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VRified GamesParticipant
Oh snap….there is a first person mod for this too…..ahhhhhhh yeeeeeeaaaahhhhhh!!!!
VRified GamesParticipantworks very well in positional G3d
some lighting/shadow issues bit nothing too distracting.would like a higher FOV, and you cant adjust the HUD so Edgepeek is essential for game prompts, menus, and cutscenes
but yeah….this game is kinda made for VRVRified GamesParticipantthat is an excellent suggestion mate, thank you.
VRified GamesParticipantWorks great with First Person Mod
Some tweaks required
Set to ful vr
Geometry
3d strength to .30
Fov to .60Hud I have (I forget the names but in order from top to bottom is)
.45
.95
.90And if required (only slight lighting issues in select places)
Unlock positional tracking,
Strength 1.25
VRified GamesParticipantCredit absolutely goes to @ d0kt0r,
I merely posted my findings, based on d0kt0rs tip.
Here’s hoping DMC5 will work also,
Many thanks d0kt0r and Ralf for making this happen.
VRified GamesParticipantAaaaahhhhhhhhwwwwww yeah,
Nice.
Gonna tweak settings for the first person mod, full vr and stuff.
Ralf, you are a genius sir.
VRified GamesParticipantKinda hard to not get excited….this would be awesome.
VRified GamesParticipantI tried with the changing in the re2_config.ini to :
UseVendorExtention=DisableAnd there is a noticable difference
Before, when using the RE7 profile on G3d, some objects only rendered in one eye, and it was completely broken
Now, most objects render in both eyes (not all, but a huge difference)
There is only true 3d on very few things,
Rain, fire Ect. Render in 3d, the rest in 2d
And oddly, the headtracking roll feature rolls in the opposite direction
You roll to the right, and the image rolls to the left, and vice versa
But all in all, an improvement to be sure
VRified GamesParticipantThere is an option for DX 11 in graphics menu
VRified GamesParticipantEnjoy pal
VRified GamesParticipantI’m having the exact same “issue” myself
VRified GamesParticipantMany thanks Ralf
VRified GamesParticipantI would love the option too
Could do it like controller profiles
For instance
Another option for controller input
KB/mouse, controller, off, and Motion controls
I think a button press to activate mouse look is the best approach to avoid unwanted movements in game
But yeah, Wii/switch style motion controls for sword swing, melee, and precision aim would be a welcome optional extraextra
VRified GamesParticipantI have the same issue, any body have any workaround?
VRified GamesParticipantThanks Ralf
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