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LaserParticipantThanks for the update, I have been wondering whats going on since its been a long time after previous update. Sounds like its worth waiting on, and hopefully we get more profiles quicker in the future.
LaserParticipantOnce a game can be locked to steady 45fps everything is really smooth, although I’m not really sure whether I would call the difference revolutionary.
So the spacewarp should work similarly with vorpx than with native games? Maybe not revolutionary but it is allmost essential with heavier games, and while it can have some artifacts from it its better with it enabled than disabled.
LaserParticipantCurrently enabling it just makes things very bad when running vorpX but if this can be implemented it will greatly increase the fidelity while running vorpx games.
LaserParticipantYou need to get the oculus runtime/setup package (800mB) up and running, when you get the oculus lounge working then just launch vorpx and the game of your choosing.
https://www3.oculus.com/en-us/setup/
LaserParticipant<p abp=”135″>
<p abp=”140″>3- Tomb Raider 2013 – Failed to Start with Vorpx Watcher enabled.Just played that couple of days ago, and worked fine just like before, I too have problems with some games. Bioshock2 crashes quite fast on my computer, and getting black screen treatment on games like Risen but I have to try to troubleshoot these by disabling non essential software.
What I would like to see in the supported games list is the 3D mode that the profile supports (without any big graphical issues) so I could know in advance what to expect, for example
Metro 2033 (geometry)
Tomb Raider (z-normal)
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LaserParticipant<p abp=”89″>
<p abp=”91″>Another issue is limited FOV. GTA V has 3rd party software created by the community that allows us to alter the FOV to however we’d like – including vertical FOV. But we don’t have this luxury in other gamesMost games can be modded to fit the vr fov either by using game optimizer in vorpx config, modding the game config files manually or using 3rd party software like flawless widescreen or widescreen fixer. After that you can change various zoom/fov settings inside vorpx, if there is no solution after that I prefer playing the game in virtual cinema mode, then there is no hud/fov issues.
LaserParticipantCurrent rift sdk runs in only direct mode, extended is gone long time ago. When trying to use Arma3 you have to disable the anticheat service in the launcher, otherwise game won’t launch.
LaserParticipantFX2 has 3 tables with vr support @Oculus store, I’ve also heard rumors about Pinball Arcade getting an vr update but not holding my breath since it took so long for the pc dx11 update.
LaserParticipantFor some reason it just uninstalled mine, but I just used the webinstaller like you said. One thing I noticed that I lost my custom game profiles? I guess those are contained within the vorpx install folder instead my documents etc?
Virtual desktop mode works with my dk2 now. Thanks for the update, have to check performance later on some choppy games.
LaserParticipantDK2 works with the new vorpx so it will be fine for a while, Oculus probably will drop support for dk2 sometime in the future but now all rifts except dk1 works fine.
LaserParticipantWhat official review? I only know of Immersive Gamers beta videos that he has access to, its still not ready so we have to wait a bit for (I guess) the 1.0 vorpX
LaserParticipantCan’t wait for the release. Any idea if there are performance benefits from the new sdk? Atleast Elite runs much better with sdk 1.3, so I was wondering how much of that improvement was part of new sdk or the work of frontier?
Ballpark figure confirmed… it will release before 2017!
LaserParticipantThanks for quick reply. :)
LaserParticipantIt works also without horizons.
LaserParticipantNo im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.Rift 0.8 working with Elite Horizons beta.
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