duke54

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  • in reply to: What are the profiles based on OpenGL? #210851
    duke54
    Participant

    Also found this explanation
    Ralf wrote:
    There is however an explanation why some may experience an existing user profile as (partially) 3D. The first version of vorpX’s OpenGL render path used alternate frame rendering, which means the left and right eye are rendered at different points in time: left at frame 1, right at frame 2, left at frame 3, right at frame 4, and so on. Given these circumstances moving sideways (strafing) happens to have a similar effect as rendering two images for stereo 3D although vorpX doesn’t create any stereo 3D at all. Moving forward/backward doesn’t produce correct stereo 3D, but apparently some still experience what they see as 3D. My personal guess is that maybe their brains somehow try to make sense of the (garbage) input. I’d consider it way more likely though that you will experience anything else than strafing as weird and unpleasent, so try at your own risk.

    Has G3d ever worked in DOOM 2016? Cause it certainty doesnt any more.

    duke54
    Participant

    Ogrescar, what are the various OpenGL profiles?

    in reply to: What are the profiles based on OpenGL? #210849
    duke54
    Participant

    I found that No Man’s Sky uses OpenGl

    in reply to: Another Eden (Help getting to work!) #210848
    duke54
    Participant

    No Man’s Sky and Kerbal Space Program profiles both use OpenGL.

    in reply to: How to customise Vorpx profiles for a 3D TV #210839
    duke54
    Participant

    Side-by-Side 3D reduces the resolution, but most 3D TVs use Frame Sequential method which doesn’t reduce the resolution.

    in reply to: Bus Simulator 21 #208505
    duke54
    Participant

    The game runs in DirectX 12 and I can’t get it to run in DirectX 11 even though I used the -dx11 start option in Steam as well as forcing the game to use DirectX 11 using these instructions:
    https://steamcommunity.com/groups/TheUsefulWindowsGroup/discussions/0/2741975115082003449/

    So far I have had no luck getting Vorpx to hook into it

    in reply to: Screen shaking/judder #207541
    duke54
    Participant

    I have the same judder problems in Portal 2 using Full VR mode :(
    I tried all the settings in Vorpx, and graphic settings in Portal 2
    There’s no judder in immersive mode, so how is that different?

    in reply to: Can't even run Portal #89265
    duke54
    Participant

    Well there’s $40 wasted. Can’t run a single game with this. I read the instructions for Dk2 setup. I read the trouble shooting blog post, I spent 5 hours troubleshooting….and I flossed and exercised everyday.

    I suspect there’s a group of Eastern Europeans laughing at us stupid Americans for buying something over the internet that everyone knows cant actually work.

    Enjoy the money guys. I’ll make sure to mention Voprx is a worthless product everywhere I can.

Viewing 8 posts - 16 through 23 (of 23 total)

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