Laser

Forum Replies Created

Viewing 15 posts - 151 through 165 (of 204 total)
  • Author
    Posts
  • in reply to: Oculus Rift CV1 Support? #97827
    Laser
    Participant

    What official review? I only know of Immersive Gamers beta videos that he has access to, its still not ready so we have to wait a bit for (I guess) the 1.0 vorpX

    in reply to: Oculus Rift CV1 Support? #97798
    Laser
    Participant

    Can’t wait for the release. Any idea if there are performance benefits from the new sdk? Atleast Elite runs much better with sdk 1.3, so I was wondering how much of that improvement was part of new sdk or the work of frontier?

    Ballpark figure confirmed… it will release before 2017!

    Laser
    Participant

    Thanks Ian I definatly have to test Medal of Honor with vorpx, still waiting to be played in my library.

    in reply to: Life is strange (geometry mode?) #96117
    Laser
    Participant

    Thanks for quick reply. :)

    in reply to: Elite Dangerous Support? #95960
    Laser
    Participant

    It works also without horizons.

    in reply to: Elite Dangerous Support? #95806
    Laser
    Participant

    No im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
    So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.

    Rift 0.8 working with Elite Horizons beta.
    byu/DouglasteR inoculus

    in reply to: Elite Dangerous Support? #95799
    Laser
    Participant

    They have been adding updates to the current 0.5 support and they are working on current (0.8) and future rift sdk:s. Also you can run Elite with 0.8 sdk via Steam VR, so I think its better that Ralf uses his limited times with titles that will never have native support.

    in reply to: Liquid Vr & VorpX #91553
    Laser
    Participant

    Thanks for the info!

    in reply to: vorpX 0.9.1 Available Now #91383
    Laser
    Participant

    I believe you need sdk 0.7 or higher, extended mode is no longer supported.

    in reply to: vorpX 0.9.0 Available Now #90707
    Laser
    Participant

    Yeah thats what I currently use for 360 vids, I was talking about vorpx adapting this too.

    in reply to: vorpX 0.9.0 Available Now #90669
    Laser
    Participant

    Video player with MPC seems to work fine but I was wondering is there a plan to support 180/360 degree videos? (Or is there allready a way to watch them by changing settings?)

    in reply to: vorpX 0.9.0 Available Now #90394
    Laser
    Participant

    I have the same thing with vlc, briefly tried the nightly mpc but it didn’t hook up at all, I’ll have to check that later when I have time. Otherwise the video player looks very nice in 2D mode and the async warp should help games that are just below 75.

    Edit. Got the mpc working (with delete controls) needed to install x86 version, 64-bit didn’t hook up.

    in reply to: Alien Isolation on DK2 #90379
    Laser
    Participant

    Yeah its strange, I struggled with that game too, when you get it working dont touch anything. :)

    in reply to: vorpX 0.9.0 Available Now #90378
    Laser
    Participant

    Payday2 renders other eye with red colour on geometry mode, z-modes work fine.

    in reply to: vorpX 0.9.0 Available Now #90372
    Laser
    Participant

    Some bugs(?) that I’ve encountered so far. (windows 10, R290, sdk 0.8, vorpx 0.9)
    1. I use 3 monitor setup + rift and when using desktop viewer it renders the leftmost monitor to the rift but the mouse cursor is rendered from the middle (primary) screen, is there any workaround for this other than disabling the side monitors?

    2. Borderlands 2 geometry mode is very buggy, z-modes work fine.
    3. System Shock 2, Kotor (non steam) hooks up but gives black screen on rift
    (Kotor2 actually shows up without 3d since theres no profile yet)

Viewing 15 posts - 151 through 165 (of 204 total)

Spread the word. Share this post!