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LaserParticipant
Didn’t have that problem when I tested 14.9 this Morning. I did to a complete driver sweep before installing.
LaserParticipantThanks, as I am using 290x so no nvidia stuff installed. Im guessing too that something is conflicting with vorpx. Time to do some troubleshooting, good thing is that is only my system and not the driver.
LaserParticipantMirrors edge had less drop but still too much.
Monitor+vorpx disabled = +200fps
VorpX+ no geometry reconstruction = +100fps
VorpX+ geometry 3D = +35fpsSo Im allready losing nearly 50% by running vorpx and I get around 20% of original fps with geometry mode.
Aug 26, 2014 at 9:53pm in reply to: The image keeps spinning so fast my eyes are bleeding out #16676LaserParticipantLong shot but do you have other game controllers attached that might conflict, like steering wheels gamepads etc?
LaserParticipantYes I got it working, like other games, didn’t really do anything special, just activated the profile in vorpX. But the performance isn’t good, I dropped everything to minimum and still can’t get 75fps so until they release better drivers for oculus I don’t think this gets a lot of game time from me.
LaserParticipantI think you just need to mod the UI to fix those issues, Im sure there will be mod packages and guides for that soon. Of course you ccan temporarily switch to wider view with middle mouse button.
LaserParticipantOk, seems to be a Windows 8.1 issue. Windows 8 apparently changed the orientation handling, or maybe the Oculus driver reports something else in Windows 8, who knows.
Sorry for the confusion, we skipped the usual pre-release testing cycle to get this release out as soon as possible. I knew that wasn’t a very good idea…
Yep running 8.1 here. And I don’t mind little mistakes like that. I have been waiting for the dk2 support (bought vorpx today) and while I too have problems getting some games to run, I rather use beta drivers than no drivers at all. Lots of tweaks available too inside the game which I like. One feature that I was looking for is a built in fps counter, would that be possible to implement?
For some games I too get the resolution not supported while trying to start a game but I think it tries to use my monitors 2560×1440 resolution instead of OR, I have to try running only with OR connected to see if that helps. Anyway thanks for the drivers Ralf. :)
LaserParticipantThe DK2 has to be set to “Portrait”.
I don’t know why directions allways refer to changing orientation to portrait, maybe its an nvidia thing but to make desktop show the right way for me is to use landscape(flipped). And I am using R290.
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