duke54

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Viewing 15 posts - 1 through 15 (of 31 total)
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  • in reply to: 3DTV Support #219774
    duke54
    Participant

    I use Vorpx in side-by-side mode with my 3D TV, so yeah, it works great! I think the problem you are encountering is not the TV, but whether you have the correct profile for the game.

    in reply to: Ralf I know you mean well.. #219144
    duke54
    Participant

    “you´re a noob who doesnt know crap about vorpX.”

    I have been using Vorpx for years, but that doesn’t meaning that memorizing it’s features is top priority in my brain (I actually have a life, study, and learn many other topics) so having “noobie” messages pop up when I decide to use Vorpx after a few months is exactly what I need.

    in reply to: Steam / Oculus bypass #218541
    duke54
    Participant

    “zero tolerance when it comes to discussing such matters here” I think you misunderstood. He’s just asking about playing a Steam game without loading Steam VR. For example, ‘OpenComposite’ and ‘VR Companion’ offer alternatives to using Steam VR to launch your Steam games in VR. Of course, you still need to have the games purchased in Steam to run them :)

    in reply to: How to get Headtracking to work in Outer Worlds #217442
    duke54
    Participant

    [deleted comment]
    (oops, thought this was about ‘Outer Wilds’)

    duke54
    Participant

    I have experienced this issue but never found a solution except to try another profile for the same game.

    in reply to: vorpX Control is already running #216988
    duke54
    Participant

    Thanks! I had this same problem annoying me for a long time! I exited Vorpx and deleted all the files I could in the folder and now it starts normally. :)

    Here’s the path for anyone else who has this issue:
    C:\Users\[YOUR USER NAME]\AppData\Local\Temp

    in reply to: Farming Simulator 2022 Setup #216916
    duke54
    Participant

    Hello!

    Perhaps you will like my profile. I prefer geometry 3D immersive screen with a focus on life-size immersion, and avoiding motion sickness via a stable view while walking.

    Search for the profile with my name at the end, duke54, and give it a try!

    Below is the instructions for the profile ‘Farming Simulator 2022[duke54]’

    Manually change these in-game settings:
    Resolution Ratio: 16:9
    Fov: 75
    V-sync: Off
    Head/Eye Tracking: On
    Camera bobbing: Off
    Advanced Graphic Settings-> Resolution Scaling 3D: 200% (or whatever your PC can handle)

    Recommended Vorpx options for this profile

    Main Settings
    3D-Strength/Scale: 115 to 215
    Lower scale makes objects feel larger with less 3D effect while higher scale makes objects feel smaller with greater 3D effect. Higher numbers increase eye strain.

    Focal offset: -0.15 to -0.05
    Negative FO moves 3D objects further away and objects feel larger. As numbers move away from zero it increases eyestrain. Never use a positive FO which doesn’t occur in real life and creates painful cross-eyed view.

    Head Tracking Settings -> Track IR Disable mouse tracking:
    Yes(Head tracking in vehicle only, provides more stable view while walking)
    No(head tracking always on)
    Make sure ‘Head/Eye Tracking’ is set to ‘on’ in the game settings for this to work.

    Suggested life-size settings for this profile (default)
    3D-Strength/Scale: 130
    Focal offset: -0.10

    Suggested stronger 3D settings for this profile
    3D-Strength/Scale: 215
    Focal offset: -0.05

    Enjoy!
    -duke54

    in reply to: Farming Simulator 2022 Setup #216905
    duke54
    Participant

    Hello!
    Perhaps you will like my profile. I prefer geometry 3D immersive screen with a focus on life-size immersion, and avoiding motion sickness via a stable view while walking.

    Search for the profile with my name at the end, duke54, and give it a try!

    Below is the instructions for the profile ‘Farming Simulator 2022[duke54]’

    Manually change these in-game settings:
    Resolution Ratio: 16:9
    Fov: 75
    V-sync: Off
    Head/Eye Tracking: On
    Camera bobbing: Off
    Advanced Graphic Settings-> Resolution Scaling 3D: 200% (or whatever your PC can handle)

    Recommended Vorpx options for this profile

    Main Settings
    3D-Strength/Scale: 115 to 215
    Lower scale makes objects feel larger with less 3D effect while higher scale makes objects feel smaller with greater 3D effect. Higher numbers increase eye strain.

    Focal offset: -0.15 to -0.05
    Negative FO moves 3D objects further away and objects feel larger. As numbers move away from zero it increases eyestrain. Never use a positive FO which doesn’t occur in real life and creates painful cross-eyed view.

    Head Tracking Settings -> Track IR Disable mouse tracking:
    Yes(Head tracking in vehicle only, provides more stable view while walking)
    No(head tracking always on)
    Make sure ‘Head/Eye Tracking’ is set to ‘on’ in the game settings for this to work.

    Suggested life-size settings for this profile (default)
    3D-Strength/Scale: 130
    Focal offset: -0.10

    Suggested stronger 3D settings for this profile
    3D-Strength/Scale: 215
    Focal offset: -0.05

    Enjoy!
    -duke54

    in reply to: Kerbal Space Program #216130
    duke54
    Participant

    Under what game title and name is your ‘Kerbal Space Program’ profile? I searched ‘Kerbal Space Program’ and ‘KSP’ and didn’t see anything.

    in reply to: PSA: Mordhau full geometry 3D profile available #215862
    duke54
    Participant

    Warning 2: I downloaded the Mordhau [High Fov] profile mentioned by the OP and it doesn’t have 3D at all. It’s an older profile for Vorpx 19.1.0 so maybe it doesn’t work anymore.

    in reply to: No G3D in any DX12 title? #215845
    duke54
    Participant

    How do you enable AER in Vorpx?

    in reply to: PSA: Mordhau full geometry 3D profile available #215844
    duke54
    Participant

    WARNING: Don’t download the official Vorpx profile for Mordhau or you won’t be able to use the Mordhau [High Fov] profile.

    in reply to: 3d depth #212983
    duke54
    Participant

    This is my process for 3D immersive screen:
    1) Set the screen distance at max
    2) Set screen size at max
    3) Adjust focal point negative to a number from 0 to -10 (never use positive)
    4) Adjust 3D strength to your liking
    5) Re-adjust screen distance to be a little closer to fill the entire view (this will flatten the 3D depth the closer you bring the screen so I usually set it from 430 to 500)

    in reply to: Bus Simulator 21 #212891
    duke54
    Participant

    Correction: Right click the game in your library

    in reply to: Bus Simulator 21 #212876
    duke54
    Participant

    Hello, you need to add the launch option in Steam to start Bus Simulator with direct X 11:
    Left click in your library -> Properties -> General -> Launch Options
    -dx11

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