duke54

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Viewing 15 posts - 16 through 30 (of 31 total)
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  • in reply to: Finding current profile used #212875
    duke54
    Participant

    Thanks for the info!

    in reply to: RDR2 Update official profile? #211162
    duke54
    Participant

    Hi, this post helped me get it working, thanks!

    For others, here’s the link to the scripthook page you can download and place in your Vorpx plugins folder:
    http://dev-c.com/rdr2/scripthookrdr2/

    duke54
    Participant

    Yes, does Vorpx have an IPD software setting besides the focal offset, like the IPD setting now available in the Steam VR settings?

    marvinthedog describes the situation correctly but most people don’t seem to have the experience needed to understand what he’s saying. Basically, you can make the world feel miniature or life size using a negative IPD setting (so the images never cause eyes to diverge), and it’s a key element to an immersive VR experience.

    With the latest Steam VR I can adjust the IPD for individual games but in non VR Steam games that option is not available.

    in reply to: Bus Simulator 21 #210934
    duke54
    Participant

    Yes, I got it working with G3D using the Medieval Dynasty profile. The Bus Simulator 21 profile is now uploaded to the cloud profiles so search for that. It looks great!

    in reply to: Vorpx for non supported games #210931
    duke54
    Participant
    in reply to: Vorpx for non supported games #210929
    duke54
    Participant

    I have setup Vorpx for many games without official profiles. The trick is to research the game engine (Unreal, Unity, etc) and the graphics API (DirectX, OpenGL, etc) for the game, and then find an existing profile based on a game that matches those two criteria and try it out. Since game engines and API have different versions you want to find an existing profile made around the same year as the unofficial game for which you want to setup a profile. I only play games in geometry 3D (not Z3D) so I look for profiles in which they claim it has G3D (geometry 3D).

    For example, the latest Unreal Directx 11 (maybe 12?) profile I found people talking about on the forum was made for Medieval Dynasty and it works for Ranch Simulator and Bus Simulator both of which are Unreal DirectX 11 games made around the same year as Medieval Dynasty.

    Some good profiles to start are:
    Ark:Survival Evolved – Unreal Engine (2019 and earlier)
    Medieval Dynasty – Unreal Engine (2020 and later)
    Firewatch – Unity Engine

    in reply to: G3D with Unreal Engine #210928
    duke54
    Participant

    And it works for Bus Simulator 21 as well!

    in reply to: G3D with Unreal Engine #210894
    duke54
    Participant

    Thanks for the Medieval Dynasty (G3D) Unreal profile! It works for other modern Unreal games like Ranch Simulator!

    in reply to: What are the profiles based on OpenGL? #210851
    duke54
    Participant

    Also found this explanation
    Ralf wrote:
    There is however an explanation why some may experience an existing user profile as (partially) 3D. The first version of vorpX’s OpenGL render path used alternate frame rendering, which means the left and right eye are rendered at different points in time: left at frame 1, right at frame 2, left at frame 3, right at frame 4, and so on. Given these circumstances moving sideways (strafing) happens to have a similar effect as rendering two images for stereo 3D although vorpX doesn’t create any stereo 3D at all. Moving forward/backward doesn’t produce correct stereo 3D, but apparently some still experience what they see as 3D. My personal guess is that maybe their brains somehow try to make sense of the (garbage) input. I’d consider it way more likely though that you will experience anything else than strafing as weird and unpleasent, so try at your own risk.

    Has G3d ever worked in DOOM 2016? Cause it certainty doesnt any more.

    duke54
    Participant

    Ogrescar, what are the various OpenGL profiles?

    in reply to: What are the profiles based on OpenGL? #210849
    duke54
    Participant

    I found that No Man’s Sky uses OpenGl

    in reply to: Another Eden (Help getting to work!) #210848
    duke54
    Participant

    No Man’s Sky and Kerbal Space Program profiles both use OpenGL.

    in reply to: How to customise Vorpx profiles for a 3D TV #210839
    duke54
    Participant

    Side-by-Side 3D reduces the resolution, but most 3D TVs use Frame Sequential method which doesn’t reduce the resolution.

    in reply to: Bus Simulator 21 #208505
    duke54
    Participant

    The game runs in DirectX 12 and I can’t get it to run in DirectX 11 even though I used the -dx11 start option in Steam as well as forcing the game to use DirectX 11 using these instructions:
    https://steamcommunity.com/groups/TheUsefulWindowsGroup/discussions/0/2741975115082003449/

    So far I have had no luck getting Vorpx to hook into it

    in reply to: Screen shaking/judder #207541
    duke54
    Participant

    I have the same judder problems in Portal 2 using Full VR mode :(
    I tried all the settings in Vorpx, and graphic settings in Portal 2
    There’s no judder in immersive mode, so how is that different?

Viewing 15 posts - 16 through 30 (of 31 total)

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