VRified Games

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Viewing 15 posts - 196 through 210 (of 218 total)
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  • in reply to: Resident Evil 6 #187764
    VRified Games
    Participant

    Oh snap….there is a first person mod for this too…..ahhhhhhh yeeeeeeaaaahhhhhh!!!!

    in reply to: Blair Witch (G3D & Positional) #187319
    VRified Games
    Participant

    works very well in positional G3d
    some lighting/shadow issues bit nothing too distracting.

    would like a higher FOV, and you cant adjust the HUD so Edgepeek is essential for game prompts, menus, and cutscenes
    but yeah….this game is kinda made for VR

    in reply to: Blair Witch (G3D & Positional) #187296
    VRified Games
    Participant

    that is an excellent suggestion mate, thank you.

    in reply to: Resident Evil 2 Remake #187076
    VRified Games
    Participant

    Works great with First Person Mod

    Some tweaks required

    Set to ful vr

    Geometry

    3d strength to .30
    Fov to .60

    Hud I have (I forget the names but in order from top to bottom is)
    .45
    .95
    .90

    And if required (only slight lighting issues in select places)

    Unlock positional tracking,

    Strength 1.25

    in reply to: Resident Evil 2 Remake #187044
    VRified Games
    Participant

    Credit absolutely goes to @ d0kt0r,

    I merely posted my findings, based on d0kt0rs tip.

    Here’s hoping DMC5 will work also,

    Many thanks d0kt0r and Ralf for making this happen.

    in reply to: Resident Evil 2 Remake #186987
    VRified Games
    Participant

    Aaaaahhhhhhhhwwwwww yeah,

    Nice.

    Gonna tweak settings for the first person mod, full vr and stuff.

    Ralf, you are a genius sir.

    in reply to: Resident Evil 2 Remake #186977
    VRified Games
    Participant

    Kinda hard to not get excited….this would be awesome.

    in reply to: Resident Evil 2 Remake #186972
    VRified Games
    Participant

    I tried with the changing in the re2_config.ini to :
    UseVendorExtention=Disable

    And there is a noticable difference

    Before, when using the RE7 profile on G3d, some objects only rendered in one eye, and it was completely broken

    Now, most objects render in both eyes (not all, but a huge difference)

    There is only true 3d on very few things,

    Rain, fire Ect. Render in 3d, the rest in 2d

    And oddly, the headtracking roll feature rolls in the opposite direction

    You roll to the right, and the image rolls to the left, and vice versa

    But all in all, an improvement to be sure

    in reply to: Resident Evil 2 Remake #186667
    VRified Games
    Participant

    There is an option for DX 11 in graphics menu

    in reply to: Unforgiving a northern hymn (G3d & positional) #185471
    VRified Games
    Participant

    Enjoy pal

    in reply to: Fallout3/NV dialogue zoom in VorpX #180638
    VRified Games
    Participant

    I’m having the exact same “issue” myself

    in reply to: original Prey #180637
    VRified Games
    Participant

    Many thanks Ralf

    in reply to: Sugg: Use Vive wand/Rift touch as mouse pointer #180177
    VRified Games
    Participant

    I would love the option too

    Could do it like controller profiles

    For instance

    Another option for controller input

    KB/mouse, controller, off, and Motion controls

    I think a button press to activate mouse look is the best approach to avoid unwanted movements in game

    But yeah, Wii/switch style motion controls for sword swing, melee, and precision aim would be a welcome optional extraextra

    in reply to: No Head Tracking Direct VR #180085
    VRified Games
    Participant

    I have the same issue, any body have any workaround?

    in reply to: original Prey #179918
    VRified Games
    Participant

    Thanks Ralf

Viewing 15 posts - 196 through 210 (of 218 total)

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