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VRified GamesParticipant
Ofcourse, :-)
I used medieval Dynesty user profile by Delrifter.
But important to note you must use -dx11 command line and play windowed to get geometry 3d working
VRified GamesParticipantThank you for the tip Luka :-)
VRified GamesParticipantDon’t use the latest version of “unreal mod loader”
Use this one
Unreal Engine Mod Loader V2.1.0 from the GitHub
https://github.com/RussellJerome/UnrealModLoader/releases
Sorry….i should have said that
VRified GamesParticipantSettings here if interested @Michelangel0
VRified GamesParticipant………. 😂
VRified GamesParticipantVRified GamesParticipantOne sec
VRified GamesParticipantIf using steam
Right click on the game
Go to properties
In that new screen look for “launch options”
And in the box type -dx11
:-)
VRified GamesParticipantthanks Steph12, however its a shame as its a gameplay feature. its disabled for now at least :-)
Haints it has been updated now so you can jump into immersive screen if you wish :-)
still issues with positional tracking so its off for now.
VRified GamesParticipantsome more progress today :-D
thanks to Ralf for the Suggested mod.
works great.
so,
now I have scalable HUD implemented.
some shadier authoring to help with eyesores.i highly recommend these two mods for a better visual experience
be sure to backup original files and follow instructions.https://www.nexusmods.com/ghostwiretokyo/mods/14?tab=files&file_id=24
https://www.nexusmods.com/ghostwiretokyo/mods/14?tab=files&file_id=24
for the FOV use the “super wide” .exe
choose a 4:3 aspect ratio and resolution (i use 1600 x 1200)
right now Positional is still borked, textures follow your heads position so walls look like the 70’s show when Eric is high lol
one other issue I’m still facing is the Fog rendering in one eye only, so its now disabled, rely on audio cues to stay away from (the invisible) fog lol
will update when i can, others please take a look at the profile and fix what i cant lol
VRified GamesParticipantNvidia myself
I wouldn’t loose hope though, Ralf (the creator) has made offical profiles for all borderlands games so far,
I’m sure he will look into this game too :-)
VRified GamesParticipantSlight typo – “I did have shader issues”
VRified GamesParticipantI did not I’ve shader issues with text and odd colours rendering in one eye
But I am sure it’s fixable with the shader Authoring tool….just time consuming,
VRified GamesParticipantI have a profile in the cloud guys but it’s a work in progress
If you don’t want positional tracking then it works flawlessly…. Apart from the fog rendering in the right eye only….lol
But I’m working on it
VRified GamesParticipantAlso
Very important guys
Make sure your graphics API is set to Directx 11 in your graphics settings for geometry 3d to work
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