madcap

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Viewing 15 posts - 1 through 15 (of 36 total)
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  • in reply to: Thief (2014) profile #194867
    madcap
    Participant

    I’ll give it another try and try and figure out what’s giving me what feels like a slight input delay.

    in reply to: Thief (2014) profile #194864
    madcap
    Participant

    I think I got it running as expected, but the head tracking has a lot of latency, even when running at 80fps. The player camera isn’t translating well for VR either, so I may just play this one on immersion mode or my 21:9. SMAA in this game is also killing g3d, and it looks like classic Doom without it.

    Thanks anyway, Ralf, it’s just one of those games. I thought it would be good for sneaking around without a gun obstructing my view. :)

    in reply to: Thief (2014) profile #194862
    madcap
    Participant

    ^^ won’t let me edit. The inverted problem must have been VorpX setting the mouse axis to inverted in game, unless that was the default setting? Setting them back seems to work, it isn’t great. The FOV seems to be correct, despite the messages (not sure if they’re informative or warnings, one is red, the other stays in the top corner in blue on mirror display).

    in reply to: Mass Effect 1 no mouse #194785
    madcap
    Participant

    I played through the trilogy recently (heavily modded). It all ran pretty well. I used the proper FOV fixes that you bind to key (check pc gaming wiki) for immersive play. Other than some screen position adjustments and maybe a higher preferred resolution, and perhaps disabling head rotation (in-game), you shouldn’t need to change anything in VorpX.

    in reply to: VR Headset #193619
    madcap
    Participant

    Rift-S is good for the money and like dborosev said it’s very easy to manage. If you’re looking for upgradability then Valve or HTC, which I believe opens up the option for Pimax. The Rift-S has no offering and is probably the console variation. It’s still good though, and haven’t ever regretted buying it.

    in reply to: Did anyone play Half-Life Alyx yet? #193618
    madcap
    Participant

    Not brought it yet. I just built a new PC and was planning on buying it eventually. Last VR game I brought was Saints & Sinners. I’ve only played 3 hours but I can’t help but feel bored midway through a mission and I’m beginning to wonder if ‘boring’ is some sort of comfort setting. I felt the same about Lone Echo.

    in reply to: vorpX 20.1.1 Preliminary Changelog #191764
    madcap
    Participant

    Thanks for letting us know. ME1 was perfect with the new fixes and I enjoyed the play through in VorpX. Even with sparse grid supersampling they run pretty well in VorpX.

    in reply to: Variable Rate Supersampling (VRSS) #191763
    madcap
    Participant

    I was looking into this and it looks like Nvidia is just trying to force us to update to RTX. Most of those games play fine on a GTX1080 + Rift-S so hardly worth the hardware upgrade at the moment. It may suit the more demanding headsets, though. If it worked for all VR games, including VR supported like some of the sim racing titles (ACC), then I may have been sold.

    in reply to: vorpX 20.1.1 Preliminary Changelog #191761
    madcap
    Participant

    Great, looking forward to playing ME2. What about ME3, or is that one already updated?

    in reply to: FOV mod for GTAV to play with Vorpx? #191630
    madcap
    Participant

    Rockstar did an update that killed all FOV mods including FW a while back. I haven’t checked if any of them have been updated. I also believe it killed VorpX directVR’s ability to set the FOV. I gave up on the hope that GTA5 will be playable in VR, and the VR mods that are currently out for it uses alternate eye rendering which melts my brain within 5 minutes (I would personally prefer 40 fps S3D than this implementation).

    I think these are your only options for VR right now:
    https://github.com/LukeRoss00/gta5-real-mod
    https://grandtheftvr.com/

    in reply to: Mass Effect 1 Profile #191590
    madcap
    Participant

    Unfortunately, Mass Effect 2 is exhibiting the same S3D problems ME1 had before the fix (in cut/narrative scenes), so I’ll wait for these profile fixes to catch up before continuing my adventure. :)

    in reply to: How many games do you have installed ? #191589
    madcap
    Participant

    I currently have ~2.1tb of games on a 3tb disc, and a couple on ssd. I don’t see why more will slow the OS down. Cleaning redundant entries from time to time and general maintenance should keep things snappy.

    in reply to: Mass Effect 1 Profile #191520
    madcap
    Participant

    That would be great. I brought all the DLC packs from Origin (sale) and plan on playing the trilogy. They’re amazing games and those cutscenes in S3D (with modern texture mods) are pretty jaw dropping, and that’s only on ME1.

    in reply to: Mass Effect 1 Profile #191510
    madcap
    Participant

    Thanks for fixing it so fast. I also notice I can use dynamic shadows with No S3D now, and cutscenes are comfortable to watch without edgepeek. Just played for an hour and the new profile seems perfect.

    Happy New Year.

    in reply to: G3d or z3d, I need info about it before playing game #191445
    madcap
    Participant

    Pcwiki usually mentions VorpX support for listed games: https://www.pcgamingwiki.com/wiki/Home

    Keep in mind that info maybe outdated.

    BTW, it’s usually near the bottom.
    e.g: https://www.pcgamingwiki.com/wiki/Red_Dead_Redemption_2#VR_support

Viewing 15 posts - 1 through 15 (of 36 total)