrim – Perk Tree invisible #124537
    dborosev
    Participant

    Yeah thats what I have been doing.
    Ok, will wait for the update! Thanks!!

    in reply to: Skyrim – Perk Tree invisible #124525
    dborosev
    Participant

    Hey Ralf,
    Yep, I’m running into this too. I hope its not too long for a hotfix.

    Is there any workaround for the time being? ie. turn off hud scaling?
    Thanks!

    in reply to: vorpX 17.1.3 Available Now #124265
    dborosev
    Participant

    You’ll probably have to give him more info than that to diagnose the situation.

    in reply to: Mass Effect 3 – Getting hit #124259
    dborosev
    Participant

    Cool, hopefully its something that can be fixed. I think I’d rather just be shot with a real laser than have that migrane-inducing split view in every combat situation. :)

    in reply to: Mass Effect 3 – Getting hit #124210
    dborosev
    Participant

    Nope, happens without any FOV changes too.
    Its something in VorpX. The screen splits into separate eyes, so it messes with the stereoscopic vision.

    in reply to: vorpX 17.1.3 Available Now #124185
    dborosev
    Participant

    Hey Ralf,
    The installer that I got has a 14 day download expiration, so I could not download it again to try it. The auto-update is not working, just trying to install, rolling back.

    in reply to: vorpX 17.1.3 Available Now #124184
    dborosev
    Participant

    Hmm, I seem to be stuck in a loop of VorpX trying to update itself.
    It says I’m still on 16 in the configuration, and when I try to run VorpX, it tries to update and quits. I’ll try the web installer, but thought I should report it.

Viewing 15 posts - 796 through 810 (of 824 total)

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