Dicey

Forum Replies Created

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • in reply to: vorpX 21.3.5 Available Now #214464
    Dicey
    Participant

    WTF is their goddamn problem with vr-modders?

    I’m guessing they’re (potentially) considering re-releasing these games in VR form at some time in the future.

    in reply to: Cyberpunk VR Update Thread #213430
    Dicey
    Participant

    I’m a fresh 4090 owner so I had to finally try this VR mod.

    The Reverb is at a solid 90 but FPS 36 with highest res and extremely high settings. Lower a few settings and the best my cpu can do is 60 FPS. Not enough. Rotating quickly exhibits a very disturbing screen shuffling effect in G3D. Z3D is not as 3D affective but solid and easily playable without those epileptic graphic rotating anomalies.

    I’d be curious to hear how that paywall Luke Ross VR mod fairs?

    What do you mean by the Reverb is at a solid 90? I’ll do some tweaking myself when I get my 4090 card and see how well I can get it running in G3D. Sounds like without some implementation of DLSS 3.0 it may still be too demanding.

    in reply to: Cyberpunk VR Update Thread #213302
    Dicey
    Participant

    I just ordered a 4090. Pretty excited to try this VR mod with it.

    How many frames you think I’d be able to push in G3D on a reverb G2?

    Do you know if this mod will work with DLSS3 enabled?

    in reply to: Resident Evil 5 first person mod! #208884
    Dicey
    Participant

    RE5 works well with vorpX? I wonder why it isn’t listed as an officially supported game…

    in reply to: HP Reverb G2? #207535
    Dicey
    Participant

    vorpX usually interpolates nicely with WMR headsets using OpenXR though, so personally I rarely find that worth the hassle.

    Thanks for the tips, Ralf. By vorpX interpolation are you referring to a setting in vorpX software or enabling/disabling motion reprojection in OpenXR?

    in reply to: HP Reverb G2? #207509
    Dicey
    Participant

    Just ordered a nicely discounted G2 mainly for use with VorpX. Hopefully I get the v2.1 with the updates.

    I’m familiar with the config options of Steam VR but not so much WMR. Are there any G2 specific WMR settings for optimizing VorpX similar to the way recommended PiTool settings were posted for the Pimax headsets?

Viewing 6 posts - 1 through 6 (of 6 total)

Spread the word. Share this post!