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duke54
ParticipantThis is my process for 3D immersive screen:
1) Set the screen distance at max
2) Set screen size at max
3) Adjust focal point negative to a number from 0 to -10 (never use positive)
4) Adjust 3D strength to your liking
5) Re-adjust screen distance to be a little closer to fill the entire view (this will flatten the 3D depth the closer you bring the screen so I usually set it from 430 to 500)duke54
ParticipantCorrection: Right click the game in your library
duke54
ParticipantHello, you need to add the launch option in Steam to start Bus Simulator with direct X 11:
Left click in your library -> Properties -> General -> Launch Options
-dx11duke54
ParticipantThanks for the info!
duke54
ParticipantHi, this post helped me get it working, thanks!
For others, here’s the link to the scripthook page you can download and place in your Vorpx plugins folder:
http://dev-c.com/rdr2/scripthookrdr2/Jun 5, 2022 at 12:13pm in reply to: Had to hack ipdOffset in SteamVR to get correct 3D depth. Is there a better way? #211156duke54
ParticipantYes, does Vorpx have an IPD software setting besides the focal offset, like the IPD setting now available in the Steam VR settings?
marvinthedog describes the situation correctly but most people don’t seem to have the experience needed to understand what he’s saying. Basically, you can make the world feel miniature or life size using a negative IPD setting (so the images never cause eyes to diverge), and it’s a key element to an immersive VR experience.
With the latest Steam VR I can adjust the IPD for individual games but in non VR Steam games that option is not available.
duke54
ParticipantYes, I got it working with G3D using the Medieval Dynasty profile. The Bus Simulator 21 profile is now uploaded to the cloud profiles so search for that. It looks great!
duke54
ParticipantList of Games:
https://rjkole.com/gamestuff/engines/duke54
ParticipantI have setup Vorpx for many games without official profiles. The trick is to research the game engine (Unreal, Unity, etc) and the graphics API (DirectX, OpenGL, etc) for the game, and then find an existing profile based on a game that matches those two criteria and try it out. Since game engines and API have different versions you want to find an existing profile made around the same year as the unofficial game for which you want to setup a profile. I only play games in geometry 3D (not Z3D) so I look for profiles in which they claim it has G3D (geometry 3D).
For example, the latest Unreal Directx 11 (maybe 12?) profile I found people talking about on the forum was made for Medieval Dynasty and it works for Ranch Simulator and Bus Simulator both of which are Unreal DirectX 11 games made around the same year as Medieval Dynasty.
Some good profiles to start are:
Ark:Survival Evolved – Unreal Engine (2019 and earlier)
Medieval Dynasty – Unreal Engine (2020 and later)
Firewatch – Unity Engineduke54
ParticipantAnd it works for Bus Simulator 21 as well!
duke54
ParticipantThanks for the Medieval Dynasty (G3D) Unreal profile! It works for other modern Unreal games like Ranch Simulator!
duke54
ParticipantAlso found this explanation
Ralf wrote:
There is however an explanation why some may experience an existing user profile as (partially) 3D. The first version of vorpX’s OpenGL render path used alternate frame rendering, which means the left and right eye are rendered at different points in time: left at frame 1, right at frame 2, left at frame 3, right at frame 4, and so on. Given these circumstances moving sideways (strafing) happens to have a similar effect as rendering two images for stereo 3D although vorpX doesn’t create any stereo 3D at all. Moving forward/backward doesn’t produce correct stereo 3D, but apparently some still experience what they see as 3D. My personal guess is that maybe their brains somehow try to make sense of the (garbage) input. I’d consider it way more likely though that you will experience anything else than strafing as weird and unpleasent, so try at your own risk.Has G3d ever worked in DOOM 2016? Cause it certainty doesnt any more.
May 4, 2022 at 5:45am in reply to: How to get Riddick: Escape Butcher's Bay Developer's Cut to work with Win 10 #210850duke54
ParticipantOgrescar, what are the various OpenGL profiles?
duke54
ParticipantI found that No Man’s Sky uses OpenGl
duke54
ParticipantNo Man’s Sky and Kerbal Space Program profiles both use OpenGL.
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