Forum Replies Created
-
AuthorPosts
-
madcapParticipant
Rockstar did an update that killed all FOV mods including FW a while back. I haven’t checked if any of them have been updated. I also believe it killed VorpX directVR’s ability to set the FOV. I gave up on the hope that GTA5 will be playable in VR, and the VR mods that are currently out for it uses alternate eye rendering which melts my brain within 5 minutes (I would personally prefer 40 fps S3D than this implementation).
I think these are your only options for VR right now:
https://github.com/LukeRoss00/gta5-real-mod
https://grandtheftvr.com/madcapParticipantUnfortunately, Mass Effect 2 is exhibiting the same S3D problems ME1 had before the fix (in cut/narrative scenes), so I’ll wait for these profile fixes to catch up before continuing my adventure. :)
madcapParticipantI currently have ~2.1tb of games on a 3tb disc, and a couple on ssd. I don’t see why more will slow the OS down. Cleaning redundant entries from time to time and general maintenance should keep things snappy.
madcapParticipantThat would be great. I brought all the DLC packs from Origin (sale) and plan on playing the trilogy. They’re amazing games and those cutscenes in S3D (with modern texture mods) are pretty jaw dropping, and that’s only on ME1.
madcapParticipantThanks for fixing it so fast. I also notice I can use dynamic shadows with No S3D now, and cutscenes are comfortable to watch without edgepeek. Just played for an hour and the new profile seems perfect.
Happy New Year.
madcapParticipantPcwiki usually mentions VorpX support for listed games: https://www.pcgamingwiki.com/wiki/Home
Keep in mind that info maybe outdated.
BTW, it’s usually near the bottom.
e.g: https://www.pcgamingwiki.com/wiki/Red_Dead_Redemption_2#VR_supportmadcapParticipantSorry to necro the thread, but does anyone know of a solution to the skybox rendering issue with this game and VorpX? I’ve got in running in an ultrawide high resolution immersive screen with added curvature (I like the feature). Sadly, the skybox’s are flickering (looks like z-fighting with black polygons) and was wondering if there’s a workaround.
madcapParticipantI have that folder, which contains three files for the TychoSkymap image.
AV was disabled when testing.
I tried reading the images from different drives.
I only use one account on this PC.I’ll fiddle around in case it’s a gremlin, but I can’t think of anything else it could be.
Regarding restoring the game’s settings, I assume VorpX has access to these files/folders because it copied and changed them. It’s happening with all games I try and restore. It must be able to find them because it’s pointing to their location and I can’t think what would have changed. Is there a log with more detailed information?
madcapParticipantI have implemented a workaround for the next update that makes vorpX use the old method when the mod is detected. Will probably be out in two weeks or so.
That’s great news Ralf !
Here’s hoping the old method worked with the Rift. :)
madcapParticipantSame thing for me. Nothing imports, including the Otoy examples. I’m wondering if this is related to my other issue where VorpX cannot restore or find the .vorpxbak file/s when I try and restore game settings. It does this even whilst pointing to the file/s that exists, and just asks me if I want to remove the entry in the list instead.
madcapParticipantRalf – the GTA mod you linked to doesn’t work for me. It will either send the hmd spinning when enabled or instantly crash the game. I think this is why LukeRos made the newest GTA vr mod, because all the others are either Vive focused or plain broken. I agree with you regarding the alternate eye rendering. It isn’t something I can endure for long, and the lack of motion controllers seems a bit odd for this game.
Please take a look at the GTA vr mod you linked to (the one with motion controllers) if you’re saying it does work. For me, it just crashes (using Rift-S).
madcapParticipantOK, thanks. I reset the profile and lowered the hud scale, which resolved that issue. It still feels intense on the eyes but maybe this is just how 3d geometry is working on this game. Lowering/disabling the 3d strength seems to give a little relief, but the scaling goes off. I didn’t notice any eye strain in FEAR.
madcapParticipantLowering the Hud Depth to 0.70 stopped the double vision on pop-up text. I’m still get that instant discomfort the moment my eyes pick up the 3d world. Can I test it in Generic Mode with this headset?
madcapParticipantThe digital IPD in Oculus does little or nothing for me. Apparently it helps with scaling for some people, but it couldn’t do what I have experienced because the displays are fixed. Assuming it has nothing to do with IPD what else could be causing this incorrect rendering? When moving the HMD off and on in this game it caused a lot of refocus which quickly created discomfort in VR (fairly intense eye strain – unplayable), where on VR titles it is an almost seamless transition.
I just found your update regarding hud scaling. brb.
madcapParticipantI can bind both so it shouldn’t cause me a problem in this game. However the cursors are definitely not taking effect for me.
I could bind the stick button (left shift) to right shift, so some are rebinding.
For some reason Del key is also behaving the same way even though I set it to Scroll-lock in VorpX, which made it available in games. It shows up on the controller (both in vorpx menu and 3d controllers) but doesn’t have any effect. I also tried binding End key, which also has no effect. In menu that bind stayed blank after I pressed the End key (special key?), but it showed on the controller button (A-End and B-Del buttons on right controller).
Just thought I’d mention it. I can work around all of it, so none of it is critical. :)
Have a nice weekend.
-
AuthorPosts