Laser

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Viewing 15 posts - 136 through 150 (of 204 total)
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  • Laser
    Participant

    “5-7% improvement in most direct mode games”
    I’ll take any improvements with open arms, my 1070 just isn’t powerful enough for newer games and geometry mode.

    Unexpected release but faster updates are great!

    in reply to: The State of Affairs October 2017 #168759
    Laser
    Participant

    2032 still before Cyberpunk 2077 and Star Citizen so its cool. And better to always to get critical bugs out instead of publishing buggy mess.

    in reply to: The State of Affairs October 2017 #168754
    Laser
    Participant

    So I have to ask but are things going well and still planning on “mid” launch or closer to end of year? (hopefully not 2018)

    in reply to: The State of Affairs October 2017 #167718
    Laser
    Participant

    Thanks for the update, I have been wondering whats going on since its been a long time after previous update. Sounds like its worth waiting on, and hopefully we get more profiles quicker in the future.

    in reply to: vorpX 17.2.3 Available Now #127753
    Laser
    Participant

    Thanks for the latest updates, can you update the game list and add some way to see in that list the games that currently support directvr mode? https://www.vorpx.com/supported-games/

    Can users make directvr mode profiles by copying current directvr profiles or do they all need to be made by you?

    in reply to: asynchronous spacewarp #111830
    Laser
    Participant

    Once a game can be locked to steady 45fps everything is really smooth, although I’m not really sure whether I would call the difference revolutionary.

    So the spacewarp should work similarly with vorpx than with native games? Maybe not revolutionary but it is allmost essential with heavier games, and while it can have some artifacts from it its better with it enabled than disabled.

    in reply to: asynchronous spacewarp #111733
    Laser
    Participant

    Currently enabling it just makes things very bad when running vorpX but if this can be implemented it will greatly increase the fidelity while running vorpx games.

    in reply to: Apart From VorpX #111456
    Laser
    Participant

    You need to get the oculus runtime/setup package (800mB) up and running, when you get the oculus lounge working then just launch vorpx and the game of your choosing.
    https://www3.oculus.com/en-us/setup/

    in reply to: Bioshock Remastered #111362
    Laser
    Participant

    <p abp=”108″>Or even better: wait until the next vorpX update to play the original Bioshock then. It’s worthwhile to wait, that much I can say.

    Such a tease. :) Are you talking about profile specific update or something that affects all/most games? Can you give any estimation on when you plan on next update, its been awhile since last big one. Allthough I have to thank you for the custom profiles, I haven’t even gone through all the potential ones yet.

    in reply to: Any chance of updated the Supported Games List #104649
    Laser
    Participant

    <p abp=”135″>
    <p abp=”140″>3- Tomb Raider 2013 – Failed to Start with Vorpx Watcher enabled.

    Just played that couple of days ago, and worked fine just like before, I too have problems with some games. Bioshock2 crashes quite fast on my computer, and getting black screen treatment on games like Risen but I have to try to troubleshoot these by disabling non essential software.

    What I would like to see in the supported games list is the 3D mode that the profile supports (without any big graphical issues) so I could know in advance what to expect, for example

    Metro 2033 (geometry)
    Tomb Raider (z-normal)

    in reply to: This seems overrated, am I missing something? #102966
    Laser
    Participant

    <p abp=”89″>
    <p abp=”91″>Another issue is limited FOV. GTA V has 3rd party software created by the community that allows us to alter the FOV to however we’d like – including vertical FOV. But we don’t have this luxury in other games

    Most games can be modded to fit the vr fov either by using game optimizer in vorpx config, modding the game config files manually or using 3rd party software like flawless widescreen or widescreen fixer. After that you can change various zoom/fov settings inside vorpx, if there is no solution after that I prefer playing the game in virtual cinema mode, then there is no hud/fov issues.

    in reply to: How do you get Steam Arma 3 to work? #102627
    Laser
    Participant

    Current rift sdk runs in only direct mode, extended is gone long time ago. When trying to use Arma3 you have to disable the anticheat service in the launcher, otherwise game won’t launch.

    in reply to: Quick question about vorpx and TPA/PinFX2 #102151
    Laser
    Participant

    FX2 has 3 tables with vr support @Oculus store, I’ve also heard rumors about Pinball Arcade getting an vr update but not holding my breath since it took so long for the pc dx11 update.

    in reply to: vorpX 16.1.2 Available Now #100764
    Laser
    Participant

    For some reason it just uninstalled mine, but I just used the webinstaller like you said. One thing I noticed that I lost my custom game profiles? I guess those are contained within the vorpx install folder instead my documents etc?

    Virtual desktop mode works with my dk2 now. Thanks for the update, have to check performance later on some choppy games.

    in reply to: will my dk2 be rendered useless? #100575
    Laser
    Participant

    DK2 works with the new vorpx so it will be fine for a while, Oculus probably will drop support for dk2 sometime in the future but now all rifts except dk1 works fine.

Viewing 15 posts - 136 through 150 (of 204 total)

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