jwvanderbeck

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  • in reply to: Windows 10? #89440
    jwvanderbeck
    Participant

    Not the virus scanner, as I had already surmounted that problem (Windows Defender DOES quarantine it, but I fixed that).

    I got it working now by running the windows compatibility wizard on it.

    jwvanderbeck
    Participant

    While I agree it IS annoying that you need a new key each time, the truth is every time I have re-installed I just put in a for a new key and usually have one in *minutes* so it isn’t a huge deal.

    I do wish I could just have one key that I could always use though.

    in reply to: Sterescopic Convergence wrong in every game #16609
    jwvanderbeck
    Participant

    Ok I need to do some more testing but it looks like lowering the IPD does fix the issue in VorpX.

    However the odd thing is that I know the IPD of 65mm is correct as it works properly, and more importantly is comfortable in every other game.

    In VorpX though in a quick test, lowering it to around 62mm-63mm does seem to fox the convergence.

    All my settings are correct in regards to resolution, rotation, etc. I’ve been using the DK2 in many games and in may situations that require different workarounds, so i’ve quickly gotten comfortable with all the knobs and dials :)

    Like I said 65mm works proper in everything else so I suspect you have a bug somewhere in your IPD handling.

    in reply to: Sterescopic Convergence wrong in every game #16607
    jwvanderbeck
    Participant

    There may be an IPD issue, please try to lower it. I got one similar report recently, and apperently lowering the IPD solved it. Will be investigated. You definitly shouldn’t use an Oculus Profile, that’s buggy in the current release for sure.

    Probably not your issue, but just in case: Make sure games run at 1920×1080 for DK2 and 3D-Strength isn’t set too high.

    I originally did have a profile set, then I turned it off because of the sticky. Dont’ know if there might be some bug that is still using the profile? The IPD of 65mm is correct though. I will try lowering it in case there is some bug, but 65mm is the right number for me.

    in reply to: Supported games? #16601
    jwvanderbeck
    Participant

    Ah totally missed that link, thanks. Looks like the same list as I had found though. Yeah ME2 is on that list but its a mess and unplayable with the DK2. The only thing that works is Edge Peek. Stereo is completely unconverged, and the shortcuts to zoom the screen/UI stuff don’t work at all :(

    in reply to: Everything is zoomed in… #16597
    jwvanderbeck
    Participant

    Well guys, there was a problem I was having with HL2 before I realized it was stuttering and it started making me sick. Seemed zoomed in.

    The problem wasn’t the FoV settings or anything. It was the fact that, for some reason, I was actually sitting too close to the camera so I was constantly leaning in in the FPS view.

    I don’t exactly have five feet of room to even move if I want to reach my keyboard, so I’m stuck with it. Hope you all can make use of my theory, however.

    HL2 has native support for the Rift.

    in reply to: Major problems in Skyrim. Suggestions? #16432
    jwvanderbeck
    Participant

    @ jwvanderbeck : Try reinstalling Skyrim. The game is running for such a long time with vorpX on so many machines that it’s relatively safe to say that there isn’t a general issue with this game and vorpX.

    You can also try to do a factory reset in the vorpX config app, in case you have messed with settings a lot.

    And last but not least: Check whether you are using an Oculus profile in the vorpX config app. This is buggy currently (see the above sticky).

    I was using an Oculus profile. I’ll try again tomorrow without one.

    in reply to: Major problems in Skyrim. Suggestions? #16340
    jwvanderbeck
    Participant

    Ok not using the script extender fixes the texture issues. All other issues still remain. Bad convergence, UI errors, etc.

    in reply to: Major problems in Skyrim. Suggestions? #16329
    jwvanderbeck
    Participant

    I am using a few VR friendly mods, and that includes the script extender. Is VorpX not compatible with it? Several of the mods to make the menus usable in VR require it.

    in reply to: Option to force display # gone? #16316
    jwvanderbeck
    Participant

    Grr nevermind I was just blind. The option moved and apparently that made it invisible to me :)

Viewing 10 posts - 1 through 10 (of 10 total)