VRified Games

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Viewing 15 posts - 136 through 150 (of 218 total)
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  • VRified Games
    Participant

    Works fine (with some shader issues, very minor) with Borderlands 3 profile and PD’s custom profile :-)

    Tested today

    in reply to: Ghost wire: Tokyo W.I.P #210394
    VRified Games
    Participant

    Okay so something bizarre I haven’t Come across before, any insight would be appreciated.

    When positional tracking is unlocked, or 3d fov enhancement used then some textures follow the viewpoint

    So strange, almost like HUD elements

    Not I cable in the first hospital section especially

    Wall tiles and floor move with the head 😂

    Hard to explain

    in reply to: Ghost wire: Tokyo W.I.P #210393
    VRified Games
    Participant

    Okay some.ini tweaks help with visuals in VR so that’s progress

    :-)

    in reply to: Martha is Dead #210363
    VRified Games
    Participant

    I got it to hook using the Blair Witch offical profile

    But there was weak 3d

    I then tried Delrifters profile for medieval dynesty and it’s the best I have found.

    Great 3d.

    However if you want 6 DOF it’s a little broken

    in reply to: how many game can use direct3D #210315
    VRified Games
    Participant
    in reply to: bioshock troubles #210314
    VRified Games
    Participant

    Yeah you can go to the profile in the vorpx program and choose “reset profile to factory default.”

    Hit apply and close and next time you hook into BioShock it will be like the first time vorpx hooks into the game

    in reply to: Gesture system #210308
    VRified Games
    Participant

    That’s awesome

    Honestly, I can’t play cp2077 without them now

    Really does add another layer of immersion

    in reply to: Portal 2 auto weapon hide not working #210307
    VRified Games
    Participant

    I didn’t change the FOV no. Everything is stock, its driving me mad 😂

    Can’t figure it out

    in reply to: Kingdom come slight fishbowl effect #210276
    VRified Games
    Participant

    Thank you Ralf,

    Resetting the game to default fixed the issue

    Many thanks indeed

    in reply to: Games Wish List #210243
    VRified Games
    Participant

    Ghostwire: Tokyo

    Not released yet 😂 yup….im that impatient

    in reply to: A Question #210242
    VRified Games
    Participant

    While your question has nothing at all to do with vorpx, you do not need to uninstall anything

    The oculus PC software works with all oculus headsets regardless.

    Just pair your quest 2 with the PC software, that’s it.

    in reply to: Unvarel Two is currently -90% off! #210176
    VRified Games
    Participant

    Also helpful if you set controllers to visible with the buttons displayed until you get used to them :-)

    in reply to: Cyberpunk VR Update Thread #210175
    VRified Games
    Participant

    Hi Ralf (you absolute legend)

    Have you thought about locomotion?

    Back in the day I used glovepie with tridef3d

    I had a walk in place script

    I had two wiimotes in my pockets to register movement

    And a wiimote Velcroed to my chest,

    The chest determined forward back and side to side by leaning tour torso

    And would only move when you took steps

    I could also sprint with a movement treshold

    And jump and duck….though this movement caused issue…..anyway off topic slightly

    My idea for the gesture system

    Arm swing for locomotion and lean with headset to determine direction

    For instance, you swing your arms just like walking to move, while this action is active, read the positional data of the headset a sharp pull back or tilt left/right to change directions

    Only active when armswing is detected

    I’m sure a sprint treshold could be doable depending on how fast/hard you swing the arms

    Just an idea :-)

    in reply to: Cyberpunk VR Update Thread #210147
    VRified Games
    Participant

    Plus one for optional hip tracker support…..for mainline vorpx also :-)

    VRified Games
    Participant

    Hi Ralf,

    I know what he means by the scale issue and it’s not vorpx

    It’s because the game is a third person game and the scaling of objects was made for that view

    So when in first person the scale of objects seems wrong, but that’s because they were not designed to be viewed this way

    Nothing to do with vorpx at all, but a design choice by CD project red.

    Now….if you are going to look into a “first person profile” for this game….can I be cheeky and ask that positional tracking/6 DOF gets some love with this profile pleaseeeeee?

    I’ll buy you chocolate

Viewing 15 posts - 136 through 150 (of 218 total)

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